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  <!--
  O3D ZSorting.
  -->
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
    "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <meta http-equiv="content-type" content="text/html; charset=UTF-8">
  <title>
  ZSorting.
  </title>
  <!-- Include sample javascript library functions-->
  <script type="text/javascript" src="o3djs/base.js"></script>
  
  <!-- Our javascript code -->
  <script type="text/javascript">
  o3djs.require('o3djs.util');
  o3djs.require('o3djs.math');
  o3djs.require('o3djs.rendergraph');
  o3djs.require('o3djs.primitives');
  o3djs.require('o3djs.effect');
  
  // Events
  // init() once the page has finished loading.
  // unload() when the page is unloaded.
  window.onload = init;
  window.onunload = unload;
  
  // global variables
  var g_timeMult = 1.0;
  var g_framesRendered = 0;
  var g_o3d;
  var g_math;
  var g_client;
  var g_viewInfo;
  var g_pack;
  var g_clock = 0;
  var g_finished = false;  // for selenium testing
  var g_groupTransforms = [];
  var GROUPS_ACROSS = 2;
  var UNITS_ACROSS_GROUP = 2;
  var TOTAL_ACROSS = GROUPS_ACROSS * UNITS_ACROSS_GROUP;
  var HALF_WIDTH = TOTAL_ACROSS * 0.0;
  var UNIT_SPACING = 100;
  
  
Make a grid of transforms and put a teapot instance on each one
parameter: {!o3d.Pack} pack Pack to create transforms in.
parameter: {!o3d.Shape} shape Shape to instance.

  
  function createInstances(pack, shape) {
    for (var g = 0; g < GROUPS_ACROSS; g++) {
      for (var h = 0; h < GROUPS_ACROSS; h++) {
        for (var i = 0; i < GROUPS_ACROSS; i++) {
          var groupTransform = pack.createObject('Transform');
          g_groupTransforms[g_groupTransforms.length] = groupTransform;
          groupTransform.parent = g_client.root;
          groupTransform.translate(
              (g * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
              (h * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
              (i * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING);
          for (var x = 0; x < UNITS_ACROSS_GROUP; x++) {
            for (var y = 0; y < UNITS_ACROSS_GROUP; y++) {
              for (var z = 0; z < UNITS_ACROSS_GROUP; z++) {
                var transform = pack.createObject('Transform');
                transform.parent = groupTransform;
                transform.addShape(shape);
                transform.translate(
                    (x - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
                    (y - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
                    (z - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING);
                transform.createParam('colorMult', 'ParamFloat4').value = [
                    (g * UNITS_ACROSS_GROUP + x) * (1 / TOTAL_ACROSS),
                    (h * UNITS_ACROSS_GROUP + y) * (1 / TOTAL_ACROSS),
                    (i * UNITS_ACROSS_GROUP + z) * (1 / TOTAL_ACROSS),
                    0.5];
              }
            }
          }
        }
      }
    }
  }
  
  
Creates the client area.

  
  function init() {
    o3djs.util.makeClients(initStep2);
  }
  
  
Initializes O3D and creates one shape.
parameter: {Array} clientElements Array of o3d object elements.

  
  function initStep2(clientElements) {
    // Initialize global variables and libraries.
    var o3dElement = clientElements[0];
    g_o3d = o3dElement.o3d;
    g_math = o3djs.math;
    g_client = o3dElement.client;
  
    // Creates a pack to manage our resources/assets
    g_pack = g_client.createPack();
  
    g_viewInfo = o3djs.rendergraph.createBasicView(
        g_pack,
        g_client.root,
        g_client.renderGraphRoot);
  
    // Create our projection matrix, with a vertical field of view of 45
    // degrees a near clipping plane of 0.1 and far clipping plane of 10000.
    g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
        g_math.degToRad(45),
        g_client.width / g_client.height,
        0.1,
        10000);
  
    // Create and load the effect.
    var effect = g_pack.createObject('Effect');
    o3djs.effect.loadEffect(effect, 'shaders/phong-with-colormult.shader');
  
    // Create a Material for the effect.
    var material = g_pack.createObject('Material');
  
    // Apply our effect to this material.
    material.effect = effect;
  
    // Set the material's drawList
    material.drawList = g_viewInfo.zOrderedDrawList;
  
    // Create the params the effect needs on the material.
    effect.createUniformParameters(material);
  
    // Set the material parameters.
    material.getParam('lightWorldPos').value = [1000, 1000, 0];
    material.getParam('lightIntensity').value = [1, 1, 1, 1];
    material.getParam('ambientIntensity').value = [0.1, 0.1, 0.1, 1];
    material.getParam('ambient').value = [1, 1, 1, 1];
    material.getParam('diffuse').value = [1, 1, 1, 1];
    material.getParam('specular').value = [0.5, 0.5, 0.5, 1];
    material.getParam('shininess').value = 50;
  
    // Create a sphere.
    var shape = o3djs.primitives.createSphere(g_pack, material, 30, 20, 20);
  
    createInstances(g_pack, shape);
  
    // Setup an onrender callback for animation.
    g_client.setRenderCallback(onrender);
  
    g_finished = true;  // for selenium testing.
  }
  
  // spin the camera.
  function onrender(renderEvent) {
    g_framesRendered++;
    // Get the number of seconds since the last render.
    var elapsedTime = renderEvent.elapsedTime;
    g_clock += elapsedTime * g_timeMult;
  
    var x = Math.sin(g_clock * 0.1) * 400;
    var z = Math.cos(g_clock * 0.1) * 400;
    var y = Math.sin(g_clock * 0.2) * 400;
  
    g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
        [x, y, z],  // eye
        [0, 0, 0],  // target
        [0, 1, 0]); // up
  }
  
  
Removes any callbacks so they don't get called after the page has unloaded.

  
  function unload() {
    if (g_client) {
      g_client.cleanup();
    }
  }
  </script>
  </head>
  <body>
  <h1>ZSorting</h1>
  Objects get zsorted for transparency.
  <br/>
  <!-- Start of O3D plugin -->
  <div id="o3d" style="width: 800px; height: 600px"></div>
  <!-- End of O3D plugin -->
  </body>
  </html>
  


(C) Æliens 20/2/2008

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