topical media & game development
#mobile-application-10-DerbyApp-build-iphone-Classes-ASI-ASINetworkQueue.h / h
//
// ASINetworkQueue.h
// Part of ASIHTTPRequest -> http://allseeing-i.com/ASIHTTPRequest
//
// Created by Ben Copsey on 07/11/2008.
// Copyright 2008-2009 All-Seeing Interactive. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <ASIHTTPRequestDelegate.h>
#import <ASIProgressDelegate.h>
@interface ASINetworkQueue : NSOperationQueue <ASIProgressDelegate, ASIHTTPRequestDelegate, NSCopying> {
// Delegate will get didFail + didFinish messages (if set)
id delegate;
// Will be called when a request starts with the request as the argument
SEL requestDidStartSelector;
// Will be called when a request receives response headers with the request as the argument
SEL requestDidReceiveResponseHeadersSelector;
// Will be called when a request completes with the request as the argument
SEL requestDidFinishSelector;
// Will be called when a request fails with the request as the argument
SEL requestDidFailSelector;
// Will be called when the queue finishes with the queue as the argument
SEL queueDidFinishSelector;
// Upload progress indicator, probably an NSProgressIndicator or UIProgressView
id uploadProgressDelegate;
// Total amount uploaded so far for all requests in this queue
unsigned long long bytesUploadedSoFar;
// Total amount to be uploaded for all requests in this queue - requests add to this figure as they work out how much data they have to transmit
unsigned long long totalBytesToUpload;
// Download progress indicator, probably an NSProgressIndicator or UIProgressView
id downloadProgressDelegate;
// Total amount downloaded so far for all requests in this queue
unsigned long long bytesDownloadedSoFar;
// Total amount to be downloaded for all requests in this queue - requests add to this figure as they receive Content-Length headers
unsigned long long totalBytesToDownload;
// When YES, the queue will cancel all requests when a request fails. Default is YES
BOOL shouldCancelAllRequestsOnFailure;
//Number of real requests (excludes HEAD requests created to manage showAccurateProgress)
int requestsCount;
// When NO, this request will only update the progress indicator when it completes
// When YES, this request will update the progress indicator according to how much data it has received so far
// When YES, the queue will first perform HEAD requests for all GET requests in the queue, so it can calculate the total download size before it starts
// NO means better performance, because it skips this step for GET requests, and it won't waste time updating the progress indicator until a request completes
// Set to YES if the size of a requests in the queue varies greatly for much more accurate results
// Default for requests in the queue is NO
BOOL showAccurateProgress;
// Storage container for additional queue information.
NSDictionary *userInfo;
BOOL shouldPerformCallbacksOnMainThread;
}
// Convenience constructor
+ (id)queue;
// Call this to reset a queue - it will cancel all operations, clear delegates, and suspend operation
(void)reset;
// Used internally to manage HEAD requests when showAccurateProgress is YES, do not use!
(void)addHEADOperation:(NSOperation *)operation;
// All ASINetworkQueues are paused when created so that total size can be calculated before the queue starts
// This method will start the queue
(void)go;
// Used on iPhone platform to show / hide the network activity indicator (in the status bar)
// On mac, you could subclass to do something else
(void)updateNetworkActivityIndicator;
// Returns YES if the queue is in progress
(BOOL)isNetworkActive;
@property (assign,setter=setUploadProgressDelegate:) id uploadProgressDelegate;
@property (assign,setter=setDownloadProgressDelegate:) id downloadProgressDelegate;
@property (assign) SEL requestDidStartSelector;
@property (assign) SEL requestDidReceiveResponseHeadersSelector;
@property (assign) SEL requestDidFinishSelector;
@property (assign) SEL requestDidFailSelector;
@property (assign) SEL queueDidFinishSelector;
@property (assign) BOOL shouldCancelAllRequestsOnFailure;
@property (assign) BOOL shouldPerformCallbacksOnMainThread;
@property (assign) id delegate;
@property (assign) BOOL showAccurateProgress;
@property (assign, readonly) int requestsCount;
@property (retain) NSDictionary *userInfo;
@property (assign) unsigned long long bytesUploadedSoFar;
@property (assign) unsigned long long totalBytesToUpload;
@property (assign) unsigned long long bytesDownloadedSoFar;
@property (assign) unsigned long long totalBytesToDownload;
@end
(C) Æliens
04/09/2009
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