topical media & game development
#javascript-processing-example-basic-color-colorwheel.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>ColorWheel</h2>
<p>by Ira Greenberg.
The primaries are red, yellow, and blue. The
secondaries are green, purple, and orange. The
tertiaries are yellow-orange, red-orange, red-purple,
blue-purple, blue-green, and yellow-green.
Create a shade or tint of the
subtractive color wheel using
SHADE or TINT parameters.</p>
<p><a href="http://processing.org/learning/basics/colorwheel.html"><b>Original Processing.org Example:</b> ColorWheel</a><br>
<script type="application/processing">
int segs = 12;
int steps = 6;
float rotAdjust = radians(360.0/segs/2.0);
float radius = 95.0;
float segWidth = radius/steps;
float interval = TWO_PI/segs;
int SHADE = 0;
int TINT = 1;
void setup(){
size(200, 200);
background(127);
smooth();
ellipseMode(CENTER_RADIUS);
noStroke();
// you can substitue TINT for SHADE argument
createWheel(width/2, height/2, SHADE);
}
void createWheel(int x, int y, int valueShift){
if (valueShift == SHADE){
for (int j=0; j<steps; j++){
color[]cols = {
color(255-(255/steps)*j, 255-(255/steps)*j, 0),
color(255-(255/steps)*j, (255/1.5)-((255/1.5)/steps)*j, 0),
color(255-(255/steps)*j, (255/2)-((255/2)/steps)*j, 0),
color(255-(255/steps)*j, (255/2.5)-((255/2.5)/steps)*j, 0),
color(255-(255/steps)*j, 0, 0),
color(255-(255/steps)*j, 0, (255/2)-((255/2)/steps)*j),
color(255-(255/steps)*j, 0, 255-(255/steps)*j),
color((255/2)-((255/2)/steps)*j, 0, 255-(255/steps)*j),
color(0, 0, 255-(255/steps)*j),
color(0, 255-(255/steps)*j, (255/2.5)-((255/2.5)/steps)*j),
color(0, 255-(255/steps)*j, 0),
color((255/2)-((255/2)/steps)*j, 255-(255/steps)*j, 0) };
for (int i=0; i< segs; i++){
fill(cols[i]);
arc(x, y, radius, radius, interval*i+rotAdjust, interval*(i+1)+rotAdjust);
}
radius -= segWidth;
}
} else if (valueShift == TINT){
for (int j=0; j<steps; j++){
color[]cols = {
color((255/steps)*j, (255/steps)*j, 0),
color((255/steps)*j, ((255/1.5)/steps)*j, 0),
color((255/steps)*j, ((255/2)/steps)*j, 0),
color((255/steps)*j, ((255/2.5)/steps)*j, 0),
color((255/steps)*j, 0, 0),
color((255/steps)*j, 0, ((255/2)/steps)*j),
color((255/steps)*j, 0, (255/steps)*j),
color(((255/2)/steps)*j, 0, (255/steps)*j),
color(0, 0, (255/steps)*j),
color(0, (255/steps)*j, ((255/2.5)/steps)*j),
color(0, (255/steps)*j, 0),
color(((255/2)/steps)*j, (255/steps)*j, 0) };
for (int i=0; i< segs; i++){
fill(cols[i]);
arc(x, y, radius, radius, interval*i+rotAdjust, interval*(i+1)+rotAdjust);
}
radius -= segWidth;
}
}
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
int segs = 12;
int steps = 6;
float rotAdjust = radians(360.0/segs/2.0);
float radius = 95.0;
float segWidth = radius/steps;
float interval = TWO_PI/segs;
int SHADE = 0;
int TINT = 1;
void setup(){
size(200, 200);
background(127);
smooth();
ellipseMode(CENTER_RADIUS);
noStroke();
// you can substitue TINT for SHADE argument
createWheel(width/2, height/2, SHADE);
}
void createWheel(int x, int y, int valueShift){
if (valueShift == SHADE){
for (int j=0; j<steps; j++){
color[]cols = {
color(255-(255/steps)*j, 255-(255/steps)*j, 0),
color(255-(255/steps)*j, (255/1.5)-((255/1.5)/steps)*j, 0),
color(255-(255/steps)*j, (255/2)-((255/2)/steps)*j, 0),
color(255-(255/steps)*j, (255/2.5)-((255/2.5)/steps)*j, 0),
color(255-(255/steps)*j, 0, 0),
color(255-(255/steps)*j, 0, (255/2)-((255/2)/steps)*j),
color(255-(255/steps)*j, 0, 255-(255/steps)*j),
color((255/2)-((255/2)/steps)*j, 0, 255-(255/steps)*j),
color(0, 0, 255-(255/steps)*j),
color(0, 255-(255/steps)*j, (255/2.5)-((255/2.5)/steps)*j),
color(0, 255-(255/steps)*j, 0),
color((255/2)-((255/2)/steps)*j, 255-(255/steps)*j, 0) };
for (int i=0; i< segs; i++){
fill(cols[i]);
arc(x, y, radius, radius, interval*i+rotAdjust, interval*(i+1)+rotAdjust);
}
radius -= segWidth;
}
} else if (valueShift == TINT){
for (int j=0; j<steps; j++){
color[]cols = {
color((255/steps)*j, (255/steps)*j, 0),
color((255/steps)*j, ((255/1.5)/steps)*j, 0),
color((255/steps)*j, ((255/2)/steps)*j, 0),
color((255/steps)*j, ((255/2.5)/steps)*j, 0),
color((255/steps)*j, 0, 0),
color((255/steps)*j, 0, ((255/2)/steps)*j),
color((255/steps)*j, 0, (255/steps)*j),
color(((255/2)/steps)*j, 0, (255/steps)*j),
color(0, 0, (255/steps)*j),
color(0, (255/steps)*j, ((255/2.5)/steps)*j),
color(0, (255/steps)*j, 0),
color(((255/2)/steps)*j, (255/steps)*j, 0) };
for (int i=0; i< segs; i++){
fill(cols[i]);
arc(x, y, radius, radius, interval*i+rotAdjust, interval*(i+1)+rotAdjust);
}
radius -= segWidth;
}
}
}</pre>
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(C) Æliens
20/2/2008
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