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lib-of-vs-libs-QTDevWin-CIncludes-RAVE.h / h



  /*
       File:       RAVE.h
   
       Contains:   Interface for RAVE (Renderer Acceleration Virtual Engine)
   
       Version:    Technology: Quickdraw 3D 1.6
                   Release:    QuickTime 6.0.2
   
       Copyright:  (c) 1995-2001 by Apple Computer, Inc., all rights reserved.
   
       Bugs?:      For bug reports, consult the following page on
                   the World Wide Web:
   
                       http://developer.apple.com/bugreporter/
   
  */
  ifndef __RAVE__
  define __RAVE__
  
  ifndef __CONDITIONALMACROS__
  include <ConditionalMacros.h>
  endif
  
  if TARGET_OS_MAC
  ifndef __MACTYPES__
  include <MacTypes.h>
  endif
  
  ifndef __QUICKDRAW__
  include <Quickdraw.h>
  endif
  
  ifndef __QDOFFSCREEN__
  include <QDOffscreen.h>
  endif
  
  endif  /* TARGET_OS_MAC */
  
  if TARGET_OS_WIN32
  include <windows.h>
  ifndef RAVE_NO_DIRECTDRAW
  include <ddraw.h>
  endif  /* !defined(RAVE_NO_DIRECTDRAW) */
  
  endif  /* TARGET_OS_WIN32 */
  
  if PRAGMA_ONCE
  #pragma once
  endif
  
  ifdef __cplusplus
  extern "C" {
  endif
  
  if PRAGMA_IMPORT
  #pragma import on
  endif
  
  if PRAGMA_STRUCT_ALIGN
      #pragma options align=power
  #elif PRAGMA_STRUCT_PACKPUSH
      #pragma pack(push, 2)
  #elif PRAGMA_STRUCT_PACK
      #pragma pack(2)
  endif
  
  if PRAGMA_ENUM_ALWAYSINT
      #if defined(__fourbyteints__) && !__fourbyteints__ 
          #define __RAVE__RESTORE_TWOBYTEINTS
          #pragma fourbyteints on
      #endif
      #pragma enumsalwaysint on
  #elif PRAGMA_ENUM_OPTIONS
      #pragma option enum=int
  #elif PRAGMA_ENUM_PACK
      #if __option(pack_enums)
          #define __RAVE__RESTORE_PACKED_ENUMS
          #pragma options(!pack_enums)
      #endif
  endif
  
  define RAVE_OBSOLETE 0
  
  
**************************************************************************** Platform macros. This sets kQAPlatform to one of kQAMacOS, kQAWin32, or kQAGeneric. kQAPlatform controls platform-specific compilation switches and types. ***************************************************************************

  
  
  if !defined(kQAMacOS)
  define  kQAMacOS        1           /* Target is MacOS                  */
  endif
  
  if !defined(kQAGeneric)
  define kQAGeneric      2           /* Target is generic platform       */
  endif
  
  if !defined(kQAWin32)
  define kQAWin32      3           /* Target is Win32                  */
  endif
  
  if defined(_WIN32) || defined(_WINDOWS)
      #define kQAPlatform kQAWin32
  #elif !defined(kQAPlatform)
     #define kQAPlatform kQAMacOS
  endif
  
  
**************************************************************************** Export Control ***************************************************************************

  
  if defined(_MSC_VER)
      /* Microsoft Visual C */
     #if defined(WIN32_RAVEEXPORTING)    
     /* define when building DLL */
       #define RAVE_EXPORT     __declspec( dllexport )
          #define RAVE_CALL
        #define RAVE_CALLBACK
    #else
        #define RAVE_EXPORT     __declspec( dllimport )
          #define RAVE_CALL       __cdecl
          #define RAVE_CALLBACK   __cdecl
      #endif 
      /* WIN32_RAVEEXPORTING */
  else
      #define RAVE_EXPORT
      #define RAVE_CALL
    #define RAVE_CALLBACK
  endif 
  /* _MSC_VER */
  
  
**************************************************************************** Platform dependent datatypes: TQAImagePixelType, TQADevice, TQAClip, and TQARect. ***************************************************************************

  
  
  enum TQAImagePixelType {
      kQAPixel_Alpha1             = 0,                            /* 1 bit/pixel alpha */
      kQAPixel_RGB16              = 1,                            /* 16 bits/pixel, R=14:10, G=9:5, B=4:0 */
      kQAPixel_ARGB16             = 2,                            /* 16 bits/pixel, A=15, R=14:10, G=9:5, B=4:0 */
      kQAPixel_RGB32              = 3,                            /* 32 bits/pixel, R=23:16, G=15:8, B=7:0 */
      kQAPixel_ARGB32             = 4,                            /* 32 bits/pixel, A=31:24, R=23:16, G=15:8, B=7:0 */
      kQAPixel_CL4                = 5,                            /* 4 bit color look up table, always big endian, ie high 4 bits effect left pixel */
      kQAPixel_CL8                = 6,                            /* 8 bit color look up table */
      kQAPixel_RGB16_565          = 7,                            /* Win32 ONLY  16 bits/pixel, no alpha, R:5, G:6, B:5 */
      kQAPixel_RGB24              = 8,                            /* Win32 ONLY  24 bits/pixel, no alpha, R:8, G:8, B:8 */
      kQAPixel_RGB8_332           = 9,                            /* 8 bits/pixel, R=7:5, G = 4:2, B = 1:0 */
      kQAPixel_ARGB16_4444        = 10,                           /* 16 bits/pixel, A=15:12, R=11:8, G=7:4, B=3:0 */
      kQAPixel_ACL16_88           = 11,                           /* 16 bits/pixel, A=15:8, CL=7:0, 8 bit alpha + 8 bit color lookup */
      kQAPixel_I8                 = 12,                           /* 8 bits/pixel, I=7:0, intensity map (grayscale) */
      kQAPixel_AI16_88            = 13,                           /* 16 bits/pixel, A=15:8, I=7:0, intensity map (grayscale) */
      kQAPixel_YUVS               = 14,                           /* 16 bits/pixel, QD's kYUVSPixelFormat (4:2:2, YUYV ordering, unsigned UV) */
      kQAPixel_YUVU               = 15,                           /* 16 bits/pixel, QD's kYUVUPixelFormat (4:2:2, YUYV ordering, signed UV) */
      kQAPixel_YVYU422            = 16,                           /* 16 bits/pixel, QD's kYVYU422PixelFormat (4:2:2, YVYU ordering, unsigned UV) */
      kQAPixel_UYVY422            = 17                            /* 16 bits/pixel, QD's kUYVY422PixelFormat (4:2:2, UYVY ordering, unsigned UV) */
  };
  typedef enum TQAImagePixelType TQAImagePixelType;
  
  enum TQAColorTableType {
      kQAColorTable_CL8_RGB32     = 0,                            /* 256 entry, 32 bit/pixel, R=23:16, G=15:8, B=7:0 */
      kQAColorTable_CL4_RGB32     = 1                             /* 16 entry, 32 bit/pixel, R=23:16, G=15:8, B=7:0 */
  };
  typedef enum TQAColorTableType TQAColorTableType;
  
  /* Selects target device type */
  
  enum TQADeviceType {
      kQADeviceMemory             = 0,                            /* Memory draw context */
      kQADeviceGDevice            = 1,                            /* Macintosh GDevice draw context */
      kQADeviceWin32DC            = 2,                            /* Win32 DC */
      kQADeviceDDSurface          = 3                             /* Win32 DirectDraw Surface */
  };
  typedef enum TQADeviceType TQADeviceType;
  
  /* Generic memory pixmap device */
  
  struct TQADeviceMemory {
      long                            rowBytes;                   /* Rowbytes */
      TQAImagePixelType               pixelType;                  /* Depth, color space, etc. */
      long                            width;                      /* Width in pixels */
      long                            height;                     /* Height in pixels */
      void *                          baseAddr;                   /* Base address of pixmap */
  };
  typedef struct TQADeviceMemory          TQADeviceMemory;
  /* Offscreen Device */
  
  struct TQADeviceOffscreen {
      TQAImagePixelType               pixelType;                  /* Depth, color space, etc. */
  };
  typedef struct TQADeviceOffscreen       TQADeviceOffscreen;
  /* Selects target clip type */
  
  enum TQAClipType {
      kQAClipRgn                  = 0,                            /* Macintosh clipRgn with serial number */
      kQAClipWin32Rgn             = 1                             /* Win32 clip region */
  };
  typedef enum TQAClipType TQAClipType;
  
  struct TQARect {
      long                            left;
      long                            right;
      long                            top;
      long                            bottom;
  };
  typedef struct TQARect                  TQARect;
  if TARGET_OS_MAC
  
  union TQAPlatformDevice {
      TQADeviceMemory                 memoryDevice;
      GDHandle                        gDevice;
  };
  typedef union TQAPlatformDevice         TQAPlatformDevice;
  
  union TQAPlatformClip {
      RgnHandle                       clipRgn;
  };
  typedef union TQAPlatformClip           TQAPlatformClip;
  typedef CALLBACK_API( void , TQADrawNotificationProcPtr )(short left, short top, short right, short bottom, long refCon);
  
  typedef long                            TQADrawNotificationProcRefNum;
  /* used to unregister your proc */
  #elif TARGET_OS_WIN32
  
  if !defined(RAVE_NO_DIRECTDRAW)
  
   enum TQADirectDrawObjectSelector
     {
        kQADirectDrawObject     = 1,
         kQADirectDrawObject2    = 2
      };
   typedef enum TQADirectDrawObjectSelector TQADirectDrawObjectSelector;
  
   enum TQADirectDrawSurfaceSelector
    {
        kQADirectDrawSurface    = 1,
         kQADirectDrawSurface2   = 2
      };
   typedef enum TQADirectDrawSurfaceSelector TQADirectDrawSurfaceSelector;
  
  endif /* !RAVE_NO_DIRECTDRAW */
  
   union TQAPlatformDevice
      {
        TQADeviceMemory         memoryDevice;
        HDC                     hdc;
  if !defined(RAVE_NO_DIRECTDRAW)
        struct
       {
            TQADirectDrawObjectSelector     objectSelector;
              union
            {
                LPDIRECTDRAW                lpDirectDraw;
                LPDIRECTDRAW2               lpDirectDraw2;
           };
  
              TQADirectDrawSurfaceSelector    surfaceSelector;
             union
            {
                LPDIRECTDRAWSURFACE         lpDirectDrawSurface;
                 LPDIRECTDRAWSURFACE2        lpDirectDrawSurface2;
            };
       };
  endif /* RAVE_NO_DIRECTDRAW */
   };
   typedef union TQAPlatformDevice TQAPlatformDevice;
   
     union TQAPlatformClip
    {
        HRGN            clipRgn;
     };
   typedef union TQAPlatformClip TQAPlatformClip;
  
  else
  /*
       * Generic platform supports memory device only. TQARect is generic. TQAClip is ???.
       */
  
  union TQAPlatformDevice {
      TQADeviceMemory                 memoryDevice;
  };
  typedef union TQAPlatformDevice         TQAPlatformDevice;
  
  union TQAPlatformClip {
      void *                          region;                     /* ??? */
  };
  typedef union TQAPlatformClip           TQAPlatformClip;
  endif  /*  */
  
  struct TQADevice {
      TQADeviceType                   deviceType;
      TQAPlatformDevice               device;
  };
  typedef struct TQADevice                TQADevice;
  
  struct TQAClip {
      TQAClipType                     clipType;
      TQAPlatformClip                 clip;
  };
  typedef struct TQAClip                  TQAClip;
  
**************************************************************************** Basic data types. ***************************************************************************

  
  
  /* Pointer to a drawing engine */
  typedef struct TQAEngine TQAEngine;
  /* Pointer to an allocated texture */
  typedef struct TQATexture TQATexture;
  /* Pointer to an allocated bitmap */
  typedef struct TQABitmap TQABitmap;
  /* Engine's private draw context pointer */
  typedef struct TQADrawPrivate TQADrawPrivate;
  /* An engine specific color table structure */
  typedef struct TQAColorTable TQAColorTable;
  /* A single triangle element for QADrawTriMesh */
  
  struct TQAIndexedTriangle {
      unsigned long                   triangleFlags;              /* Triangle flags, see kQATriFlags_ */
      unsigned long                   vertices[3];                /* Indices into a vertex array */
  };
  typedef struct TQAIndexedTriangle       TQAIndexedTriangle;
  /* An image for use as texture or bitmap */
  
  struct TQAImage {
      long                            width;                      /* Width of pixmap */
      long                            height;                     /* Height of pixmap */
      long                            rowBytes;                   /* Rowbytes of pixmap */
      void *                          pixmap;                     /* Pixmap */
  };
  typedef struct TQAImage                 TQAImage;
  /* a pixel buffer */
  
  typedef TQADeviceMemory                 TQAPixelBuffer;
  /* a zbuffer */
  
  struct TQAZBuffer {
      long                            width;                      /* Width of pixmap */
      long                            height;                     /* Height of pixmap */
      long                            rowBytes;                   /* Rowbytes of pixmap */
      void *                          zbuffer;                    /* pointer to the zbuffer data */
      long                            zDepth;                     /* bit depth of zbuffer (16,24,32...) */
      long                            isBigEndian;                /* true if zbuffer values are in big-endian format, false if little-endian */
  };
  typedef struct TQAZBuffer               TQAZBuffer;
  /* Standard error type */
  
  enum TQAError {
      kQANoErr                    = 0,                            /* No error */
      kQAError                    = 1,                            /* Generic error flag */
      kQAOutOfMemory              = 2,                            /* Insufficient memory */
      kQANotSupported             = 3,                            /* Requested feature is not supported */
      kQAOutOfDate                = 4,                            /* A newer drawing engine was registered */
      kQAParamErr                 = 5,                            /* Error in passed parameters */
      kQAGestaltUnknown           = 6,                            /* Requested gestalt type isn't available */
      kQADisplayModeUnsupported   = 7,                            /* Engine cannot render to the display in its current , */
                                                                  /* mode, but could if it were in some other mode */
      kQAOutOfVideoMemory         = 8                             /* There is not enough VRAM to support the desired context dimensions */
  };
  typedef enum TQAError TQAError;
  
  /* TQABoolean */
  
  typedef unsigned char                   TQABoolean;
  
********************************************************************************************** Vertex data types. *********************************************************************************************

  
  /*
   * TQAVGouraud is used for Gouraud shading. Each vertex specifies position, color and Z.
   *
   * Alpha is always treated as indicating transparency. Drawing engines which don't
   * support Z-sorted rendering use the back-to-front transparency blending functions
   * shown below. (ARGBsrc are the source (new) values, ARGBdest are  the destination
   * (previous) pixel values.)
   *
   *      Premultiplied                           Interpolated
   *
   *      A = 1 - (1 - Asrc) * (1 - Adest)        A = 1 - (1 - Asrc) * (1 - Adest) 
   *      R = (1 - Asrc) * Rdest + Rsrc           R = (1 - Asrc) * Rdest + Asrc * Rsrc
   *      G = (1 - Asrc) * Gdest + Gsrc           G = (1 - Asrc) * Gdest + Asrc * Gsrc
   *      B = (1 - Asrc) * Bdest + Bsrc           B = (1 - Asrc) * Bdest + Asrc * Bsrc
   *
   * Note that the use of other blending modes to implement antialiasing is performed
   * automatically by the drawing engine when the kQATag_Antialias variable !=
   * kQAAntiAlias_Fast. The driving software should continue to use the alpha fields
   * for transparency even when antialiasing is being used (the drawing engine will
   * resolve the multiple blending requirements as best as it can).
   *
   * Drawing engines which perform front-to-back Z-sorted rendering should replace
   * the blending function shown above with the equivalent front-to-back formula.
   */
  
  struct TQAVGouraud {
      float                           x;                          /* X pixel coordinate, 0.0 <= x < width */
      float                           y;                          /* Y pixel coordinate, 0.0 <= y < height */
      float                           z;                          /* Z coordinate, 0.0 <= z <= 1.0 */
      float                           invW;                       /* 1 / w; required only when kQAPerspectiveZ_On is set */
  
      float                           r;                          /* Red, 0.0 <= r <= 1.0 */
      float                           g;                          /* Green, 0.0 <= g <= 1.0 */
      float                           b;                          /* Blue, 0.0 <= b <= 1.0 */
      float                           a;                          /* Alpha, 0.0 <= a <= 1.0, 1.0 is opaque */
  };
  typedef struct TQAVGouraud              TQAVGouraud;
  /*
   * TQAVTexture is used for texture mapping. The texture mapping operation
   * is controlled by the kQATag_TextureOp variable, which is a mask of
   * kQATextureOp_None/Modulate/Highlight/Decal. Below is pseudo-code for the
   * texture shading operation:
   *
   *      texPix = TextureLookup (uq/q, vq/q);
   *      if (kQATextureOp_Decal)
   *      {
   *          texPix.r = texPix.a * texPix.r + (1 - texPix.a) * r;
   *          texPix.g = texPix.a * texPix.g + (1 - texPix.a) * g;
   *          texPix.b = texPix.a * texPix.b + (1 - texPix.a) * b;
   *          texPix.a = a;
   *      }
   *      else
   *      {
   *          texPix.a = texPix.a * a;
   *      }
   *      if (kQATextureOp_Modulate)
   *      {
   *          texPix.r *= kd_r;       // Clamped to prevent overflow
   *          texPix.g *= kd_g;       // Clamped to prevent overflow
   *          texPix.b *= kd_b;       // Clamped to prevent overflow
   *      }
   *      if (kQATextureOp_Highlight)
   *      {
   *          texPix.r += ks_r;       // Clamped to prevent overflow
   *          texPix.g += ks_g;       // Clamped to prevent overflow
   *          texPix.b += ks_b;       // Clamped to prevent overflow
   *      }
   *
   * After computation of texPix, transparency blending (as shown
   * above for TQAVGouraud) is performed.
   */
  
  struct TQAVTexture {
      float                           x;                          /* X pixel coordinate, 0.0 <= x < width */
      float                           y;                          /* Y pixel coordinate, 0.0 <= y < height */
      float                           z;                          /* Z coordinate, 0.0 <= z <= 1.0 */
      float                           invW;                       /* 1 / w (always required) */
  
                                                                  /* rgb are used only when kQATextureOp_Decal is set. a is always required */
  
      float                           r;                          /* Red, 0.0 <= r <= 1.0 */
      float                           g;                          /* Green, 0.0 <= g <= 1.0 */
      float                           b;                          /* Blue, 0.0 <= b <= 1.0 */
      float                           a;                          /* Alpha, 0.0 <= a <= 1.0, 1.0 is opaque */
  
                                                                  /* uOverW and vOverW are required by all modes */
  
      float                           uOverW;                     /* u / w */
      float                           vOverW;                     /* v / w */
  
                                                                  /* kd_r/g/b are used only when kQATextureOp_Modulate is set */
  
      float                           kd_r;                       /* Scale factor for texture red, 0.0 <= kd_r */
      float                           kd_g;                       /* Scale factor for texture green, 0.0 <= kd_g */
      float                           kd_b;                       /* Scale factor for texture blue, 0.0 <= kd_b */
  
                                                                  /* ks_r/g/b are used only when kQATextureOp_Highlight is set */
  
      float                           ks_r;                       /* Red specular highlight, 0.0 <= ks_r <= 1.0 */
      float                           ks_g;                       /* Green specular highlight, 0.0 <= ks_g <= 1.0 */
      float                           ks_b;                       /* Blue specular highlight, 0.0 <= ks_b <= 1.0 */
  };
  typedef struct TQAVTexture              TQAVTexture;
  /*
  *  TQAVMultiTexture allows you to specify the uv and invW values
  *  for secondary textures.  This data is submitted with the
  *  QASubmitMultiTextureParams() call.
  */
  
  struct TQAVMultiTexture {
      float                           invW;
      float                           uOverW;
      float                           vOverW;
  };
  typedef struct TQAVMultiTexture         TQAVMultiTexture;
  
  
********************************************************************************************** Constants used for the state variables. *********************************************************************************************

  
  /*
   * kQATag_xxx is used to select a state variable when calling QASetFloat(), QASetInt(),
   * QAGetFloat() and QAGetInt(). The kQATag values are split into three separate enumerated
   * types: TQATagInt, TQATagPtr and TQATagFloat. TQATagInt is used for the QASet/GetInt()
   * functions, TQATagPtr is used for the QASet/GetPtr() functions, and TQATagFloat is used for 
   * the QASet/GetFloat() functions. (This is so that a compiler that typechecks enums can flag
   * a float/int tag mismatch during compile.)
   *
   * -=- All tag values must be unique even across all three types. -=-
   *
   * These variables are required by all drawing engines:
   *      kQATag_ZFunction            (Int)   One of kQAZFunction_xxx
   *      kQATag_ColorBG_a            (Float) Background color alpha
   *      kQATag_ColorBG_r            (Float) Background color red
   *      kQATag_ColorBG_g            (Float) Background color green
   *      kQATag_ColorBG_b            (Float) Background color blue
   *      kQATag_Width                (Float) Line and point width (pixels)
   *      kQATag_ZMinOffset           (Float) Min offset to Z to guarantee visibility (Read only!)
   *      kQATag_ZMinScale            (Float) Min scale to Z to guarantee visibility (Read only!)
   
   * These variables are used for optional features:
   *      kQATag_Antialias            (Int)   One of kQAAntiAlias_xxx
   *      kQATag_Blend                (Int)   One of kQABlend_xxx
   *      kQATag_PerspectiveZ         (Int)   One of kQAPerspectiveZ_xxx
   *      kQATag_TextureFilter        (Int)   One of kQATextureFilter_xxx
   *      kQATag_TextureOp            (Int)   Mask of kQATextureOp_xxx
   *      kQATag_Texture              (Ptr)   Pointer to current TQATexture
   *      kQATag_CSGTag               (Int)   One of kQACSGTag_xxx
   *      kQATag_CSGEquation          (Int)   32 bit CSG truth table
   *      kQATag_FogMode              (Int)   One of kQAFogMode_xxxx
   *      kQATag_FogColor_a           (Float) Fog color alpha
   *      kQATag_FogColor_r           (Float) Fog color red
   *      kQATag_FogColor_g           (Float) Fog color green
   *      kQATag_FogColor_b           (Float) Fog color blue
   *      kQATag_FogStart             (Float) Fog start
   *      kQATag_FogEnd               (Float) Fog end
   *      kQATag_FogDensity           (Float) Fog density
   *      kQATag_FogMaxDepth          (Float) Maximun value for 1.0 / invW
   *      kQATag_MipmapBias           (Float) The mipmap page bias factor
   *      kQATag_ChannelMask          (Int) one of kQAChannelMask_xxx
   *      kQATag_ZBufferMask          (Int) one of kQAZBufferMask_xxx
   *      kQATag_ZSortedHint          (Int) 1 = depth sort transparent triangles, 0 = do not sort.
   *      kQATag_Chromakey_r          (Float) chroma key red
   *      kQATag_Chromakey_g          (Float) chroma key green
   *      kQATag_Chromakey_b          (Float) chroma key blue
   *      kQATag_ChromakeyEnable      (Int) 1 = enable chroma keying, 0 = disable chroma keying
   *      kQATag_AlphaTestFunc        (Int) one of kQAAlphaTest_xxx
   *      kQATag_AlphaTestRef         (Float) from 0 to 1
   *      kQATag_DontSwap             (Int) 1 = dont swap buffers during QARenderEnd, 0 = do swap buffers during QARenderEnd.
  
   *      kQATag_MultiTextureOp       (Int) One of kQAMultiTexture_xxx
   *      kQATag_MultiTextureFilter   (Int) One of kQATextureFilter_xxx
   *      kQATag_MultiTextureCurrent  (Int) which multitexture layer to use for all other multitexture funcs
   *      kQATag_MultiTextureEnable   (Int) how many multitexture layers to use (0 = no multitexturing).
   *      kQATag_MultiTextureWrapU    (Int)
   *      kQATag_MultiTextureWrapV    (Int)
   *      kQATag_MultiTextureMagFilter (Int)
   *      kQATag_MultiTextureMinFilter (Int)
   *      kQATag_MultiTextureBorder_a (Float)
   *      kQATag_MultiTextureBorder_r (Float)
   *      kQATag_MultiTextureBorder_g (Float)
   *      kQATag_MultiTextureBorder_b (Float)
   *      kQATag_MultiTextureMipmapBias (Float)
   *      kQATag_MultiTextureFactor    (Float) used with kQAMultiTexture_Fixed to determine blending factor
   *
   * These variables are used for OpenGL(tm) support:
   *      kQATagGL_DrawBuffer         (Int)   Mask of kQAGL_DrawBuffer_xxx
   *      kQATagGL_TextureWrapU       (Int)   kQAGL_Clamp or kQAGL_Repeat
   *      kQATagGL_TextureWrapV       (Int)   kQAGL_Clamp or kQAGL_Repeat
   *      kQATagGL_TextureMagFilter   (Int)   kQAGL_Nearest or kQAGL_Linear
   *      kQATagGL_TextureMinFilter   (Int)   kQAGL_Nearest, etc.
   *      kQATagGL_ScissorXMin        (Int)   Minimum X value for scissor rectangle
   *      kQATagGL_ScissorYMin        (Int)   Minimum Y value for scissor rectangle
   *      kQATagGL_ScissorXMax        (Int)   Maximum X value for scissor rectangle
   *      kQATagGL_ScissorYMax        (Int)   Maximum Y value for scissor rectangle
   *      kQATagGL_BlendSrc           (Int)   Source blending operation
   *      kQATagGL_BlendDst           (Int)   Destination blending operation
   *      kQATagGL_LinePattern        (Int)   Line rasterization pattern
   *      kQATagGL_AreaPattern0       (Int)   First of 32 area pattern registers
   *      kQATagGL_AreaPattern31      (Int)   Last of 32 area pattern registers
   *
   *      kQATagGL_DepthBG            (Float) Background Z
   *      kQATagGL_TextureBorder_a    (Float) Texture border color alpha
   *      kQATagGL_TextureBorder_r    (Float) Texture border color red
   *      kQATagGL_TextureBorder_g    (Float) Texture border color green
   *      kQATagGL_TextureBorder_b    (Float) Texture border color blue
   *
   * Tags >= kQATag_EngineSpecific_Minimum may be assigned by the vendor for use as
   * engine-specific variables. NOTE: These should be used only in exceptional circumstances,
   * as functions performed by these variables won't be generally accessible. All other tag
   * values are reserved.
   *
   *      kQATag_EngineSpecific_Minimum   Minimum tag value for drawing-engine specific variables
   */
  
  enum TQATagInt {
      kQATag_ZFunction            = 0,
      kQATag_Antialias            = 8,
      kQATag_Blend                = 9,
      kQATag_PerspectiveZ         = 10,
      kQATag_TextureFilter        = 11,
      kQATag_TextureOp            = 12,
      kQATag_CSGTag               = 14,
      kQATag_CSGEquation          = 15,
      kQATag_BufferComposite      = 16,
      kQATag_FogMode              = 17,
      kQATag_ChannelMask          = 27,
      kQATag_ZBufferMask          = 28,
      kQATag_ZSortedHint          = 29,
      kQATag_ChromakeyEnable      = 30,
      kQATag_AlphaTestFunc        = 31,
      kQATag_DontSwap             = 32,
      kQATag_MultiTextureEnable   = 33,
      kQATag_MultiTextureCurrent  = 34,
      kQATag_MultiTextureOp       = 35,
      kQATag_MultiTextureFilter   = 36,
      kQATag_MultiTextureWrapU    = 37,
      kQATag_MultiTextureWrapV    = 38,
      kQATag_MultiTextureMagFilter = 39,
      kQATag_MultiTextureMinFilter = 40,
      kQATag_BitmapFilter         = 54,                           /* filter to use while scaling bitmaps, one of kQAFilter_xxx */
      kQATag_DrawContextFilter    = 55,                           /* filter to use while scaling draw contexts, one of kQAFilter_xxx */
      kQATagGL_DrawBuffer         = 100,
      kQATagGL_TextureWrapU       = 101,
      kQATagGL_TextureWrapV       = 102,
      kQATagGL_TextureMagFilter   = 103,
      kQATagGL_TextureMinFilter   = 104,
      kQATagGL_ScissorXMin        = 105,
      kQATagGL_ScissorYMin        = 106,
      kQATagGL_ScissorXMax        = 107,
      kQATagGL_ScissorYMax        = 108,
      kQATagGL_BlendSrc           = 109,
      kQATagGL_BlendDst           = 110,
      kQATagGL_LinePattern        = 111,
      kQATagGL_AreaPattern0       = 117,                          /* ...kQATagGL_AreaPattern1-30 */
      kQATagGL_AreaPattern31      = 148,
      kQATagGL_LinePatternFactor  = 149,                          /* equivalent to GL_LINE_STIPPLE_REPEAT */
      kQATag_EngineSpecific_Minimum = 1000
  };
  typedef enum TQATagInt TQATagInt;
  
  enum TQATagPtr {
      kQATag_Texture              = 13,
      kQATag_MultiTexture         = 26
  };
  typedef enum TQATagPtr TQATagPtr;
  
  enum TQATagFloat {
      kQATag_ColorBG_a            = 1,
      kQATag_ColorBG_r            = 2,
      kQATag_ColorBG_g            = 3,
      kQATag_ColorBG_b            = 4,
      kQATag_Width                = 5,
      kQATag_ZMinOffset           = 6,
      kQATag_ZMinScale            = 7,
      kQATag_FogColor_a           = 18,
      kQATag_FogColor_r           = 19,
      kQATag_FogColor_g           = 20,
      kQATag_FogColor_b           = 21,
      kQATag_FogStart             = 22,
      kQATag_FogEnd               = 23,
      kQATag_FogDensity           = 24,
      kQATag_FogMaxDepth          = 25,
      kQATag_MipmapBias           = 41,
      kQATag_MultiTextureMipmapBias = 42,
      kQATag_Chromakey_r          = 43,
      kQATag_Chromakey_g          = 44,
      kQATag_Chromakey_b          = 45,
      kQATag_AlphaTestRef         = 46,
      kQATag_MultiTextureBorder_a = 47,
      kQATag_MultiTextureBorder_r = 48,
      kQATag_MultiTextureBorder_g = 49,
      kQATag_MultiTextureBorder_b = 50,
      kQATag_MultiTextureFactor   = 51,
      kQATag_BitmapScale_x        = 52,                           /* horizontal bitmap scale factor, default value is 1.0 */
      kQATag_BitmapScale_y        = 53,                           /* vertical bitmap scale factor, default value is 1.0 */
      kQATag_MultiTextureEnvColor_a = 56,
      kQATag_MultiTextureEnvColor_r = 57,
      kQATag_MultiTextureEnvColor_g = 58,
      kQATag_MultiTextureEnvColor_b = 59,
      kQATagGL_DepthBG            = 112,
      kQATagGL_TextureBorder_a    = 113,
      kQATagGL_TextureBorder_r    = 114,
      kQATagGL_TextureBorder_g    = 115,
      kQATagGL_TextureBorder_b    = 116,
      kQATagGL_TextureEnvColor_a  = 150,
      kQATagGL_TextureEnvColor_r  = 151,
      kQATagGL_TextureEnvColor_g  = 152,
      kQATagGL_TextureEnvColor_b  = 153
  };
  typedef enum TQATagFloat TQATagFloat;
  
  /* kQATag_ZFunction */
  enum {
      kQAZFunction_None           = 0,                            /* Z is neither tested nor written (same as no Z buffer) */
      kQAZFunction_LT             = 1,                            /* Znew < Zbuffer is visible */
      kQAZFunction_EQ             = 2,                            /* Znew == Zbuffer is visible */
      kQAZFunction_LE             = 3,                            /* Znew <= Zbuffer is visible */
      kQAZFunction_GT             = 4,                            /* Znew > Zbuffer is visible */
      kQAZFunction_NE             = 5,                            /* Znew != Zbuffer is visible */
      kQAZFunction_GE             = 6,                            /* Znew >= Zbuffer is visible */
      kQAZFunction_True           = 7,                            /* Znew is always visible */
      kQAZFunction_False          = 8                             /* Znew is never visible */
  };
  
  /* kQATag_Width */
  define kQAMaxWidth 128.0
  /* kQATag_Antialias */
  enum {
      kQAAntiAlias_Off            = 0,
      kQAAntiAlias_Fast           = 1,
      kQAAntiAlias_Mid            = 2,
      kQAAntiAlias_Best           = 3
  };
  
  /* kQATag_Blend */
  enum {
      kQABlend_PreMultiply        = 0,
      kQABlend_Interpolate        = 1,
      kQABlend_OpenGL             = 2
  };
  
  /* kQATag_BufferComposite */
  enum {
      kQABufferComposite_None     = 0,                            /* Default: New pixels overwrite initial buffer contents */
      kQABufferComposite_PreMultiply = 1,                         /* New pixels are blended with initial buffer contents via PreMultiply */
      kQABufferComposite_Interpolate = 2                          /* New pixels are blended with initial buffer contents via Interpolate */
  };
  
  /* kQATag_PerspectiveZ */
  enum {
      kQAPerspectiveZ_Off         = 0,                            /* Use Z for hidden surface removal */
      kQAPerspectiveZ_On          = 1                             /* Use InvW for hidden surface removal */
  };
  
  /* kQATag_TextureFilter */
  enum {
                                                                  /* suggested meanings of these values */
      kQATextureFilter_Fast       = 0,                            /* No filtering, pick nearest */
      kQATextureFilter_Mid        = 1,                            /* Fastest method that does some filtering */
      kQATextureFilter_Best       = 2                             /* Highest quality renderer can do */
  };
  
  /* filter tag values */
  enum {
                                                                  /* suggested meanings of these values */
      kQAFilter_Fast              = 0,                            /* No filtering, pick nearest */
      kQAFilter_Mid               = 1,                            /* Fastest method that does some filtering */
      kQAFilter_Best              = 2                             /* Highest quality renderer can do */
  };
  
  /* kQATag_TextureOp (mask of one or more) */
  enum {
      kQATextureOp_None           = 0,                            /* Default texture mapping mode */
      kQATextureOp_Modulate       = (1 << 0),                     /* Modulate texture color with kd_r/g/b */
      kQATextureOp_Highlight      = (1 << 1),                     /* Add highlight value ks_r/g/b */
      kQATextureOp_Decal          = (1 << 2),                     /* When texture alpha == 0, use rgb instead */
      kQATextureOp_Shrink         = (1 << 3),                     /* This is a non-wrapping texture, so the ??? */
      kQATextureOp_Blend          = (1 << 4)                      /* Same as GL_TEXTURE_ENV_MODE GL_BLEND */
  };
  
  /* kQATag_MultiTextureOp */
  enum {
      kQAMultiTexture_Add         = 0,                            /* texels are added to form final pixel */
      kQAMultiTexture_Modulate    = 1,                            /* texels are multiplied to form final pixel */
      kQAMultiTexture_BlendAlpha  = 2,                            /* texels are blended according to 2nd texel's alpha */
      kQAMultiTexture_Fixed       = 3                             /* texels are blended by a fixed factor via kQATag_MultiTextureFactor  */
  };
  
  /* kQATag_CSGTag */
  define kQACSGTag_None 0xffffffffUL
  enum {
      kQACSGTag_0                 = 0,                            /* Submitted tris have CSG ID 0 */
      kQACSGTag_1                 = 1,                            /* Submitted tris have CSG ID 1 */
      kQACSGTag_2                 = 2,                            /* Submitted tris have CSG ID 2 */
      kQACSGTag_3                 = 3,                            /* Submitted tris have CSG ID 3 */
      kQACSGTag_4                 = 4                             /* Submitted tris have CSG ID 4 */
  };
  
  /* kQATagGL_TextureWrapU/V */
  enum {
      kQAGL_Repeat                = 0,
      kQAGL_Clamp                 = 1
  };
  
  /* kQATagGL_BlendSrc */
  enum {
      kQAGL_SourceBlend_XXX       = 0
  };
  
  /* kQATagGL_BlendDst */
  enum {
      kQAGL_DestBlend_XXX         = 0
  };
  
  /* kQATagGL_DrawBuffer (mask of one or more) */
  enum {
      kQAGL_DrawBuffer_None       = 0,
      kQAGL_DrawBuffer_FrontLeft  = (1 << 0),
      kQAGL_DrawBuffer_FrontRight = (1 << 1),
      kQAGL_DrawBuffer_BackLeft   = (1 << 2),
      kQAGL_DrawBuffer_BackRight  = (1 << 3),
      kQAGL_DrawBuffer_Front      = (kQAGL_DrawBuffer_FrontLeft | kQAGL_DrawBuffer_FrontRight),
      kQAGL_DrawBuffer_Back       = (kQAGL_DrawBuffer_BackLeft | kQAGL_DrawBuffer_BackRight)
  };
  
  /* kQATag_FogMode */
  enum {
      kQAFogMode_None             = 0,                            /* no fog                     */
      kQAFogMode_Alpha            = 1,                            /* fog value is alpha               */
      kQAFogMode_Linear           = 2,                            /* fog = (end - z) / (end - start)         */
      kQAFogMode_Exponential      = 3,                            /* fog = exp(-density * z)              */
      kQAFogMode_ExponentialSquared = 4                           /* fog = exp(-density * z * density * z)  */
  };
  
  /* kQATag_ChannelMask */
  enum {
      kQAChannelMask_r            = (1 << 0),
      kQAChannelMask_g            = (1 << 1),
      kQAChannelMask_b            = (1 << 2),
      kQAChannelMask_a            = (1 << 3)
  };
  
  /* kQATag_ZBufferMask */
  enum {
      kQAZBufferMask_Disable      = 0,
      kQAZBufferMask_Enable       = 1
  };
  
  /* kQATag_AlphaTestFunc */
  enum {
      kQAAlphaTest_None           = 0,
      kQAAlphaTest_LT             = 1,
      kQAAlphaTest_EQ             = 2,
      kQAAlphaTest_LE             = 3,
      kQAAlphaTest_GT             = 4,
      kQAAlphaTest_NE             = 5,
      kQAAlphaTest_GE             = 6,
      kQAAlphaTest_True           = 7
  };
  
  /* flags for QAAccess__xxx */
  enum {
      kQANoCopyNeeded             = (1 << 0)
  };
  
  
********************************************************************************************** Constants used as function parameters. *********************************************************************************************

  
  /*
   * TQAVertexMode is a parameter to QADrawVGouraud() and QADrawVTexture() that specifies how
   * to interpret and draw the vertex array.
   */
  
  enum TQAVertexMode {
      kQAVertexMode_Point         = 0,                            /* Draw nVertices points */
      kQAVertexMode_Line          = 1,                            /* Draw nVertices/2 line segments */
      kQAVertexMode_Polyline      = 2,                            /* Draw nVertices-1 connected line segments */
      kQAVertexMode_Tri           = 3,                            /* Draw nVertices/3 triangles */
      kQAVertexMode_Strip         = 4,                            /* Draw nVertices-2 triangles as a strip */
      kQAVertexMode_Fan           = 5,                            /* Draw nVertices-2 triangles as a fan from v0 */
      kQAVertexMode_NumModes      = 6
  };
  typedef enum TQAVertexMode TQAVertexMode;
  
  /*
   * TQAGestaltSelector is a parameter to QAEngineGestalt(). It selects which gestalt
   * parameter will be copied into 'response'.
   */
  
  enum TQAGestaltSelector {
      kQAGestalt_OptionalFeatures = 0,                            /* Mask of one or more kQAOptional_xxx */
      kQAGestalt_FastFeatures     = 1,                            /* Mask of one or more kQAFast_xxx */
      kQAGestalt_VendorID         = 2,                            /* Vendor ID */
      kQAGestalt_EngineID         = 3,                            /* Engine ID */
      kQAGestalt_Revision         = 4,                            /* Revision number of this engine */
      kQAGestalt_ASCIINameLength  = 5,                            /* strlen (asciiName) */
      kQAGestalt_ASCIIName        = 6,                            /* Causes strcpy (response, asciiName) */
      kQAGestalt_TextureMemory    = 7,                            /* amount of texture RAM currently available */
      kQAGestalt_FastTextureMemory = 8,                           /* amount of texture RAM currently available */
      kQAGestalt_DrawContextPixelTypesAllowed = 9,                /* returns all the draw context pixel types supported by the RAVE engine */
      kQAGestalt_DrawContextPixelTypesPreferred = 10,             /* returns all the draw context pixel types that are preferred by the RAVE engine. */
      kQAGestalt_TexturePixelTypesAllowed = 11,                   /* returns all the texture pixel types that are supported by the RAVE engine */
      kQAGestalt_TexturePixelTypesPreferred = 12,                 /* returns all the texture pixel types that are preferred by the RAVE engine.*/
      kQAGestalt_BitmapPixelTypesAllowed = 13,                    /* returns all the bitmap pixel types that are supported by the RAVE engine. */
      kQAGestalt_BitmapPixelTypesPreferred = 14,                  /* returns all the bitmap pixel types that are preferred by the RAVE engine. */
      kQAGestalt_OptionalFeatures2 = 15,                          /* Mask of one or more kQAOptional2_xxx */
      kQAGestalt_MultiTextureMax  = 16,                           /* max number of multi textures supported by this engine */
      kQAGestalt_NumSelectors     = 17,
      kQAGestalt_EngineSpecific_Minimum = 1000                    /* all gestalts here and above are for engine specific purposes */
  };
  typedef enum TQAGestaltSelector TQAGestaltSelector;
  
  /*
   * TQAMethodSelector is a parameter to QASetNoticeMethod to select the notice method
   */
  if RAVE_OBSOLETE
  
  enum TQAMethodSelector {
      kQAMethod_RenderCompletion  = 0,                            /* Called when rendering has completed and buffers swapped */
      kQAMethod_DisplayModeChanged = 1,                           /* Called when a display mode has changed */
      kQAMethod_ReloadTextures    = 2,                            /* Called when texture memory has been invalidated */
      kQAMethod_BufferInitialize  = 3,                            /* Called when a buffer needs to be initialized */
      kQAMethod_BufferComposite   = 4,                            /* Called when rendering is finished and its safe to composite */
      kQAMethod_NumSelectors      = 5
  };
  typedef enum TQAMethodSelector TQAMethodSelector;
  
  else
  
  enum TQAMethodSelector {
      kQAMethod_RenderCompletion  = 0,                            /* Called when rendering has completed and buffers swapped */
      kQAMethod_DisplayModeChanged = 1,                           /* Called when a display mode has changed */
      kQAMethod_ReloadTextures    = 2,                            /* Called when texture memory has been invalidated */
      kQAMethod_ImageBufferInitialize = 3,                        /* Called when a buffer needs to be initialized */
      kQAMethod_ImageBuffer2DComposite = 4,                       /* Called when rendering is finished and its safe to composite */
      kQAMethod_NumSelectors      = 5
  };
  typedef enum TQAMethodSelector TQAMethodSelector;
  
  endif  /* RAVE_OBSOLETE */
  
  /*
   * kQATriFlags_xxx are ORed together to generate the 'flags' parameter
   * to QADrawTriGouraud() and QADrawTriTexture().
   */
  enum {
      kQATriFlags_None            = 0,                            /* No flags (triangle is front-facing or don't care) */
      kQATriFlags_Backfacing      = (1 << 0)                      /* Triangle is back-facing */
  };
  
  /*
   * kQATexture_xxx are ORed together to generate the 'flags' parameter to QATextureNew().
   */
  enum {
      kQATexture_None             = 0,                            /* No flags */
      kQATexture_Lock             = (1 << 0),                     /* Don't swap this texture out */
      kQATexture_Mipmap           = (1 << 1),                     /* This texture is mipmapped */
      kQATexture_NoCompression    = (1 << 2),                     /* Do not compress this texture */
      kQATexture_HighCompression  = (1 << 3),                     /* Compress texture, even if it takes a while */
      kQATexture_NonRelocatable   = (1 << 4),                     /* Image buffer in VRAM should be non-relocatable */
      kQATexture_NoCopy           = (1 << 5),                     /* Don't copy image to VRAM when creating it */
      kQATexture_FlipOrigin       = (1 << 6),                     /* The image(s) is(are) in a bottom-up format. (The image(s) is(are) flipped vertically.) */
      kQATexture_PriorityBits     = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28) /* Texture priority: 4 upper bits for 16 levels of priority */
  };
  
  /*
   * kQABitmap_xxx are ORed together to generate the 'flags' parameter to QABitmapNew().
   */
  enum {
      kQABitmap_None              = 0,                            /* No flags */
      kQABitmap_Lock              = (1 << 1),                     /* Don't swap this bitmap out */
      kQABitmap_NoCompression     = (1 << 2),                     /* Do not compress this bitmap */
      kQABitmap_HighCompression   = (1 << 3),                     /* Compress bitmap, even if it takes a while */
      kQABitmap_NonRelocatable    = (1 << 4),                     /* Image buffer in VRAM should be non-relocatable */
      kQABitmap_NoCopy            = (1 << 5),                     /* Don't copy image to VRAM when creating it */
      kQABitmap_FlipOrigin        = (1 << 6),                     /* The image is in a bottom-up format. (The image is flipped vertically.) */
      kQABitmap_PriorityBits      = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28) /* Bitmap priority: 4 upper bits for 16 levels of priority */
  };
  
  /*
   * kQAContext_xxx are ORed together to generate the 'flags' parameter for QADrawContextNew().
   */
  enum {
      kQAContext_None             = 0,                            /* No flags */
      kQAContext_NoZBuffer        = (1 << 0),                     /* No hidden surface removal */
      kQAContext_DeepZ            = (1 << 1),                     /* Hidden surface precision >= 24 bits */
      kQAContext_DoubleBuffer     = (1 << 2),                     /* Double buffered window */
      kQAContext_Cache            = (1 << 3),                     /* This is a cache context */
      kQAContext_NoDither         = (1 << 4),                     /* No dithering, straight color banding */
      kQAContext_Scale            = (1 << 5),                     /* The draw context is to be scaled.  The front buffer is a different size than the back buffer. */
      kQAContext_NonRelocatable   = (1 << 6),                     /* The back buffer and the z buffer must not move in memory */
      kQAContext_EngineSpecific1  = (1 << 28),                    /* engine specific flag # 1 */
      kQAContext_EngineSpecific2  = (1 << 29),                    /* engine specific flag # 2 */
      kQAContext_EngineSpecific3  = (1 << 30),                    /* engine specific flag # 3 */
      kQAContext_EngineSpecific4  = (1 << 31)                     /* engine specific flag # 4 */
  };
  
  /*
   * kQAOptional_xxx are ORed together to generate the kQAGestalt_OptionalFeatures response
   * from QAEngineGestalt().
   */
  enum {
      kQAOptional_None            = 0,                            /* No optional features */
      kQAOptional_DeepZ           = (1 << 0),                     /* Hidden surface precision >= 24 bits */
      kQAOptional_Texture         = (1 << 1),                     /* Texture mapping */
      kQAOptional_TextureHQ       = (1 << 2),                     /* High quality texture (tri-linear mip or better) */
      kQAOptional_TextureColor    = (1 << 3),                     /* Full color modulation and highlight of textures */
      kQAOptional_Blend           = (1 << 4),                     /* Transparency blending of RGB */
      kQAOptional_BlendAlpha      = (1 << 5),                     /* Transparency blending includes alpha channel */
      kQAOptional_Antialias       = (1 << 6),                     /* Antialiased rendering */
      kQAOptional_ZSorted         = (1 << 7),                     /* Z sorted rendering (for transparency, etc.) */
      kQAOptional_PerspectiveZ    = (1 << 8),                     /* Hidden surface removal using InvW instead of Z */
      kQAOptional_OpenGL          = (1 << 9),                     /* Extended rasterization features for OpenGL(tm) */
      kQAOptional_NoClear         = (1 << 10),                    /* This drawing engine doesn't clear before drawing */
      kQAOptional_CSG             = (1 << 11),                    /* kQATag_CSGxxx are implemented */
      kQAOptional_BoundToDevice   = (1 << 12),                    /* This engine is tightly bound to GDevice */
      kQAOptional_CL4             = (1 << 13),                    /* This engine suports kQAPixel_CL4 */
      kQAOptional_CL8             = (1 << 14),                    /* This engine suports kQAPixel_CL8 */
      kQAOptional_BufferComposite = (1 << 15),                    /* This engine can composite with initial buffer contents */
      kQAOptional_NoDither        = (1 << 16),                    /* This engine can draw with no dithering */
      kQAOptional_FogAlpha        = (1 << 17),                    /* This engine suports alpha based fog */
      kQAOptional_FogDepth        = (1 << 18),                    /* This engine suports depth based fog */
      kQAOptional_MultiTextures   = (1 << 19),                    /* This bit set if engine supports texture compositing */
      kQAOptional_MipmapBias      = (1 << 20),                    /* This bit is set if the engine supports mipmap selection bias */
      kQAOptional_ChannelMask     = (1 << 21),
      kQAOptional_ZBufferMask     = (1 << 22),
      kQAOptional_AlphaTest       = (1 << 23),                    /* this engine supports alpha testing */
      kQAOptional_AccessTexture   = (1 << 24),                    /* if engine supports access to texture */
      kQAOptional_AccessBitmap    = (1 << 25),                    /* if engine supports access to bitmaps */
      kQAOptional_AccessDrawBuffer = (1 << 26),                   /* if engine supports access to draw buffer */
      kQAOptional_AccessZBuffer   = (1 << 27),                    /* if engine supports access to zbuffer */
      kQAOptional_ClearDrawBuffer = (1 << 28),                    /* if engine supports QAClearDrawBuffer() */
      kQAOptional_ClearZBuffer    = (1 << 29),                    /* if engine supports QAClearZBuffer() */
      kQAOptional_OffscreenDrawContexts = (1 << 30)               /* if engine supports TQADeviceOffscreen */
  };
  
  /*
   * kQAOptional2_xxx are ORed together to generate the kQAGestalt_OptionalFeatures2 response
   * from QAEngineGestalt().
   */
  enum {
      kQAOptional2_None           = 0,
      kQAOptional2_TextureDrawContexts = (1 << 1),                /* if engine supports QATextureNewFromDrawContext() */
      kQAOptional2_BitmapDrawContexts = (1 << 2),                 /* if engine supports QABitmapNewFromDrawContext() */
      kQAOptional2_Busy           = (1 << 3),                     /* if engine supports QABusy() */
      kQAOptional2_SwapBuffers    = (1 << 4),                     /* if engine supports QASwapBuffers() */
      kQAOptional2_Chromakey      = (1 << 5),                     /* if engine supports chromakeying via kQATag_Chromakey_xxx */
      kQAOptional2_NonRelocatable = (1 << 6),                     /* if engine supports nonrelocatable texture & bitmap image buffers in VRAM */
      kQAOptional2_NoCopy         = (1 << 7),                     /* if engine supports ability to not copy texture & bitmap image to VRAM */
      kQAOptional2_PriorityBits   = (1 << 8),                     /* if engine supports texture & bitmap priority levels */
      kQAOptional2_FlipOrigin     = (1 << 9),                     /* if engine supports textures & bitmaps that are vertically flipped */
      kQAOptional2_BitmapScale    = (1 << 10),                    /* if engine supports scaled bitmap drawing */
      kQAOptional2_DrawContextScale = (1 << 11),                  /* if engine supports scaled draw contexts */
      kQAOptional2_DrawContextNonRelocatable = (1 << 12)          /* if engine supports draw contexts with non relocatable buffers */
  };
  
  /*
   * kQAFast_xxx are ORed together to generate the kQAGestalt_FastFeatures response
   * from QAEngineGestalt().
   */
  enum {
      kQAFast_None                = 0,                            /* No accelerated features */
      kQAFast_Line                = (1 << 0),                     /* Line drawing */
      kQAFast_Gouraud             = (1 << 1),                     /* Gouraud shaded triangles */
      kQAFast_Texture             = (1 << 2),                     /* Texture mapped triangles */
      kQAFast_TextureHQ           = (1 << 3),                     /* High quality texture (tri-linear mip or better) */
      kQAFast_Blend               = (1 << 4),                     /* Transparency blending */
      kQAFast_Antialiasing        = (1 << 5),                     /* Antialiased rendering */
      kQAFast_ZSorted             = (1 << 6),                     /* Z sorted rendering of non-opaque objects */
      kQAFast_CL4                 = (1 << 7),                     /* This engine accelerates kQAPixel_CL4 */
      kQAFast_CL8                 = (1 << 8),                     /* This engine accelerates kQAPixel_CL8 */
      kQAFast_FogAlpha            = (1 << 9),                     /* This engine accelerates alpha based fog */
      kQAFast_FogDepth            = (1 << 10),                    /* This engine accelerates depth based fog */
      kQAFast_MultiTextures       = (1 << 11),                    /* This engine accelerates texture compositing */
      kQAFast_BitmapScale         = (1 << 12),                    /* This engine accelerates scaled bitmap drawing */
      kQAFast_DrawContextScale    = (1 << 13)                     /* This engine accelerates scaled draw contexts */
  };
  
  
********************************************************************************************** Macro definition for easily setting the texture priority bits in the flags field of QATextureNew(), and QABitMapNew(). The priority value must be a number between 0 and 15. 0 is top priority, and 15 is lowest priority. Note that this is different than OpenGL which uses floats from 0.0 to 1.0 where 1.0 is top priority. In RAVE, this system is more like texture ranking, thus 0 is top rank, and 15 is the last ranking. Texture prioritization is mainly used for systems which support AGP memory. This allows the hardware driver to determine which textures to put into faster VRAM and which to put into slower AGP RAM. If you dont care about texture priority, then you dont need to worry about this macro or the priority bits since the default will always be top priority when all 4 bits of this flag field are 0's. To upload a texture with high priority, do the following: unsigned long flags = kQATexture_Mipmap; // Initialize flags flags |= QACalculatePriorityBits(0); // Setting top priority (this actually does // nothing since the bits are still 0000) QATextureNew(myEngine, flags, pixelType, image, &raveTexture); To do a texture with a middle priority of 8, do the following: unsigned long flags = kQATexture_HighCompression; // Initialize flags flags |= QACalculatePriorityBits(8); // Setting middle priority QATextureNew(myEngine, flags, pixelType, image, &raveTexture); *********************************************************************************************

  
  
  define QACalculatePriorityBits(_priority)  (((unsigned long) (_priority)) << 28)
  
  
********************************************************************************************** Macro definitions for the drawing engine methods included in TQADrawContext. These macros are the recommended means of accessing the engine's draw methods, e.g: TQADrawContext *drawContext; TQAVTexture vertices[3]; drawContext = QADrawContextNew (rect, gdevice, engine, kQAContext_ZBuffer); ... QASetInt (drawContext, kQATag_ZFunction, kQAZFunction_LT); QADrawTriGouraud (drawContext, &vertices[0], &vertices[1], &vertices[2], kQATriFlags_None); Note that QARenderStart(), QARenderEnd(), QAFlush() and QASync() have real function definitions instead of macros. This is because these functions can afford the extra per-call overhead of a function layer (which makes application code a little smaller), and to allow a cleaner implementation of handling NULL parameters to QARenderStart(). *********************************************************************************************

  
  
  define QASetFloat(drawContext,tag,newValue) \
          (drawContext)->setFloat (drawContext,tag,newValue)
  
  define QASetInt(drawContext,tag,newValue) \
         (drawContext)->setInt (drawContext,tag,newValue)
  
  define QASetPtr(drawContext,tag,newValue) \
       (drawContext)->setPtr (drawContext,tag,newValue)
  
  define QAGetFloat(drawContext,tag) \
          (drawContext)->getFloat (drawContext,tag)
  
  define QAGetInt(drawContext,tag) \
       (drawContext)->getInt (drawContext,tag)
  
  define QAGetPtr(drawContext,tag) \
         (drawContext)->getPtr (drawContext,tag)
  
  define QADrawPoint(drawContext,v) \
        (drawContext)->drawPoint (drawContext,v)
  
  define QADrawLine(drawContext,v0,v1) \
        (drawContext)->drawLine (drawContext,v0,v1)
  
  define QADrawTriGouraud(drawContext,v0,v1,v2,flags) \
          (drawContext)->drawTriGouraud (drawContext,v0,v1,v2,flags)
  
  define QADrawTriTexture(drawContext,v0,v1,v2,flags) \
       (drawContext)->drawTriTexture (drawContext,v0,v1,v2,flags)
  
  define QASubmitVerticesGouraud(drawContext,nVertices,vertices) \
        (drawContext)->submitVerticesGouraud(drawContext,nVertices,vertices)
         
  define QASubmitVerticesTexture(drawContext,nVertices,vertices) \
       (drawContext)->submitVerticesTexture(drawContext,nVertices,vertices)
         
  define QASubmitMultiTextureParams(drawContext,nParams,params) \
        (drawContext)->submitMultiTextureParams(drawContext,nParams,params)
  
          
  define QADrawTriMeshGouraud(drawContext,nTriangle,triangles) \
         (drawContext)->drawTriMeshGouraud (drawContext,nTriangle,triangles)
  
  define QADrawTriMeshTexture(drawContext,nTriangle,triangles) \
         (drawContext)->drawTriMeshTexture (drawContext,nTriangle,triangles)
  
  define QADrawVGouraud(drawContext,nVertices,vertexMode,vertices,flags) \
       (drawContext)->drawVGouraud (drawContext,nVertices,vertexMode,vertices,flags)
  
  define QADrawVTexture(drawContext,nVertices,vertexMode,vertices,flags) \
         (drawContext)->drawVTexture (drawContext,nVertices,vertexMode,vertices,flags)
  
  define QADrawBitmap(drawContext,v,bitmap) \
          (drawContext)->drawBitmap (drawContext,v,bitmap)
  
  define QARenderStart(drawContext,dirtyRect,initialContext) \
          (drawContext)->renderStart (drawContext,dirtyRect,initialContext)
  
  define QARenderEnd(drawContext,modifiedRect) \
       (drawContext)->renderEnd (drawContext,modifiedRect)
  
  define QARenderAbort(drawContext) \
        (drawContext)->renderAbort (drawContext)
  
  define QAFlush(drawContext) \
         (drawContext)->flush (drawContext)
  
  define QASync(drawContext) \
        (drawContext)->sync (drawContext)
  
  define QASetNoticeMethod(drawContext, method, completionCallBack, refCon) \
          (drawContext)->setNoticeMethod (drawContext, method, completionCallBack, refCon)
  
  define QAGetNoticeMethod(drawContext, method, completionCallBack, refCon) \
       (drawContext)->getNoticeMethod (drawContext, method, completionCallBack, refCon)
         
  define QAAccessDrawBuffer(drawContext, pixelBuffer) \
          (drawContext)->accessDrawBuffer(drawContext, pixelBuffer)
  
  define QAAccessDrawBufferEnd(drawContext, dirtyRect) \
       (drawContext)->accessDrawBufferEnd(drawContext, dirtyRect)
  
  define QAAccessZBuffer(drawContext, zBuffer) \
          (drawContext)->accessZBuffer(drawContext, zBuffer)
  
  define QAAccessZBufferEnd(drawContext, dirtyRect) \
         (drawContext)->accessZBufferEnd(drawContext, dirtyRect)
  
          
  define QAClearDrawBuffer(drawContext, rect, initialContext) \
          (drawContext)->clearDrawBuffer(drawContext, rect, initialContext)
  
  define QAClearZBuffer(drawContext, rect, initialContext) \
       (drawContext)->clearZBuffer(drawContext, rect, initialContext)
  
  define QATextureNewFromDrawContext(drawContext, flags, newTexture) \
        (drawContext)->textureFromContext(drawContext, flags, newTexture)
  
  define QABitmapNewFromDrawContext(drawContext, flags, newBitmap) \
       (drawContext)->bitmapFromContext(drawContext, flags, newBitmap)
  
  define QABusy(drawContext) \
       (drawContext)->busy(drawContext)
  
  define QASwapBuffers(drawContext, dirtyRect) \
        (drawContext)->swapBuffers(drawContext, dirtyRect)
  
  
****************************************************************** TQAVersion sets the TQADrawContext 'version' field. It is set by the manager to indicate the version of the TQADrawContext structure. *****************************************************************

  
  
  enum TQAVersion {
      kQAVersion_Prerelease       = 0,
      kQAVersion_1_0              = 1,
      kQAVersion_1_0_5            = 2,                            /* Added tri mesh functions, color tables */
      kQAVersion_1_5              = 3,                            /* Added call backs, texture compression, and new error return code */
      kQAVersion_1_6              = 4                             /* Added QAAccess_xxx, fog, _Options2, Clear_xxx, etc. */
  };
  typedef enum TQAVersion TQAVersion;
  
  
********************************************************************* TQADrawContext structure holds method pointers. This is a forward refrence. The structure is defined later. ********************************************************************

  
  typedef struct TQADrawContext           TQADrawContext;
  
********************************************************************************************** Typedefs of draw method functions provided by the drawing engine. One function pointer for each of these function types in stored in the TQADrawContext public data structure. These functions should be accessed through the QA<function>(context,...) macros, defined above. *********************************************************************************************

  
  typedef CALLBACK_API_C( void , TQAStandardNoticeMethod )(const TQADrawContext *drawContext, void *refCon);
  typedef CALLBACK_API_C( void , TQABufferNoticeMethod )(const TQADrawContext *drawContext, const TQADevice *buffer, const TQARect *dirtyRect, void *refCon);
  
  union TQANoticeMethod {
      TQAStandardNoticeMethod         standardNoticeMethod;       /* Used for non-buffer related methods */
      TQABufferNoticeMethod           bufferNoticeMethod;         /* Used for buffer handling methods */
  };
  typedef union TQANoticeMethod           TQANoticeMethod;
  typedef CALLBACK_API_C( void , TQASetFloat )(TQADrawContext *drawContext, TQATagFloat tag, float newValue);
  typedef CALLBACK_API_C( void , TQASetInt )(TQADrawContext *drawContext, TQATagInt tag, unsigned long newValue);
  typedef CALLBACK_API_C( void , TQASetPtr )(TQADrawContext *drawContext, TQATagPtr tag, const void *newValue);
  typedef CALLBACK_API_C( float , TQAGetFloat )(const TQADrawContext *drawContext, TQATagFloat tag);
  typedef CALLBACK_API_C( unsigned long , TQAGetInt )(const TQADrawContext *drawContext, TQATagInt tag);
  typedef CALLBACK_API_C( void *, TQAGetPtr )(const TQADrawContext *drawContext, TQATagPtr tag);
  typedef CALLBACK_API_C( void , TQADrawPoint )(const TQADrawContext *drawContext, const TQAVGouraud *v);
  typedef CALLBACK_API_C( void , TQADrawLine )(const TQADrawContext *drawContext, const TQAVGouraud *v0, const TQAVGouraud *v1);
  typedef CALLBACK_API_C( void , TQADrawTriGouraud )(const TQADrawContext *drawContext, const TQAVGouraud *v0, const TQAVGouraud *v1, const TQAVGouraud *v2, unsigned long flags);
  typedef CALLBACK_API_C( void , TQADrawTriTexture )(const TQADrawContext *drawContext, const TQAVTexture *v0, const TQAVTexture *v1, const TQAVTexture *v2, unsigned long flags);
  typedef CALLBACK_API_C( void , TQASubmitVerticesGouraud )(const TQADrawContext *drawContext, unsigned long nVertices, const TQAVGouraud *vertices);
  typedef CALLBACK_API_C( void , TQASubmitVerticesTexture )(const TQADrawContext *drawContext, unsigned long nVertices, const TQAVTexture *vertices);
  typedef CALLBACK_API_C( void , TQADrawTriMeshGouraud )(const TQADrawContext *drawContext, unsigned long nTriangles, const TQAIndexedTriangle *triangles);
  typedef CALLBACK_API_C( void , TQADrawTriMeshTexture )(const TQADrawContext *drawContext, unsigned long nTriangles, const TQAIndexedTriangle *triangles);
  typedef CALLBACK_API_C( void , TQADrawVGouraud )(const TQADrawContext *drawContext, unsigned long nVertices, TQAVertexMode vertexMode, const TQAVGouraud vertices[], const unsigned long flags[]);
  typedef CALLBACK_API_C( void , TQADrawVTexture )(const TQADrawContext *drawContext, unsigned long nVertices, TQAVertexMode vertexMode, const TQAVTexture vertices[], const unsigned long flags[]);
  typedef CALLBACK_API_C( void , TQADrawBitmap )(const TQADrawContext *drawContext, const TQAVGouraud *v, TQABitmap *bitmap);
  typedef CALLBACK_API_C( void , TQARenderStart )(const TQADrawContext *drawContext, const TQARect *dirtyRect, const TQADrawContext *initialContext);
  typedef CALLBACK_API_C( TQAError , TQARenderEnd )(const TQADrawContext *drawContext, const TQARect *modifiedRect);
  typedef CALLBACK_API_C( TQAError , TQARenderAbort )(const TQADrawContext *drawContext);
  typedef CALLBACK_API_C( TQAError , TQAFlush )(const TQADrawContext *drawContext);
  typedef CALLBACK_API_C( TQAError , TQASync )(const TQADrawContext *drawContext);
  typedef CALLBACK_API_C( TQAError , TQASetNoticeMethod )(const TQADrawContext *drawContext, TQAMethodSelector method, TQANoticeMethod completionCallBack, void *refCon);
  typedef CALLBACK_API_C( TQAError , TQAGetNoticeMethod )(const TQADrawContext *drawContext, TQAMethodSelector method, TQANoticeMethod *completionCallBack, void **refCon);
  typedef CALLBACK_API_C( void , TQASubmitMultiTextureParams )(const TQADrawContext *drawContext, unsigned long nParams, const TQAVMultiTexture *params);
  typedef CALLBACK_API_C( TQAError , TQAAccessDrawBuffer )(const TQADrawContext *drawContext, TQAPixelBuffer *buffer);
  typedef CALLBACK_API_C( TQAError , TQAAccessDrawBufferEnd )(const TQADrawContext *drawContext, const TQARect *dirtyRect);
  typedef CALLBACK_API_C( TQAError , TQAAccessZBuffer )(const TQADrawContext *drawContext, TQAZBuffer *buffer);
  typedef CALLBACK_API_C( TQAError , TQAAccessZBufferEnd )(const TQADrawContext *drawContext, const TQARect *dirtyRect);
  typedef CALLBACK_API_C( TQAError , TQAClearDrawBuffer )(const TQADrawContext *drawContext, const TQARect *rect, const TQADrawContext *initialContext);
  typedef CALLBACK_API_C( TQAError , TQAClearZBuffer )(const TQADrawContext *drawContext, const TQARect *rect, const TQADrawContext *initialContext);
  typedef CALLBACK_API_C( TQAError , TQATextureNewFromDrawContext )(const TQADrawContext *drawContext, unsigned long flags, TQATexture **newTexture);
  typedef CALLBACK_API_C( TQAError , TQABitmapNewFromDrawContext )(const TQADrawContext *drawContext, unsigned long flags, TQABitmap **newBitmap);
  typedef CALLBACK_API_C( TQABoolean , TQABusy )(const TQADrawContext *drawContext);
  typedef CALLBACK_API_C( TQAError , TQASwapBuffers )(const TQADrawContext *drawContext, const TQARect *dirtyRect);
  
********************************************************************************************** Public TQADrawContext structure. This contains function pointers for the chosen drawing engine. *********************************************************************************************

  
  
  struct TQADrawContext {
      TQADrawPrivate *                drawPrivate;                /* Engine's private data for this context */
      TQAVersion                      version;                    /* Version number */
      TQASetFloat                     setFloat;                   /* Method: Set a float state variable */
      TQASetInt                       setInt;                     /* Method: Set an unsigned long state variable */
      TQASetPtr                       setPtr;                     /* Method: Set an unsigned long state variable */
      TQAGetFloat                     getFloat;                   /* Method: Get a float state variable */
      TQAGetInt                       getInt;                     /* Method: Get an unsigned long state variable */
      TQAGetPtr                       getPtr;                     /* Method: Get an pointer state variable */
      TQADrawPoint                    drawPoint;                  /* Method: Draw a point */
      TQADrawLine                     drawLine;                   /* Method: Draw a line */
      TQADrawTriGouraud               drawTriGouraud;             /* Method: Draw a Gouraud shaded triangle */
      TQADrawTriTexture               drawTriTexture;             /* Method: Draw a texture mapped triangle */
      TQADrawVGouraud                 drawVGouraud;               /* Method: Draw Gouraud vertices */
      TQADrawVTexture                 drawVTexture;               /* Method: Draw texture vertices */
      TQADrawBitmap                   drawBitmap;                 /* Method: Draw a bitmap */
      TQARenderStart                  renderStart;                /* Method: Initialize for rendering */
      TQARenderEnd                    renderEnd;                  /* Method: Complete rendering and display */
      TQARenderAbort                  renderAbort;                /* Method: Abort any outstanding rendering (blocking) */
      TQAFlush                        flush;                      /* Method: Start render of any queued commands (non-blocking) */
      TQASync                         sync;                       /* Method: Wait for completion of all rendering (blocking) */
      TQASubmitVerticesGouraud        submitVerticesGouraud;      /* Method: Submit Gouraud vertices for trimesh */
      TQASubmitVerticesTexture        submitVerticesTexture;      /* Method: Submit Texture vertices for trimesh */
      TQADrawTriMeshGouraud           drawTriMeshGouraud;         /* Method: Draw a Gouraud triangle mesh */
      TQADrawTriMeshTexture           drawTriMeshTexture;         /* Method: Draw a Texture triangle mesh */
      TQASetNoticeMethod              setNoticeMethod;            /* Method: Set a notice method */
      TQAGetNoticeMethod              getNoticeMethod;            /* Method: Get a notice method */
      TQASubmitMultiTextureParams     submitMultiTextureParams;   /* Method: Submit Secondary texture params */
      TQAAccessDrawBuffer             accessDrawBuffer;
      TQAAccessDrawBufferEnd          accessDrawBufferEnd;
      TQAAccessZBuffer                accessZBuffer;
      TQAAccessZBufferEnd             accessZBufferEnd;
      TQAClearDrawBuffer              clearDrawBuffer;
      TQAClearZBuffer                 clearZBuffer;
      TQATextureNewFromDrawContext    textureFromContext;
      TQABitmapNewFromDrawContext     bitmapFromContext;
      TQABusy                         busy;
      TQASwapBuffers                  swapBuffers;
  };
  
  
********************************************************************************************** Acceleration manager function prototypes. *********************************************************************************************

  
  if CALL_NOT_IN_CARBON
  EXTERN_API_C( TQAError )
  QADrawContextNew                (const TQADevice *      device,
                                   const TQARect *        rect,
                                   const TQAClip *        clip,
                                   const TQAEngine *      engine,
                                   unsigned long          flags,
                                   TQADrawContext **      newDrawContext);
  
  EXTERN_API_C( void )
  QADrawContextDelete             (TQADrawContext *       drawContext);
  
  EXTERN_API_C( TQAError )
  QAColorTableNew                 (const TQAEngine *      engine,
                                   TQAColorTableType      tableType,
                                   void *                 pixelData,
                                   long                   transparentIndexFlag,
                                   TQAColorTable **       newTable);
  
  EXTERN_API_C( void )
  QAColorTableDelete              (const TQAEngine *      engine,
                                   TQAColorTable *        colorTable);
  
  EXTERN_API_C( TQAError )
  QATextureNew                    (const TQAEngine *      engine,
                                   unsigned long          flags,
                                   TQAImagePixelType      pixelType,
                                   const TQAImage         images[],
                                   TQATexture **          newTexture);
  
  EXTERN_API_C( TQAError )
  QATextureDetach                 (const TQAEngine *      engine,
                                   TQATexture *           texture);
  
  EXTERN_API_C( void )
  QATextureDelete                 (const TQAEngine *      engine,
                                   TQATexture *           texture);
  
  EXTERN_API_C( TQAError )
  QATextureBindColorTable         (const TQAEngine *      engine,
                                   TQATexture *           texture,
                                   TQAColorTable *        colorTable);
  
  EXTERN_API_C( TQAError )
  QABitmapNew                     (const TQAEngine *      engine,
                                   unsigned long          flags,
                                   TQAImagePixelType      pixelType,
                                   const TQAImage *       image,
                                   TQABitmap **           newBitmap);
  
  EXTERN_API_C( TQAError )
  QABitmapDetach                  (const TQAEngine *      engine,
                                   TQABitmap *            bitmap);
  
  EXTERN_API_C( void )
  QABitmapDelete                  (const TQAEngine *      engine,
                                   TQABitmap *            bitmap);
  
  EXTERN_API_C( TQAError )
  QABitmapBindColorTable          (const TQAEngine *      engine,
                                   TQABitmap *            bitmap,
                                   TQAColorTable *        colorTable);
  
  EXTERN_API_C( TQAEngine *)
  QADeviceGetFirstEngine          (const TQADevice *      device);
  
  EXTERN_API_C( TQAEngine *)
  QADeviceGetNextEngine           (const TQADevice *      device,
                                   const TQAEngine *      currentEngine);
  
  EXTERN_API_C( TQAError )
  QAEngineCheckDevice             (const TQAEngine *      engine,
                                   const TQADevice *      device);
  
  EXTERN_API_C( TQAError )
  QAEngineGestalt                 (const TQAEngine *      engine,
                                   TQAGestaltSelector     selector,
                                   void *                 response);
  
  EXTERN_API_C( TQAError )
  QAEngineEnable                  (long                   vendorID,
                                   long                   engineID);
  
  EXTERN_API_C( TQAError )
  QAEngineDisable                 (long                   vendorID,
                                   long                   engineID);
  
  EXTERN_API_C( TQAError )
  QAAccessTexture                 (const TQAEngine *      engine,
                                   TQATexture *           texture,
                                   long                   mipmapLevel,
                                   long                   flags,
                                   TQAPixelBuffer *       buffer);
  
  EXTERN_API_C( TQAError )
  QAAccessTextureEnd              (const TQAEngine *      engine,
                                   TQATexture *           texture,
                                   const TQARect *        dirtyRect);
  
  EXTERN_API_C( TQAError )
  QAAccessBitmap                  (const TQAEngine *      engine,
                                   TQABitmap *            bitmap,
                                   long                   flags,
                                   TQAPixelBuffer *       buffer);
  
  EXTERN_API_C( TQAError )
  QAAccessBitmapEnd               (const TQAEngine *      engine,
                                   TQABitmap *            bitmap,
                                   const TQARect *        dirtyRect);
  
  endif  /* CALL_NOT_IN_CARBON */
  
  if TARGET_OS_MAC
  if CALL_NOT_IN_CARBON
  EXTERN_API_C( TQAError )
  QARegisterDrawNotificationProc  (Rect *                 globalRect,
                                   TQADrawNotificationProcPtr  proc,
                                   long                   refCon,
                                   TQADrawNotificationProcRefNum * refNum);
  
  EXTERN_API_C( TQAError )
  QAUnregisterDrawNotificationProc (TQADrawNotificationProcRefNum  refNum);
  
  endif  /* CALL_NOT_IN_CARBON */
  
  endif  /* TARGET_OS_MAC */
  
  if PRAGMA_ENUM_ALWAYSINT
      #pragma enumsalwaysint reset
      #ifdef __RAVE__RESTORE_TWOBYTEINTS
          #pragma fourbyteints off
      #endif
  #elif PRAGMA_ENUM_OPTIONS
      #pragma option enum=reset
  #elif defined(__RAVE__RESTORE_PACKED_ENUMS)
      #pragma options(pack_enums)
  endif
  
  if PRAGMA_STRUCT_ALIGN
      #pragma options align=reset
  #elif PRAGMA_STRUCT_PACKPUSH
      #pragma pack(pop)
  #elif PRAGMA_STRUCT_PACK
      #pragma pack()
  endif
  
  ifdef PRAGMA_IMPORT_OFF
  #pragma import off
  #elif PRAGMA_IMPORT
  #pragma import reset
  endif
  
  ifdef __cplusplus
  }
  endif
  
  endif /* __RAVE__ */
  
  


(C) Æliens 04/09/2009

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