topical media & game development
#javascript-processing-example-basic-inputs-milliseconds.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Milliseconds</h2>
<p>A millisecond is 1/1000 of a second.
Processing keeps track of the number of milliseconds a program has run.
By modifying this number with the modulo(%) operator,
different patterns in time are created.</p>
<p><a href="http://processing.org/learning/basics/milliseconds.html"><b>Original Processing.org Example:</b> Milliseconds</a><br>
<script type="application/processing">
float scale;
void setup()
{
size(200, 200);
noStroke();
scale = width/10;
}
void draw()
{
for(int i=0; i<scale; i++) {
colorMode(RGB, (i+1) * scale * 10);
fill(millis()%((i+1) * scale * 10) );
rect(i*scale, 0, scale, height);
}
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
float scale;
void setup()
{
size(200, 200);
noStroke();
scale = width/10;
}
void draw()
{
for(int i=0; i<scale; i++) {
colorMode(RGB, (i+1) * scale * 10);
fill(millis()%((i+1) * scale * 10) );
rect(i*scale, 0, scale, height);
}
}</pre>
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(C) Æliens
20/2/2008
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