topical media & game development
lib-of-vs-libs-Poco-include-Poco-Util-ServerApplication.h / h
//
// ServerApplication.h
//
//
//
// Library: Util
// Package: Application
// Module: ServerApplication
//
// Definition of the ServerApplication class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Util_ServerApplication_INCLUDED
define Util_ServerApplication_INCLUDED
include "Poco/Util/Util.h"
include "Poco/Util/Application.h"
include "Poco/Event.h"
namespace Poco {
namespace Util {
class Util_API ServerApplication: public Application
A subclass of the Application class that is used
for implementing server applications.
A ServerApplication allows for the application
to run as a Windows service or as a Unix daemon
without the need to add extra code.
For a ServerApplication to work both from the command line
and as a daemon or service, a few rules must be met:
- Subsystems must be registered in the constructor.
- All non-trivial initializations must be made in the
initialize() method.
- At the end of the main() method, waitForTerminationRequest()
should be called.
- The main(argc, argv) function must look as follows:
int main(int argc, char** argv)
{
MyServerApplication app;
return app.run(argc, argv);
}
The POCO_SERVER_MAIN macro can be used to implement main(argc, argv).
If POCO has been built with POCO_WIN32_UTF8, POCO_SERVER_MAIN supports
Unicode command line arguments.
On Windows platforms, an application built on top of the
ServerApplication class can be run both from the command line
or as a service.
To run an application as a Windows service, it must be registered
with the Windows Service Control Manager (SCM). To do this, the application
can be started from the command line, with the /registerService option
specified. This causes the application to register itself with the
SCM, and then exit. Similarly, an application registered as a service can
be unregistered, by specifying the /unregisterService option.
The file name of the application executable (excluding the .exe suffix)
is used as the service name. Additionally, a more user-friendly name can be
specified, using the /displayName option (e.g., /displayName="Demo Service").
An application can determine whether it is running as a service by checking
for the "application.runAsService" configuration property.
if (config().getBool("application.runAsService", false))
{
// do service specific things
}
Note that the working directory for an application running as a service
is the Windows system directory (e.g., C:\Windows\system32). Take this
into account when working with relative filesystem paths.
An application registered as a Windows service can be started
with the NET START
<name> command and stopped with the NET STOP
<name>
command. Alternatively, the Services MMC applet can be used.
On Unix platforms, an application built on top of the ServerApplication
class can be optionally run as a daemon. A daemon, when launched, immediately
forks off a background process that does the actual work. After launching
the background process, the foreground process exits.
After the initialization is complete, but before entering the main() method,
the current working directory for the daemon process is changed to the root
directory ("/"), as it is common practice for daemon processes. Therefore, be
careful when working with files, as relative paths may not point to where
you expect them point to.
An application can determine whether it is running as a daemon by checking
for the "application.runAsDaemon" configuration property.
if (config().getBool("application.runAsDaemon", false))
{
// do daemon specific things
}
{
public:
ServerApplication();
Creates the ServerApplication.
~ServerApplication();
Destroys the ServerApplication.
bool isInteractive() const;
Returns true if the application runs from the command line.
Returns false if the application runs as a Unix daemon
or Windows service.
int run(int argc, char** argv);
Runs the application by performing additional initializations
and calling the main() method.
if defined(POCO_WIN32_UTF8) && !defined(POCO_NO_WSTRING)
int run(int argc, wchar_t** argv);
Runs the application by performing additional initializations
and calling the main() method.
This Windows-specific version of init is used for passing
Unicode command line arguments from wmain().
endif
protected:
int run();
void waitForTerminationRequest();
void defineOptions(OptionSet& options);
void handleOption(const std::string& name, const std::string& value);
static void terminate();
private:
if defined(POCO_OS_FAMILY_UNIX)
bool isDaemon(int argc, char** argv);
void beDaemon();
#elif defined(POCO_OS_FAMILY_WINDOWS)
enum Action
{
SRV_RUN,
SRV_REGISTER,
SRV_UNREGISTER
};
static BOOL __stdcall ConsoleCtrlHandler(DWORD ctrlType);
static void __stdcall ServiceControlHandler(DWORD control);
if defined(POCO_WIN32_UTF8) && !defined(POCO_NO_WSTRING)
static void __stdcall ServiceMain(DWORD argc, LPWSTR* argv);
else
static void __stdcall ServiceMain(DWORD argc, LPTSTR* argv);
endif
bool hasConsole();
bool isService();
void beService();
void registerService();
void unregisterService();
Action _action;
std::string _displayName;
static Poco::Event _terminated;
static SERVICE_STATUS _serviceStatus;
static SERVICE_STATUS_HANDLE _serviceStatusHandle;
endif
};
} } // namespace Poco::Util
//
// Macro to implement main()
//
if defined(_WIN32) && defined(POCO_WIN32_UTF8)
#define POCO_SERVER_MAIN(App) \
int wmain(int argc, wchar_t** argv) \
{ \
App app; \
return app.run(argc, argv); \
}
else
#define POCO_SERVER_MAIN(App) \
int main(int argc, char** argv) \
{ \
App app; \
return app.run(argc, argv); \
}
endif
endif // Util_ServerApplication_INCLUDED
(C) Æliens
04/09/2009
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