topical media & game development
#javascript-processing-example-basic-form-shapeprimitives.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>ShapePrimitives</h2>
<p>The basic shape primitive functions are triangle(),
rect(), quad(), and ellipse(). Squares are made
with rect() and circles are made with
ellise(). Each of these functions requires a number
of parameters which determines their position and size.</p>
<p><a href="http://processing.org/learning/basics/shapeprimitives.html"><b>Original Processing.org Example:</b> ShapePrimitives</a><br>
<script type="application/processing">
size(200, 200);
smooth();
background(0);
noStroke();
fill(226);
triangle(10, 10, 10, 200, 45, 200);
rect(45, 45, 35, 35);
quad(105, 10, 120, 10, 120, 200, 80, 200);
ellipse(140, 80, 40, 40);
triangle(160, 10, 195, 200, 160, 200);
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
size(200, 200);
smooth();
background(0);
noStroke();
fill(226);
triangle(10, 10, 10, 200, 45, 200);
rect(45, 45, 35, 35);
quad(105, 10, 120, 10, 120, 200, 80, 200);
ellipse(140, 80, 40, 40);
triangle(160, 10, 195, 200, 160, 200);</pre>
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(C) Æliens
20/2/2008
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