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lib-of-vs-libs-Poco-include-Poco-AsyncChannel.h / h



  //
  // AsyncChannel.h
  //
  // Id: //poco/1.3/Foundation/include/Poco/AsyncChannel.h#2 
  //
  // Library: Foundation
  // Package: Logging
  // Module:  AsyncChannel
  //
  // Definition of the AsyncChannel class.
  //
  // Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Foundation_AsyncChannel_INCLUDED
  define Foundation_AsyncChannel_INCLUDED
  
  include "Poco/Foundation.h"
  include "Poco/Channel.h"
  include "Poco/Thread.h"
  include "Poco/Mutex.h"
  include "Poco/Runnable.h"
  include "Poco/NotificationQueue.h"
  
  namespace Poco {
  
  class Foundation_API AsyncChannel: public Channel, public Runnable
  
A channel uses a separate thread for logging. Using this channel can help to improve the performance of applications that produce huge amounts of log messages or that write log messages to multiple channels simultaneously. All log messages are put into a queue and this queue is then processed by a separate thread. { public: AsyncChannel(Channel* pChannel = 0, Thread::Priority prio = Thread::PRIO_NORMAL); Creates the AsyncChannel and connects it to the given channel.

          void setChannel(Channel* pChannel);
  
Connects the AsyncChannel to the given target channel. All messages will be forwarded to this channel. Channel* getChannel() const; Returns the target channel.

          void open();
  
Opens the channel and creates the background ;ogging thread. void close(); Closes the channel and stops the background logging thread.

          void log(const Message& msg);
  
Queues the message for processing by the background thread.

          void setProperty(const std::string& name, const std::string& value);
  
Sets or changes a configuration property. The "channel" property allows setting the target channel via the LoggingRegistry. The "channel" property is set-only. The "priority" property allows setting the thread priority. The following values are supported: * lowest * low * normal (default) * high * highest The "priority" property is set-only.

  protected:
          ~AsyncChannel();
          void run();
          void setPriority(const std::string& value);
                  
  private:
          Channel*  _pChannel;
          Thread    _thread;
          FastMutex _mutex;
          NotificationQueue _queue;
  };
  
  } // namespace Poco
  
  endif // Foundation_AsyncChannel_INCLUDED
  


(C) Æliens 04/09/2009

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