topical media & game development
#javascript-processing-example-basic-transform-triangleflower.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>TriangleFlower</h2>
<p>By Ira Greenberg
Using rotate() and triangle()
functions generate a pretty
flower. Uncomment the line
// rotate(rot+=radians(spin));
in the triBlur() function for
a nice variation.</p>
<p><a href="http://processing.org/learning/basics/triangleflower.html"><b>Original Processing.org Example:</b> TriangleFlower</a><br>
<script type="application/processing">
Point[]p = new Point[3];
float shift = 1.0;
float fade = 0;
float fillCol = 0;
float rot = 0;
float spin = 0;
void setup(){
size(200, 200);
background(0);
smooth();
fade = 255.0/(width/2.0/shift);
spin = 360.0/(width/2.0/shift);
p[0] = new Point(-width/2, height/2);
p[1] = new Point(width/2, height/2);
p[2] = new Point(0, -height/2);
noStroke();
translate(width/2, height/2);
triBlur();
}
void triBlur(){
fill(fillCol);
fillCol+=fade;
rotate(spin);
// another interesting variation: uncomment the line below
// rotate(rot+=radians(spin));
triangle(p[0].x+=shift, p[0].y-=shift/2, p[1].x-=shift, p[1].y-=shift/2, p[2].x, p[2].y+=shift);
if(p[0].x<0){
// recursive call
triBlur();
}
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
Point[]p = new Point[3];
float shift = 1.0;
float fade = 0;
float fillCol = 0;
float rot = 0;
float spin = 0;
void setup(){
size(200, 200);
background(0);
smooth();
fade = 255.0/(width/2.0/shift);
spin = 360.0/(width/2.0/shift);
p[0] = new Point(-width/2, height/2);
p[1] = new Point(width/2, height/2);
p[2] = new Point(0, -height/2);
noStroke();
translate(width/2, height/2);
triBlur();
}
void triBlur(){
fill(fillCol);
fillCol+=fade;
rotate(spin);
// another interesting variation: uncomment the line below
// rotate(rot+=radians(spin));
triangle(p[0].x+=shift, p[0].y-=shift/2, p[1].x-=shift, p[1].y-=shift/2, p[2].x, p[2].y+=shift);
if(p[0].x<0){
// recursive call
triBlur();
}
}</pre>
</body></html>
(C) Æliens
20/2/2008
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