topical media & game development
lib-of-vs-libs-Poco-include-Poco-Net-SocketImpl.h / h
//
// SocketImpl.h
//
//
//
// Library: Net
// Package: Sockets
// Module: SocketImpl
//
// Definition of the SocketImpl class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Net_SocketImpl_INCLUDED
define Net_SocketImpl_INCLUDED
include "Poco/Net/Net.h"
include "Poco/Net/SocketDefs.h"
include "Poco/Net/SocketAddress.h"
include "Poco/RefCountedObject.h"
include "Poco/Timespan.h"
namespace Poco {
namespace Net {
class Net_API SocketImpl: public Poco::RefCountedObject
This class encapsulates the Berkeley sockets API.
Subclasses implement specific socket types like
stream or datagram sockets.
You should not create any instances of this class.
{
public:
enum SelectMode
{
SELECT_READ = 1,
SELECT_WRITE = 2,
SELECT_ERROR = 4
};
virtual SocketImpl* acceptConnection(SocketAddress& clientAddr);
Get the next completed connection from the
socket's completed connection queue.
If the queue is empty, waits until a connection
request completes.
Returns a new TCP socket for the connection
with the client.
The client socket's address is returned in clientAddr.
virtual void connect(const SocketAddress& address);
Initializes the socket and establishes a connection to
the TCP server at the given address.
Can also be used for UDP sockets. In this case, no
connection is established. Instead, incoming and outgoing
packets are restricted to the specified address.
virtual void connect(const SocketAddress& address, const Poco::Timespan& timeout);
Initializes the socket, sets the socket timeout and
establishes a connection to the TCP server at the given address.
virtual void connectNB(const SocketAddress& address);
Initializes the socket and establishes a connection to
the TCP server at the given address. Prior to opening the
connection the socket is set to nonblocking mode.
virtual void bind(const SocketAddress& address, bool reuseAddress = false);
Bind a local address to the socket.
This is usually only done when establishing a server
socket. TCP clients should not bind a socket to a
specific address.
If reuseAddress is true, sets the SO_REUSEADDR
socket option.
virtual void listen(int backlog = 64);
Puts the socket into listening state.
The socket becomes a passive socket that
can accept incoming connection requests.
The backlog argument specifies the maximum
number of connections that can be queued
for this socket.
virtual void close();
Close the socket.
virtual void shutdownReceive();
Shuts down the receiving part of the socket connection.
virtual void shutdownSend();
Shuts down the sending part of the socket connection.
virtual void shutdown();
Shuts down both the receiving and the sending part
of the socket connection.
virtual int sendBytes(const void* buffer, int length, int flags = 0);
Sends the contents of the given buffer through
the socket.
Returns the number of bytes sent, which may be
less than the number of bytes specified.
virtual int receiveBytes(void* buffer, int length, int flags = 0);
Receives data from the socket and stores it
in buffer. Up to length bytes are received.
Returns the number of bytes received.
virtual int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
Sends the contents of the given buffer through
the socket to the given address.
Returns the number of bytes sent, which may be
less than the number of bytes specified.
virtual int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
Receives data from the socket and stores it
in buffer. Up to length bytes are received.
Stores the address of the sender in address.
Returns the number of bytes received.
virtual void sendUrgent(unsigned char data);
Sends one byte of urgent data through
the socket.
The data is sent with the MSG_OOB flag.
The preferred way for a socket to receive urgent data
is by enabling the SO_OOBINLINE option.
virtual int available();
Returns the number of bytes available that can be read
without causing the socket to block.
virtual bool poll(const Poco::Timespan& timeout, int mode);
Determines the status of the socket, using a
call to select().
The mode argument is constructed by combining the values
of the SelectMode enumeration.
Returns true if the next operation corresponding to
mode will not block, false otherwise.
virtual void setSendBufferSize(int size);
Sets the size of the send buffer.
virtual int getSendBufferSize();
Returns the size of the send buffer.
The returned value may be different than the
value previously set with setSendBufferSize(),
as the system is free to adjust the value.
virtual void setReceiveBufferSize(int size);
Sets the size of the receive buffer.
virtual int getReceiveBufferSize();
Returns the size of the receive buffer.
The returned value may be different than the
value previously set with setReceiveBufferSize(),
as the system is free to adjust the value.
virtual void setSendTimeout(const Poco::Timespan& timeout);
Sets the send timeout for the socket.
virtual Poco::Timespan getSendTimeout();
Returns the send timeout for the socket.
The returned timeout may be different than the
timeout previously set with setSendTimeout(),
as the system is free to adjust the value.
virtual void setReceiveTimeout(const Poco::Timespan& timeout);
Sets the send timeout for the socket.
On systems that do not support SO_RCVTIMEO, a
workaround using poll() is provided.
virtual Poco::Timespan getReceiveTimeout();
Returns the receive timeout for the socket.
The returned timeout may be different than the
timeout previously set with setReceiveTimeout(),
as the system is free to adjust the value.
virtual SocketAddress address();
Returns the IP address and port number of the socket.
virtual SocketAddress peerAddress();
Returns the IP address and port number of the peer socket.
void setOption(int level, int option, int value);
Sets the socket option specified by level and option
to the given integer value.
void setOption(int level, int option, unsigned value);
Sets the socket option specified by level and option
to the given integer value.
void setOption(int level, int option, unsigned char value);
Sets the socket option specified by level and option
to the given integer value.
void setOption(int level, int option, const Poco::Timespan& value);
Sets the socket option specified by level and option
to the given time value.
void setOption(int level, int option, const IPAddress& value);
Sets the socket option specified by level and option
to the given time value.
virtual void setRawOption(int level, int option, const void* value, poco_socklen_t length);
Sets the socket option specified by level and option
to the given time value.
void getOption(int level, int option, int& value);
Returns the value of the socket option
specified by level and option.
void getOption(int level, int option, unsigned& value);
Returns the value of the socket option
specified by level and option.
void getOption(int level, int option, unsigned char& value);
Returns the value of the socket option
specified by level and option.
void getOption(int level, int option, Poco::Timespan& value);
Returns the value of the socket option
specified by level and option.
void getOption(int level, int option, IPAddress& value);
Returns the value of the socket option
specified by level and option.
virtual void getRawOption(int level, int option, void* value, poco_socklen_t& length);
Returns the value of the socket option
specified by level and option.
void setLinger(bool on, int seconds);
Sets the value of the SO_LINGER socket option.
void getLinger(bool& on, int& seconds);
Returns the value of the SO_LINGER socket option.
void setNoDelay(bool flag);
Sets the value of the TCP_NODELAY socket option.
bool getNoDelay();
Returns the value of the TCP_NODELAY socket option.
void setKeepAlive(bool flag);
Sets the value of the SO_KEEPALIVE socket option.
bool getKeepAlive();
Returns the value of the SO_KEEPALIVE socket option.
void setReuseAddress(bool flag);
Sets the value of the SO_REUSEADDR socket option.
bool getReuseAddress();
Returns the value of the SO_REUSEADDR socket option.
void setReusePort(bool flag);
Sets the value of the SO_REUSEPORT socket option.
Does nothing if the socket implementation does not
support SO_REUSEPORT.
bool getReusePort();
Returns the value of the SO_REUSEPORT socket option.
Returns false if the socket implementation does not
support SO_REUSEPORT.
void setOOBInline(bool flag);
Sets the value of the SO_OOBINLINE socket option.
bool getOOBInline();
Returns the value of the SO_OOBINLINE socket option.
void setBroadcast(bool flag);
Sets the value of the SO_BROADCAST socket option.
bool getBroadcast();
Returns the value of the SO_BROADCAST socket option.
virtual void setBlocking(bool flag);
Sets the socket in blocking mode if flag is true,
disables blocking mode if flag is false.
virtual bool getBlocking() const;
Returns the blocking mode of the socket.
This method will only work if the blocking modes of
the socket are changed via the setBlocking method!
int socketError();
Returns the value of the SO_ERROR socket option.
poco_socket_t sockfd();
Returns the socket descriptor for the
underlying native socket.
void ioctl(int request, int& arg);
A wrapper for the ioctl system call.
void ioctl(int request, void* arg);
A wrapper for the ioctl system call.
bool initialized() const;
Returns true iff the underlying socket is initialized.
protected:
SocketImpl();
Creates a SocketImpl.
SocketImpl(poco_socket_t sockfd);
Creates a SocketImpl using the given native socket.
virtual ~SocketImpl();
Destroys the SocketImpl.
Closes the socket if it is still open.
virtual void init(int af);
Creates the underlying native socket.
Subclasses must implement this method so
that it calls initSocket() with the
appropriate arguments.
The default implementation creates a
stream socket.
void initSocket(int af, int type, int proto = 0);
Creates the underlying native socket.
The first argument, af, specifies the address family
used by the socket, which should be either AF_INET or
AF_INET6.
The second argument, type, specifies the type of the
socket, which can be one of SOCK_STREAM, SOCK_DGRAM
or SOCK_RAW.
The third argument, proto, is normally set to 0,
except for raw sockets.
void setSockfd(poco_socket_t aSocket);
Allows subclasses to set the socket manually, iff no valid socket is set yet!
void invalidate();
Sets a socket to POCO_INVALID_SOCKET. It is assumed that the socket was closed
via a prior operation.
static int lastError();
Returns the last error code.
static void error();
Throws an appropriate exception for the last error.
static void error(const std::string& arg);
Throws an appropriate exception for the last error.
static void error(int code);
Throws an appropriate exception for the given error code.
static void error(int code, const std::string& arg);
Throws an appropriate exception for the given error code.
private:
SocketImpl(const SocketImpl&);
SocketImpl& operator = (const SocketImpl&);
poco_socket_t _sockfd;
if defined(POCO_BROKEN_TIMEOUTS)
Poco::Timespan _recvTimeout;
Poco::Timespan _sndTimeout;
endif
bool _blocking;
friend class Socket;
friend class SecureSocketImpl;
};
//
// inlines
//
inline poco_socket_t SocketImpl::sockfd()
{
return _sockfd;
}
inline bool SocketImpl::initialized() const
{
return _sockfd != POCO_INVALID_SOCKET;
}
inline int SocketImpl::lastError()
{
if defined(_WIN32)
return WSAGetLastError();
else
return errno;
endif
}
inline void SocketImpl::invalidate()
{
_sockfd = POCO_INVALID_SOCKET;
}
inline bool SocketImpl::getBlocking() const
{
return _blocking;
}
} } // namespace Poco::Net
endif // Net_SocketImpl_INCLUDED
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.