topical media & game development
#javascript-processing-example-basic-color-lineargradient.htm / htm
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<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>LinearGradient</h2>
<p>by Ira Greenberg.
Using the convenient red(), green()
and blue() component functions,
generate some linear gradients.</p>
<p><a href="http://processing.org/learning/basics/lineargradient.html"><b>Original Processing.org Example:</b> LinearGradient</a><br>
<script type="application/processing">
// constants
int Y_AXIS = 1;
int X_AXIS = 2;
void setup(){
size(200, 200);
// create some gradients
// background
color b1 = color(190, 190, 190);
color b2 = color(20, 20, 20);
//setGradient(0, 0, width, height, b1, b2, Y_AXIS);
//center squares
color c1 = color(255, 120, 0);
color c2 = color(10, 45, 255);
color c3 = color(10, 255, 15);
color c4 = color(125, 2, 140);
color c5 = color(255, 255, 0);
color c6 = color(25, 255, 200);
setGradient(25, 25, 75, 75, c1, c2, Y_AXIS);
setGradient(100, 25, 75, 75, c3, c4, X_AXIS);
setGradient(25, 100, 75, 75, c2, c5, X_AXIS);
setGradient(100, 100, 75, 75, c4, c6, Y_AXIS);
}
void setGradient(int x, int y, float w, float h, color c1, color c2, int axis ){
// calculate differences between color components
float deltaR = red(c2)-red(c1);
float deltaG = green(c2)-green(c1);
float deltaB = blue(c2)-blue(c1);
// choose axis
if(axis == Y_AXIS){
/*nested for loops set pixels
in a basic table structure */
// column
for (int i=x; i<=(x+w); i++){
// row
for (int j = y; j<=(y+h); j++){
color c = color(
(red(c1)+(j-y)*(deltaR/h)),
(green(c1)+(j-y)*(deltaG/h)),
(blue(c1)+(j-y)*(deltaB/h))
);
set(i, j, c);
}
}
}
else if(axis == X_AXIS){
// column
for (int i=y; i<=(y+h); i++){
// row
for (int j = x; j<=(x+w); j++){
color c = color(
(red(c1)+(j-x)*(deltaR/h)),
(green(c1)+(j-x)*(deltaG/h)),
(blue(c1)+(j-x)*(deltaB/h))
);
set(j, i, c);
}
}
}
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
// constants
int Y_AXIS = 1;
int X_AXIS = 2;
void setup(){
size(200, 200);
// create some gradients
// background
color b1 = color(190, 190, 190);
color b2 = color(20, 20, 20);
setGradient(0, 0, width, height, b1, b2, Y_AXIS);
//center squares
color c1 = color(255, 120, 0);
color c2 = color(10, 45, 255);
color c3 = color(10, 255, 15);
color c4 = color(125, 2, 140);
color c5 = color(255, 255, 0);
color c6 = color(25, 255, 200);
setGradient(25, 25, 75, 75, c1, c2, Y_AXIS);
setGradient(100, 25, 75, 75, c3, c4, X_AXIS);
setGradient(25, 100, 75, 75, c2, c5, X_AXIS);
setGradient(100, 100, 75, 75, c4, c6, Y_AXIS);
}
void setGradient(int x, int y, float w, float h, color c1, color c2, int axis ){
// calculate differences between color components
float deltaR = red(c2)-red(c1);
float deltaG = green(c2)-green(c1);
float deltaB = blue(c2)-blue(c1);
// choose axis
if(axis == Y_AXIS){
/*nested for loops set pixels
in a basic table structure */
// column
for (int i=x; i<=(x+w); i++){
// row
for (int j = y; j<=(y+h); j++){
color c = color(
(red(c1)+(j-y)*(deltaR/h)),
(green(c1)+(j-y)*(deltaG/h)),
(blue(c1)+(j-y)*(deltaB/h))
);
set(i, j, c);
}
}
}
else if(axis == X_AXIS){
// column
for (int i=y; i<=(y+h); i++){
// row
for (int j = x; j<=(x+w); j++){
color c = color(
(red(c1)+(j-x)*(deltaR/h)),
(green(c1)+(j-x)*(deltaG/h)),
(blue(c1)+(j-x)*(deltaB/h))
);
set(j, i, c);
}
}
}
}</pre>
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(C) Æliens
20/2/2008
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