topical media & game development
#javascript-processing-example-basic-math-noisewave.htm / htm
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</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>NoiseWave</h2>
<p>by Daniel Shiffman.
Using Perlin Noise to generate a wave-like pattern.</p>
<p><a href="http://processing.org/learning/basics/noisewave.html"><b>Original Processing.org Example:</b> NoiseWave</a><br>
<script type="application/processing">
int xspacing = 8; // How far apart should each horizontal location be spaced
int w; // Width of entire wave
float yoff = 0.0f; // 2nd dimension of perlin noise
float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
void setup() {
size(200,200);
frameRate(30);
colorMode(RGB,255,255,255,100);
smooth();
w = width+16;
yvalues = new float[w/xspacing];
}
void draw() {
background(0);
calcWave();
renderWave();
}
void calcWave() {
float dx = 0.05f;
float dy = 0.01f;
float amplitude = 100.0f;
// Increment y ('time')
yoff += dy;
//float xoff = 0.0; // Option #1
float xoff = yoff; // Option #2
for (int i = 0; i < yvalues.length; i++) {
// Using 2D noise function
//yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1
// Using 1D noise function
yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2
xoff+=dx;
}
}
void renderWave() {
// A simple way to draw the wave with an ellipse at each location
for (int x = 0; x < yvalues.length; x++) {
noStroke();
fill(255,50);
ellipseMode(CENTER);
ellipse(x*xspacing,width/2+yvalues[x],16,16);
}
}
</script><canvas width="200" height="200"></canvas></p>
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<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
int xspacing = 8; // How far apart should each horizontal location be spaced
int w; // Width of entire wave
float yoff = 0.0f; // 2nd dimension of perlin noise
float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
void setup() {
size(200,200);
frameRate(30);
colorMode(RGB,255,255,255,100);
smooth();
w = width+16;
yvalues = new float[w/xspacing];
}
void draw() {
background(0);
calcWave();
renderWave();
}
void calcWave() {
float dx = 0.05f;
float dy = 0.01f;
float amplitude = 100.0f;
// Increment y ('time')
yoff += dy;
//float xoff = 0.0; // Option #1
float xoff = yoff; // Option #2
for (int i = 0; i < yvalues.length; i++) {
// Using 2D noise function
//yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1
// Using 1D noise function
yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2
xoff+=dx;
}
}
void renderWave() {
// A simple way to draw the wave with an ellipse at each location
for (int x = 0; x < yvalues.length; x++) {
noStroke();
fill(255,50);
ellipseMode(CENTER);
ellipse(x*xspacing,width/2+yvalues[x],16,16);
}
}</pre>
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(C) Æliens
20/2/2008
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