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lib-of-vs-libs-Poco-include-Poco-AbstractEvent.h / h



  //
  // AbstractEvent.h
  //
  // Id: //poco/1.3/Foundation/include/Poco/AbstractEvent.h#2 
  //
  // Library: Foundation
  // Package: Events
  // Module:  AbstractEvent
  //
  // Definition of the AbstractEvent class.
  //
  // Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef  Foundation_AbstractFoundation_INCLUDED
  define  Foundation_AbstractFoundation_INCLUDED
  
  include "Poco/Foundation.h"
  include "Poco/SingletonHolder.h"
  include "Poco/SharedPtr.h"
  include "Poco/ActiveResult.h"
  include "Poco/ActiveMethod.h"
  include "Poco/Mutex.h"
  
  namespace Poco {
  
  template <class TArgs, class TStrategy, class TDelegate> 
  class AbstractEvent
  
An AbstractEvent is the super-class of all events. It works similar to the way C# handles notifications (aka events in C#). Events can be used to send information to a set of observers which are registered at the event. The type of the data is specified with the template parameter TArgs. The TStrategy parameter must be a subclass of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate or of PriorityAbstractDelegate. Note that AbstractEvent should never be used directly. One ought to use one of its subclasses which set the TStrategy and TDelegate template parameters to fixed values. For most use-cases the BasicEvent template will be sufficient: #include "Poco/BasicEvent.h" #include "Poco/Delegate.h" If one requires delegates to be called in the order they registered, use FIFOEvent: #include "Poco/FIFOEvent.h" #include "Poco/Delegate.h" Both FIFOEvent and BasicEvent work with a standard delegate. They allow one object to register exactly one delegate at an event. In contrast, a PriorityDelegate comes with an attached priority value and allows one object to register for one priority value one delegate. Note that PriorityDelegates only work with PriorityEvents: #include "Poco/PriorityEvent.h" #include "Poco/PriorityDelegate.h" Use events by adding them as public members to the object which is throwing notifications: class MyData { public: Poco::BasicEvent<int> AgeChanged; MyData(); ... }; Throwing the event can be done either by the events notify() or notifyAsync() method: Alternatively, instead of notify(), operator () can be used. void MyData::setAge(int i) { this->_age = i; AgeChanged(this, this->_age); } Note that notify and notifyAsync do not catch exceptions, i.e. in case a delegate throws an exception, the notify is immediately aborted and the exception is thrown back to the caller. Delegates can register methods at the event. In the case of a BasicEvent or FIFOEvent the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used. Mixing of observers, e.g. using a PriorityDelegate with a BasicEvent is not possible and checked for during compile time. Events require the observers to follow one of the following method signature: void onEvent(const void* pSender, TArgs& args); void onEvent(TArgs& args); static void onEvent(const void* pSender, TArgs& args); static void onEvent(void* pSender, TArgs& args); static void onEvent(TArgs& args); For performance reasons arguments are always sent by reference. This also allows observers to modify the sent argument. To prevent that, use <const TArg> as template parameter. A non-conformant method signature leads to compile errors. Assuming that the observer meets the method signature requirement, it can register this method with the += operator: class MyController { protected: MyData _data; void onDataChanged(void* pSender, int& data); ... }; MyController::MyController() { _data.AgeChanged += delegate(this, &MyController::onDataChanged); } In some cases it might be desirable to work with automatically expiring registrations. Simply add to delegate as 3rd parameter a expireValue (in milliseconds): _data.DataChanged += delegate(this, &MyController::onDataChanged, 1000); This will add a delegate to the event which will automatically be removed in 1000 millisecs. Unregistering happens via the -= operator. Forgetting to unregister a method will lead to segmentation faults later, when one tries to send a notify to a no longer existing object. MyController::~MyController() { _data.DataChanged -= delegate(this, &MyController::onDataChanged); } Working with PriorityDelegates as similar to working with BasicEvent/FIFOEvent.Instead of ''delegate'' simply use ''priorityDelegate''. For further examples refer to the event testsuites. { public: AbstractEvent(): _executeAsync(this, &AbstractEvent::executeAsyncImpl), _enabled(true) { }

          AbstractEvent(const TStrategy& strat): 
                  _executeAsync(this, &AbstractEvent::executeAsyncImpl),
                  _strategy(strat),
                  _enabled(true)
          {        
          }
  
          virtual ~AbstractEvent()
          {
          }
  
          void operator += (const TDelegate& aDelegate)
  
Adds a delegate to the event. If the observer is equal to an already existing one (determined by the < operator), it will simply replace the existing observer. This behavior is determined by the TStrategy. Current implementations (DefaultStrategy, FIFOStrategy) follow that guideline but future ones can deviate. { FastMutex::ScopedLock lock(_mutex); _strategy.add(aDelegate); } void operator -= (const TDelegate& aDelegate) Removes a delegate from the event. If the delegate is equal to an already existing one is determined by the < operator. If the observer is not found, the unregister will be ignored { FastMutex::ScopedLock lock(_mutex); _strategy.remove(aDelegate); } void operator () (const void* pSender, TArgs& args) { notify(pSender, args); }

          void notify(const void* pSender, TArgs& args)
  
Sends a notification to all registered delegates. The order is determined by the TStrategy. This method is blocking. While executing, other objects can change the list of delegates. These changes don't influence the current active notifications but are activated with the next notify. If one of the delegates throws an exception, the notify method is immediately aborted and the exception is reported to the caller. { SharedPtr<TStrategy> ptrStrat; bool enabled = false; { FastMutex::ScopedLock lock(_mutex); enabled = _enabled; if (_enabled) { // thread-safeness: // copy should be faster and safer than blocking until // execution ends ptrStrat = new TStrategy(_strategy); } }

                  if (enabled)
                  {
                          ptrStrat->notify(pSender, args);
                  }
          }
  
          ActiveResult<TArgs> notifyAsync(const void* pSender, const TArgs& args)
  
Sends a notification to all registered delegates. The order is determined by the TStrategy. This method is not blocking and will immediately return. The delegates are invoked in a seperate thread. Call activeResult.wait() to wait until the notification has ended. While executing, other objects can change the delegate list. These changes don't influence the current active notifications but are activated with the next notify. If one of the delegates throws an exception, the execution is aborted and the exception is reported to the caller. { NotifyAsyncParams params(pSender, args);

                  {
                          FastMutex::ScopedLock lock(_mutex);
  
                          // thread-safeness: 
                          // copy should be faster and safer than blocking until
                          // execution ends
                          // make a copy of the strategy here to guarantee that
                          // between notifyAsync and the execution of the method no changes can occur
                                  
                          params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
                          params.enabled  = _enabled;
                  }
  
                  ActiveResult<TArgs> result = _executeAsync(params);
                  return result;
          }
          
          void enable()
  
Enables the event { FastMutex::ScopedLock lock(_mutex); _enabled = true; }

          void disable()
  
Disables the event. notify and notifyAsnyc will be ignored, but adding/removing delegates is still allowed. { FastMutex::ScopedLock lock(_mutex); _enabled = false; }

          bool isEnabled() const
          {
                  FastMutex::ScopedLock lock(_mutex);
                  return _enabled;
          }
  
          void clear()
  
Removes all delegates. { FastMutex::ScopedLock lock(_mutex); _strategy.clear(); }

  protected:
          struct NotifyAsyncParams
          {
                  SharedPtr<TStrategy> ptrStrat;
                  const void* pSender;
                  TArgs       args;
                  bool        enabled;
                  
                  NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true)
  
default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed. { } };

          ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync;
  
          TArgs executeAsyncImpl(const NotifyAsyncParams& par)
          {
                  if (!par.enabled)
                  {
                          return par.args;
                  }
  
                  NotifyAsyncParams params = par;
                  TArgs retArgs(params.args);
                  params.ptrStrat->notify(params.pSender, retArgs);
                  return retArgs;
          }
  
          TStrategy _strategy; 
The strategy used to notify observers.
bool _enabled;
Stores if an event is enabled. Notfies on disabled events have no effect
but it is possible to change the observers. mutable FastMutex _mutex;

  private:
          AbstractEvent(const AbstractEvent& other);
          AbstractEvent& operator = (const AbstractEvent& other);
  };
  
  } // namespace Poco
  
  endif
  


(C) Æliens 04/09/2009

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