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#javascript-processing-example-topic-interaction-reach1.htm / htm



  <!DOCTYPE html>
  <html><head>
  <script src="javascript-processing-example-processing.js"></script>
  <script src="javascript-processing-example-init.js"></script>
  <link rel="stylesheet" href="javascript-processing-example-style.css">
  </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
  <h2>Reach1</h2>
  
  <p>Based on code from Keith Peters (www.bit-101.com)
  
  The arm follows the position of the mouse by
  calculating the angles with atan2().</p>
  
  <p><a href="http://processing.org/learning/topics/reach1.html"><b>Original Processing.org Example:</b> Reach1</a><br>
  <script type="application/processing">
  float x = 100;
  float y = 100;
  float x2 = 100;
  float y2 = 100;
  float segLength = 30;
  
  void setup() {
    size(200, 200);
    smooth(); 
    strokeWeight(20.0);
    stroke(0, 100);
  }
  
  void draw() {
    background(226);
    
    float dx = mouseX - x;
    float dy = mouseY - y;
    float angle1 = atan2(dy, dx);  
    
    float tx = mouseX - cos(angle1) * segLength;
    float ty = mouseY - sin(angle1) * segLength;
    dx = tx - x2;
    dy = ty - y2;
    float angle2 = atan2(dy, dx);  
    x = x2 + cos(angle2) * segLength;
    y = y2 + sin(angle2) * segLength;
    
    segment(x, y, angle1); 
    segment(x2, y2, angle2); 
  }
  
  void segment(float x, float y, float a) {
    pushMatrix();
    translate(x, y);
    rotate(a);
    line(0, 0, segLength, 0);
    popMatrix();
  }
  </script><canvas width="200" height="200"></canvas></p>
  <div style="overflow: hidden; height: 0px; width: 0px;"></div>
  
  <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
  // unless otherwise stated.</b>
  float x = 100;
  float y = 100;
  float x2 = 100;
  float y2 = 100;
  float segLength = 30;
  
  void setup() {
    size(200, 200);
    smooth(); 
    strokeWeight(20.0);
    stroke(0, 100);
  }
  
  void draw() {
    background(226);
    
    float dx = mouseX - x;
    float dy = mouseY - y;
    float angle1 = atan2(dy, dx);  
    
    float tx = mouseX - cos(angle1) * segLength;
    float ty = mouseY - sin(angle1) * segLength;
    dx = tx - x2;
    dy = ty - y2;
    float angle2 = atan2(dy, dx);  
    x = x2 + cos(angle2) * segLength;
    y = y2 + sin(angle2) * segLength;
    
    segment(x, y, angle1); 
    segment(x2, y2, angle2); 
  }
  
  void segment(float x, float y, float a) {
    pushMatrix();
    translate(x, y);
    rotate(a);
    line(0, 0, segLength, 0);
    popMatrix();
  }</pre>
  </body></html>
  


(C) Æliens 20/2/2008

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