topical media & game development
lib-of-vs-libs-Poco-include-Poco-Net-SocketStream.h / h
//
// SocketStream.h
//
//
//
// Library: Net
// Package: Sockets
// Module: SocketStream
//
// Definition of the SocketStream class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Net_SocketStream_INCLUDED
define Net_SocketStream_INCLUDED
include "Poco/Net/Net.h"
include "Poco/Net/StreamSocket.h"
include "Poco/BufferedBidirectionalStreamBuf.h"
include <istream>
include <ostream>
namespace Poco {
namespace Net {
class StreamSocketImpl;
class Net_API SocketStreamBuf: public Poco::BufferedBidirectionalStreamBuf
This is the streambuf class used for reading from and writing to a socket.
{
public:
SocketStreamBuf(const Socket& socket);
Creates a SocketStreamBuf with the given socket.
The socket's SocketImpl must be a StreamSocketImpl,
otherwise an InvalidArgumentException is thrown.
~SocketStreamBuf();
Destroys the SocketStreamBuf.
StreamSocketImpl* socketImpl() const;
Returns the internal SocketImpl.
protected:
int readFromDevice(char* buffer, std::streamsize length);
int writeToDevice(const char* buffer, std::streamsize length);
private:
enum
{
STREAM_BUFFER_SIZE = 1024
};
StreamSocketImpl* _pImpl;
};
class Net_API SocketIOS: public virtual std::ios
The base class for SocketStream, SocketInputStream and
SocketOutputStream.
This class is needed to ensure the correct initialization
order of the stream buffer and base classes.
{
public:
SocketIOS(const Socket& socket);
Creates the SocketIOS with the given socket.
The socket's SocketImpl must be a StreamSocketImpl,
otherwise an InvalidArgumentException is thrown.
~SocketIOS();
Destroys the SocketIOS.
Flushes the buffer, but does not close the socket.
SocketStreamBuf* rdbuf();
Returns a pointer to the internal SocketStreamBuf.
void close();
Flushes the stream and closes the socket.
StreamSocket socket() const;
Returns the underlying socket.
protected:
SocketStreamBuf _buf;
};
class Net_API SocketOutputStream: public SocketIOS, public std::ostream
An output stream for writing to a socket.
{
public:
SocketOutputStream(const Socket& socket);
Creates the SocketOutputStream with the given socket.
The socket's SocketImpl must be a StreamSocketImpl,
otherwise an InvalidArgumentException is thrown.
~SocketOutputStream();
Destroys the SocketOutputStream.
Flushes the buffer, but does not close the socket.
};
class Net_API SocketInputStream: public SocketIOS, public std::istream
An input stream for reading from a socket.
When using formatted input from a SocketInputStream,
always ensure that a receive timeout is set for the
socket. Otherwise your program might unexpectedly
hang.
However, using formatted input from a SocketInputStream
is not recommended, due to the read-ahead behavior of
istream with formatted reads.
{
public:
SocketInputStream(const Socket& socket);
Creates the SocketInputStream with the given socket.
The socket's SocketImpl must be a StreamSocketImpl,
otherwise an InvalidArgumentException is thrown.
~SocketInputStream();
Destroys the SocketInputStream.
};
class Net_API SocketStream: public SocketIOS, public std::iostream
An bidirectional stream for reading from and writing to a socket.
When using formatted input from a SocketStream,
always ensure that a receive timeout is set for the
socket. Otherwise your program might unexpectedly
hang.
However, using formatted input from a SocketStream
is not recommended, due to the read-ahead behavior of
istream with formatted reads.
{
public:
SocketStream(const Socket& socket);
Creates the SocketStream with the given socket.
The socket's SocketImpl must be a StreamSocketImpl,
otherwise an InvalidArgumentException is thrown.
~SocketStream();
Destroys the SocketStream.
Flushes the buffer, but does not close the socket.
};
//
// inlines
//
inline StreamSocketImpl* SocketStreamBuf::socketImpl() const
{
return _pImpl;
}
} } // namespace Poco::Net
endif // Net_SocketStream_INCLUDED
(C) Æliens
04/09/2009
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