topical media & game development
lib-of-vs-libs-Poco-include-Poco-DOM-Text.h / h
//
// Text.h
//
//
//
// Library: XML
// Package: DOM
// Module: DOM
//
// Definition of the DOM Text class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef DOM_Text_INCLUDED
define DOM_Text_INCLUDED
include "Poco/XML/XML.h"
include "Poco/DOM/CharacterData.h"
include "Poco/XML/XMLString.h"
namespace Poco {
namespace XML {
class XML_API Text: public CharacterData
The
Text interface inherits from CharacterData and represents the textual
content (termed character data in XML) of an Element or Attr. If there is
no markup inside an element's content, the text is contained in a single
object implementing the
Text interface that is the only child of the element.
If there is markup, it is parsed into the information items (elements, comments,
etc.) and
Text nodes that form the list of children of the element.
When a document is first made available via the DOM, there is only one
Text
node for each block of text. Users may create adjacent
Text nodes that represent
the contents of a given element without any intervening markup, but should
be aware that there is no way to represent the separations between these
nodes in XML or HTML, so they will not (in general) persist between DOM
editing sessions. The normalize() method on Element merges any such adjacent
Text objects into a single node for each block of text.
{
public:
Text* splitText(unsigned long offset);
Breaks this node into two nodes at the specified offset, keeping both in
the tree as siblings. This node then only contains all the content up to
the offset point. A new node of the same type, which is inserted as the
next sibling of this node, contains all the content at and after the offset
point. When the offset is equal to the length of this node, the new node
has no data.
// Node
const XMLString& nodeName() const;
unsigned short nodeType() const;
// Non-standard extensions
XMLString innerText() const;
protected:
Text(Document* pOwnerDocument, const XMLString& data);
Text(Document* pOwnerDocument, const Text& text);
~Text();
Node* copyNode(bool deep, Document* pOwnerDocument) const;
private:
static const XMLString NODE_NAME;
friend class Document;
};
} } // namespace Poco::XML
endif // DOM_Text_INCLUDED
(C) Æliens
04/09/2009
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