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#javascript-processing-example-topic-image-edgedetection.htm / htm



  <!DOCTYPE html>
  <html><head>
  <script src="javascript-processing-example-processing.js"></script>
  <script src="javascript-processing-example-init.js"></script>
  <link rel="stylesheet" href="javascript-processing-example-style.css">
  </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
  <h2>EdgeDetection</h2>
  
  <p>Exposing areas of contrast within an image 
  by processing it through a high-pass filter.</p>
  
  <p><a href="http://processing.org/learning/topics/edgedetection.html"><b>Original Processing.org Example:</b> EdgeDetection</a><br>
  <script type="application/processing">
  float[][] kernel = { { -1, -1, -1 },
                       { -1,  9, -1 },
                       { -1, -1, -1 } };
    
  size(200, 200);
  PImage img = loadImage("house.jpg"); // Load the original image
  image(img, 0, 0); // Displays the image from point (0,0) 
  img.loadPixels();
  // Create an opaque image of the same size as the original
  PImage edgeImg = createImage(img.width, img.height, RGB);
  // Loop through every pixel in the image.
  for (int y = 1; y < img.height-1; y++) { // Skip top and bottom edges
    for (int x = 1; x < img.width-1; x++) { // Skip left and right edges
      float sum = 0; // Kernel sum for this pixel
      for (int ky = -1; ky <= 1; ky++) {
        for (int kx = -1; kx <= 1; kx++) {
          // Calculate the adjacent pixel for this kernel point
          int pos = (y + ky)*width + (x + kx);
          // Image is grayscale, red/green/blue are identical
          float val = red(img.pixels[pos]);
          // Multiply adjacent pixels based on the kernel values
          sum += kernel[ky+1][kx+1] * val;
        }
      }
      // For this pixel in the new image, set the gray value
      // based on the sum from the kernel
      edgeImg.pixels[y*img.width + x] = color(sum);
    }
  }
  // State that there are changes to edgeImg.pixels[]
  edgeImg.updatePixels();
  image(edgeImg, 100, 0); // Draw the new image
  </script><canvas width="200" height="200"></canvas></p>
  <div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-house.jpg" id="house.jpg"></div>
  
  <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
  // unless otherwise stated.</b>
  float[][] kernel = { { -1, -1, -1 },
                       { -1,  9, -1 },
                       { -1, -1, -1 } };
    
  size(200, 200);
  PImage img = loadImage("house.jpg"); // Load the original image
  image(img, 0, 0); // Displays the image from point (0,0) 
  img.loadPixels();
  // Create an opaque image of the same size as the original
  PImage edgeImg = createImage(img.width, img.height, RGB);
  // Loop through every pixel in the image.
  for (int y = 1; y &lt; img.height-1; y++) { // Skip top and bottom edges
    for (int x = 1; x &lt; img.width-1; x++) { // Skip left and right edges
      float sum = 0; // Kernel sum for this pixel
      for (int ky = -1; ky &lt;= 1; ky++) {
        for (int kx = -1; kx &lt;= 1; kx++) {
          // Calculate the adjacent pixel for this kernel point
          int pos = (y + ky)*width + (x + kx);
          // Image is grayscale, red/green/blue are identical
          float val = red(img.pixels[pos]);
          // Multiply adjacent pixels based on the kernel values
          sum += kernel[ky+1][kx+1] * val;
        }
      }
      // For this pixel in the new image, set the gray value
      // based on the sum from the kernel
      edgeImg.pixels[y*img.width + x] = color(sum);
    }
  }
  // State that there are changes to edgeImg.pixels[]
  edgeImg.updatePixels();
  image(edgeImg, 100, 0); // Draw the new image</pre>
  </body></html>
  


(C) Æliens 20/2/2008

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