// // SocketConnector.h // // $Id: //poco/1.3/Net/include/Poco/Net/SocketConnector.h#1 $ // // Library: Net // Package: Reactor // Module: SocketConnector // // Definition of the SocketConnector class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Net_SocketConnector_INCLUDED #define Net_SocketConnector_INCLUDED #include "Poco/Net/Net.h" #include "Poco/Net/SocketNotification.h" #include "Poco/Net/SocketAddress.h" #include "Poco/Net/StreamSocket.h" #include "Poco/Observer.h" namespace Poco { namespace Net { template class SocketConnector /// This class implements the Connector part of the /// Acceptor-Connector design pattern. /// /// The Acceptor-Connector pattern has been described in the book /// "Pattern Languages of Program Design 3", edited by Robert Martin, /// Frank Buschmann and Dirk Riehle (Addison Wesley, 1997). /// /// The Acceptor-Connector design pattern decouples connection /// establishment and service initialization in a distributed system /// from the processing performed once a service is initialized. /// This decoupling is achieved with three components: Acceptors, /// Connectors and Service Handlers. /// The Connector actively establishes a connection with a remote /// server socket (usually managed by an Acceptor) and initializes /// a Service Handler to manage the connection. /// /// The SocketConnector sets up a StreamSocket, initiates a non-blocking /// connect operation and registers itself for ReadableNotification, WritableNotification /// and ErrorNotification. ReadableNotification or WritableNotification denote the successful /// establishment of the connection. /// /// When the StreamSocket becomes readable or writeable, the SocketConnector /// creates a ServiceHandler to service the connection and unregisters /// itself. /// /// In case of an error (ErrorNotification), the SocketConnector unregisters itself /// and calls the onError() method, which can be overridden by subclasses /// to perform custom error handling. /// /// The ServiceHandler class must provide a constructor that /// takes a StreamSocket and a SocketReactor as arguments, /// e.g.: /// MyServiceHandler(const StreamSocket& socket, ServiceReactor& reactor) /// /// When the ServiceHandler is done, it must destroy itself. /// /// Subclasses can override the createServiceHandler() factory method /// if special steps are necessary to create a ServiceHandler object. { public: SocketConnector(SocketAddress& address): _pReactor(0) /// Creates a SocketConnector, using the given Socket. { _socket.connectNB(address); } SocketConnector(SocketAddress& address, SocketReactor& reactor): _pReactor(0) /// Creates an acceptor, using the given ServerSocket. /// The SocketConnector registers itself with the given SocketReactor. { _socket.connectNB(address); registerConnector(reactor); } virtual ~SocketConnector() /// Destroys the SocketConnector. { unregisterConnector(); } virtual void registerConnector(SocketReactor& reactor) /// Registers the SocketConnector with a SocketReactor. /// /// A subclass can override this and, for example, also register /// an event handler for a timeout event. /// /// The overriding method must call the baseclass implementation first. { _pReactor = &reactor; _pReactor->addEventHandler(_socket, Poco::Observer(*this, &SocketConnector::onReadable)); _pReactor->addEventHandler(_socket, Poco::Observer(*this, &SocketConnector::onWritable)); _pReactor->addEventHandler(_socket, Poco::Observer(*this, &SocketConnector::onError)); } virtual void unregisterConnector() /// Unregisters the SocketConnector. /// /// A subclass can override this and, for example, also unregister /// its event handler for a timeout event. /// /// The overriding method must call the baseclass implementation first. { if (_pReactor) { _pReactor->removeEventHandler(_socket, Poco::Observer(*this, &SocketConnector::onReadable)); _pReactor->removeEventHandler(_socket, Poco::Observer(*this, &SocketConnector::onWritable)); _pReactor->removeEventHandler(_socket, Poco::Observer(*this, &SocketConnector::onError)); } } void onReadable(ReadableNotification* pNotification) { pNotification->release(); int err = _socket.impl()->socketError(); if (err) { onError(err); unregisterConnector(); } else { onConnect(); } } void onWritable(WritableNotification* pNotification) { pNotification->release(); onConnect(); } void onConnect() { _socket.setBlocking(true); createServiceHandler(); unregisterConnector(); } void onError(ErrorNotification* pNotification) { pNotification->release(); onError(_socket.impl()->socketError()); unregisterConnector(); } protected: virtual ServiceHandler* createServiceHandler() /// Create and initialize a new ServiceHandler instance. /// /// Subclasses can override this method. { return new ServiceHandler(_socket, *_pReactor); } virtual void onError(int errorCode) /// Called when the socket cannot be connected. /// /// Subclasses can override this method. { } SocketReactor* reactor() /// Returns a pointer to the SocketReactor where /// this SocketConnector is registered. /// /// The pointer may be null. { return _pReactor; } Socket& socket() /// Returns a reference to the SocketConnector's socket. { return _socket; } private: SocketConnector(); SocketConnector(const SocketConnector&); SocketConnector& operator = (const SocketConnector&); StreamSocket _socket; SocketReactor* _pReactor; }; } } // namespace Poco::Net #endif // Net_SocketConnector_INCLUDED