topical media & game development
lib-of-vs-libs-openFrameworks-app-ofAppRunner.h / h
ifndef _OF_APP_RUNNER
define _OF_APP_RUNNER
include <ofMain.h>
include <ofBaseApp.h>
include <ofAppBaseWindow.h>
include <ofAppGlutWindow.h>
void ofSetupOpenGL(ofAppBaseWindow * windowPtr, int w, int h, int screenMode); // sets up the opengl context!
void ofSetupOpenGL(int w, int h, int screenMode); // sets up the opengl context!
void ofRunApp(ofBaseApp * OFSA = NULL);
//-------------------------- time
float ofGetFrameRate();
int ofGetFrameNum();
void ofSetFrameRate(int targetRate);
void ofSleepMillis(int millis);
//-------------------------- cursor
void ofHideCursor();
void ofShowCursor();
//-------------------------- window / screen
int ofGetWindowPositionX();
int ofGetWindowPositionY();
int ofGetScreenWidth();
int ofGetScreenHeight();
int ofGetWindowMode();
int ofGetWidth(); // <-- should we call this ofGetWindowWidth?
int ofGetHeight();
void ofSetWindowPosition(int x, int y);
void ofSetWindowShape(int width, int height);
void ofSetWindowTitle(string title);
void ofEnableSetupScreen();
void ofDisableSetupScreen();
void ofSetFullscreen(bool fullscreen);
void ofToggleFullscreen();
//-------------------------- sync
void ofSetVerticalSync(bool bSync);
endif
(C) Æliens
04/09/2009
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