topical media & game development
#javascript-processing-example-basic-math-sine.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Sine</h2>
<p>Smoothly scaling size with the sin() function.</p>
<p><a href="http://processing.org/learning/basics/sine.html"><b>Original Processing.org Example:</b> Sine</a><br>
<script type="application/processing">
float spin = 0.0;
float diameter = 84.0;
float angle;
float angle_rot;
int rad_points = 90;
void setup()
{
size(200, 200);
noStroke();
smooth();
}
void draw()
{
background(153);
translate(130, 65);
fill(255);
ellipse(0, 0, 16, 16);
angle_rot = 0;
fill(51);
for(int i=0; i<5; i++) {
pushMatrix();
rotate(angle_rot + -45);
ellipse(-116, 0, diameter, diameter);
popMatrix();
angle_rot += PI*2/5;
}
diameter = 34 * sin(angle) + 168;
angle += 0.02;
if (angle > TWO_PI) { angle = 0; }
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
float spin = 0.0;
float diameter = 84.0;
float angle;
float angle_rot;
int rad_points = 90;
void setup()
{
size(200, 200);
noStroke();
smooth();
}
void draw()
{
background(153);
translate(130, 65);
fill(255);
ellipse(0, 0, 16, 16);
angle_rot = 0;
fill(51);
for(int i=0; i<5; i++) {
pushMatrix();
rotate(angle_rot + -45);
ellipse(-116, 0, diameter, diameter);
popMatrix();
angle_rot += PI*2/5;
}
diameter = 34 * sin(angle) + 168;
angle += 0.02;
if (angle > TWO_PI) { angle = 0; }
}</pre>
</body></html>
(C) Æliens
20/2/2008
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