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graphic-canvas-example-blobs.js / js



    function Vector(x, y)
    {
      this.x = x; 
      this.y = y; 
      
      this.equal = function(v)
      {
        return this.x == v.getX() && this.y == v.getY(); 
      }
      this.getX = function()
      {
        return this.x; 
      }
      this.getY = function()
      {
        return this.y; 
      }
      this.setX = function(x)
      {
        this.x = x; 
      }
      this.setY = function(y)
      {
        this.y = y; 
      }
      this.addX = function(x)
      {
        this.x += x; 
      }
      this.addY = function(y)
      {
        this.y += y; 
      }
      this.set = function(v)
      {
        this.x = v.getX(); 
        this.y = v.getY(); 
      }
      this.add = function(v)
      {
        this.x += v.getX(); 
        this.y += v.getY(); 
      }
      this.sub = function(v)
      {
        this.x -= v.getX(); 
        this.y -= v.getY(); 
      }
      this.dotProd = function(v)
      {
        return this.x * v.getX() + this.y * v.getY(); 
      }
      this.length = function()
      {
        return Math.sqrt(this.x * this.x + this.y * this.y); 
      }
      this.scale = function(scaleFactor)
      {
        this.x *= scaleFactor; 
        this.y *= scaleFactor; 
      }
      this.toString = function()
      {
        return " X: " + this.x + " Y: " + this.y; 
      }
    }
    
    function Environment(x, y, w, h)
    {
      this.left = x;   
      this.right = x + w;   
      this.top = y;   
      this.buttom = y + h;
      this.r = new Vector(0.0, 0.0); 
  
      this.collision = function(curPos, prevPos)
      {
        var collide = false; 
        var i; 
  
        if(curPos.getX() < this.left)
        {
          curPos.setX(this.left); 
          collide = true; 
        }
        else if(curPos.getX() > this.right)
        {
          curPos.setX(this.right); 
          collide = true; 
        }
        if(curPos.getY() < this.top)
        {
          curPos.setY(this.top); 
          collide = true; 
        }
        else if(curPos.getY() > this.buttom)
        {
          curPos.setY(this.buttom); 
          collide = true; 
        }
        return collide; 
      }  
      this.draw = function(ctx, scaleFactor)
      {
      }
    }
    
    function PointMass(cx, cy, mass)
    {
      this.cur = new Vector(cx, cy); 
      this.prev = new Vector(cx, cy); 
      this.mass = mass; 
      this.force = new Vector(0.0, 0.0); 
      this.result = new Vector(0.0, 0.0); 
      this.friction = 0.01; 
      
      this.getXPos = function()
      {
        return this.cur.getX(); 
      }
      this.getYPos = function()
      {
        return this.cur.getY(); 
      }
      this.getPos = function()
      {
        return this.cur; 
      }
      this.getXPrevPos = function()
      {
        return this.prev.getX(); 
      }
      this.getYPrevPos = function()
      {
        return this.prev.getY(); 
      }
      this.getPrevPos = function()
      {
        return this.prev; 
      }
      this.addXPos = function(dx)
      {
        this.cur.addX(dx); 
      }
      this.addYPos = function(dy)
      {
        this.cur.addY(dy); 
      }
      this.setForce = function(force)
      {
        this.force.set(force); 
      }    
      this.addForce = function(force)
      {
        this.force.add(force); 
      }
      this.getMass = function()
      {
        return this.mass; 
      }
      this.setMass = function(mass)
      {
        this.mass = mass; 
      }
      this.move = function(dt)
      {
        var t, a, c, dtdt; 
        
        dtdt = dt * dt; 
        
        a = this.force.getX() / this.mass;
        c = this.cur.getX(); 
        t = (2.0 - this.friction) * c - (1.0 - this.friction) * this.prev.getX() + a * dtdt;
        this.prev.setX(c); 
        this.cur.setX(t);
              
        a = this.force.getY() / this.mass;
        c = this.cur.getY(); 
        t = (2.0 - this.friction) * c - (1.0 - this.friction) * this.prev.getY() + a * dtdt;
        this.prev.setY(c); 
        this.cur.setY(t);
      }
      this.setFriction = function(friction)
      {
        this.friction = friction; 
      }
      this.getVelocity = function()
      {
        var cXpX, cYpY; 
        
        cXpX = this.cur.getX() - this.prev.getX(); 
        cYpY = this.cur.getY() - this.prev.getY();
        
        return cXpX * cXpX + cYpY * cYpY;  
      }
      this.draw = function(ctx, scaleFactor)
      {
        ctx.lineWidth = 2; 
        ctx.fillStyle = '#000000'; 
        ctx.strokeStyle = '#000000'; 
        ctx.beginPath(); 
        ctx.arc(this.cur.getX() * scaleFactor, 
                this.cur.getY() * scaleFactor, 
                4.0, 0.0, Math.PI * 2.0, true); 
        ctx.fill(); 
      }
    }
    
    function ConstraintY(pointMass, y, shortConst, longConst)
    {
      this.pointMass = pointMass; 
      this.y = y; 
      this.delta = new Vector(0.0, 0.0);
      this.shortConst = shortConst; 
      this.longConst = longConst;  
      
      this.sc = function()
      {      
        var dist; 
        
        dist = Math.abs(this.pointMass.getYPos() - this.y);
        this.delta.setY(-dist); 
         
        if(this.shortConst != 0.0 && dist < this.shortConst)
        {
          var scaleFactor; 
          
          scaleFactor = this.shortConst / dist; 
          this.delta.scale(scaleFactor); 
          pointMass.getPos().sub(this.delta); 
        } 
        else if(this.longConst != 0.0 && dist > this.longConst)
        {
          var scaleFactor; 
          
          scaleFactor = this.longConst / dist; 
          this.delta.scale(scaleFactor); 
          pointMass.getPos().sub(this.delta); 
        }
      } 
    }
  
    
    function Joint(pointMassA, pointMassB, shortConst, longConst)
    {
      this.pointMassA = pointMassA; 
      this.pointMassB = pointMassB; 
      this.delta = new Vector(0.0, 0.0);     
      this.pointMassAPos = pointMassA.getPos(); 
      this.pointMassBPos = pointMassB.getPos(); 
      
      this.delta.set(this.pointMassBPos); 
      this.delta.sub(this.pointMassAPos); 
      
      this.shortConst = this.delta.length() * shortConst; 
      this.longConst = this.delta.length() * longConst; 
      this.scSquared = this.shortConst * this.shortConst; 
      this.lcSquared = this.longConst * this.longConst; 
  
      this.setDist = function(shortConst, longConst)
      {
        this.shortConst = shortConst; 
        this.longConst = longConst; 
        this.scSquared = this.shortConst * this.shortConst; 
        this.lcSquared = this.longConst * this.longConst;     
      }
      this.scale = function(scaleFactor)
      {
        this.shortConst = this.shortConst * scaleFactor; 
        this.longConst = this.longConst * scaleFactor; 
        this.scSquared = this.shortConst * this.shortConst; 
        this.lcSquared = this.longConst * this.longConst;     
      }
      this.sc = function()
      {      
        this.delta.set(this.pointMassBPos); 
        this.delta.sub(this.pointMassAPos); 
  
        var dp = this.delta.dotProd(this.delta);
        
        if(this.shortConst != 0.0 && dp < this.scSquared)
        {
          var scaleFactor; 
          
          scaleFactor = this.scSquared / (dp + this.scSquared) - 0.5; 
          
          this.delta.scale(scaleFactor);
         
          this.pointMassAPos.sub(this.delta); 
          this.pointMassBPos.add(this.delta); 
        } 
        else if(this.longConst != 0.0 && dp > this.lcSquared)
        {
          var scaleFactor;
          
          scaleFactor = this.lcSquared / (dp + this.lcSquared) - 0.5; 
          
          this.delta.scale(scaleFactor);
         
          this.pointMassAPos.sub(this.delta); 
          this.pointMassBPos.add(this.delta);       
        }
      } 
    }
      
    function Stick(pointMassA, pointMassB)
    {
      function pointMassDist(pointMassA, pointMassB)
      {
        var aXbX, aYbY; 
      
        aXbX = pointMassA.getXPos() - pointMassB.getXPos(); 
        aYbY = pointMassA.getYPos() - pointMassB.getYPos(); 
      
        return Math.sqrt(aXbX * aXbX + aYbY * aYbY);  
      }
    
      this.length = pointMassDist(pointMassA, pointMassB); 
      this.lengthSquared = this.length * this.length; 
      this.pointMassA = pointMassA; 
      this.pointMassB = pointMassB; 
      this.delta = new Vector(0.0, 0.0); 
      
      this.getPointMassA = function()
      {
        return this.pointMassA; 
      }
      this.getPointMassB = function()
      {
        return this.pointMassB; 
      }
      this.scale = function(scaleFactor)
      {
        this.length *= scaleFactor; 
        this.lengthSquared = this.length * this.length; 
      }
      this.sc = function(env)
      {
        var dotProd, scaleFactor; 
        var pointMassAPos, pointMassBPos; 
      
        pointMassAPos = this.pointMassA.getPos(); 
        pointMassBPos = this.pointMassB.getPos(); 
      
        this.delta.set(pointMassBPos); 
        this.delta.sub(pointMassAPos); 
  
        dotProd = this.delta.dotProd(this.delta); 
  
        scaleFactor = this.lengthSquared / (dotProd + this.lengthSquared) - 0.5; 
        this.delta.scale(scaleFactor);
         
        pointMassAPos.sub(this.delta); 
        pointMassBPos.add(this.delta); 
      }
      this.setForce = function(force)
      {
        this.pointMassA.setForce(force); 
        this.pointMassB.setForce(force); 
      }
      this.addForce = function(force)
      {
        this.pointMassA.addForce(force); 
        this.pointMassB.addForce(force); 
      }
      this.move = function(dt)
      {
        this.pointMassA.move(dt); 
        this.pointMassB.move(dt); 
      }
      this.draw = function(ctx, scaleFactor)
      {
        this.pointMassA.draw(ctx, scaleFactor); 
        this.pointMassB.draw(ctx, scaleFactor); 
              
        ctx.lineWidth = 3; 
        ctx.fillStyle = '#000000'; 
        ctx.strokeStyle = '#000000'; 
        ctx.beginPath(); 
        ctx.moveTo(this.pointMassA.getXPos() * scaleFactor, 
                   this.pointMassA.getYPos() * scaleFactor); 
        ctx.lineTo(this.pointMassB.getXPos() * scaleFactor, 
                   this.pointMassB.getYPos() * scaleFactor); 
        ctx.stroke(); 
      }
    }
    
    function Spring(restLength, stiffness, damper, pointMassA, pointMassB)
    {
      this.restLength = restLength; 
      this.stiffness = stiffness; 
      this.damper = damper; 
      this.pointMassA = pointMassA; 
      this.pointMassB = pointMassB; 
      this.tmp = Vector(0.0, 0.0); 
      
      this.sc = function(env)
      {
        env.collistion(this.pointMassA.getPos(), this.pointMassA.getPrevPos()); 
        env.collistion(this.pointMassB.getPos(), this.pointMassB.getPrevPos()); 
      }
      
      this.move = function(dt)
      {
        var aXbX;
        var aYbY;
        var springForce; 
        var length; 
        
        aXbX = this.pointMassA.getXPos() - this.pointMassB.getXPos(); 
        aYbY = this.pointMassA.getYPos() - this.pointMassB.getYPos(); 
        
        length = Math.sqrt(aXbX * aXbX + aYbY * aYbY);
        springForce = this.stiffness * (length / this.restLength - 1.0);   
        
        var avXbvX; 
        var avYbvY; 
        var damperForce; 
        
        avXbvX = this.pointMassA.getXVel() - this.pointMassB.getXVel(); 
        avYbvY = this.pointMassA.getYVel() - this.pointMassB.getYVel(); 
        
        damperForce = avXbvX * aXbX + avYbvY * aYbY;
        damperForce *= this.damper; 
        
        var fx; 
        var fy; 
        
        fx = (springForce + damperForce) * aXbX; 
        fy = (springForce + damperForce) * aYbY; 
        
        this.tmp.setX(-fx); 
        this.tmp.setY(-ft); 
        this.pointMassA.addForce(this.tmp); 
  
        this.tmp.setX(fx); 
        this.tmp.setY(ft); 
        this.pointMassB.addForce(this.tmp); 
        
        this.pointMassA.move(dt); 
        this.pointMassB.move(dt); 
      }
      this.addForce = function(force)
      {
        this.pointMassA.addForce(force); 
        this.pointMassB.addForce(force); 
      }
      this.draw = function(ctx, scaleFactor)
      {
        this.pointMassA.draw(ctx, scaleFactor); 
        this.pointMassB.draw(ctx, scaleFactor); 
        
        ctx.fillStyle = '#000000'; 
        ctx.strokeStyle = '#000000'; 
        ctx.beginPath(); 
        ctx.moveTo(this.pointMassA.getXPos() * scaleFactor, 
                   this.pointMassA.getYPos() * scaleFactor); 
        ctx.lineTo(this.pointMassB.getXPos() * scaleFactor, 
                   this.pointMassB.getXPos() * scaleFactor); 
        ctx.stroke(); 
      }
    }
  
    function Blob(x, y, radius, numPointMasses)
    {
      this.x = x; 
      this.y = y; 
      this.sticks = new Array(); 
      this.pointMasses = new Array(); 
      this.joints = new Array(); 
      this.middlePointMass; 
      this.radius = radius; 
      this.drawFaceStyle = 1; 
      this.drawEyeStyle = 1; 
      this.selected = false; 
      
      numPointMasses = 8; 
      
      var f = 0.1; 
      var low = 0.95, high = 1.05;
      var t, i, p;
    
      function clampIndex(index, maxIndex)
      {
        index += maxIndex; 
        return index % maxIndex; 
      }
  
      for(i = 0, t = 0.0; i < numPointMasses; i++)
      {
        this.pointMasses[i] = new PointMass(Math.cos(t) * radius + x, Math.sin(t) * radius + y, 1.0); 
        t += 2.0 * Math.PI / numPointMasses; 
      }
      
      this.middlePointMass = new PointMass(x, y, 1.0); 
       
      this.pointMasses[0].setMass(4.0); 
      this.pointMasses[1].setMass(4.0); 
       
      for(i = 0; i < numPointMasses; i++)
      {
        this.sticks[i] = new Stick(this.pointMasses[i], this.pointMasses[clampIndex(i + 1, numPointMasses)]); 
      }
  
      for(i = 0, p = 0; i < numPointMasses; i++)
      {
        this.joints[p++] = new Joint(this.pointMasses[i], this.pointMasses[clampIndex(i + numPointMasses / 2 + 1, numPointMasses)], low, high);  
        this.joints[p++] = new Joint(this.pointMasses[i], this.middlePointMass, high * 0.9, low * 1.1); // 0.8, 1.2 works  
      }
      
      this.addBlob = function(blob)
      {
        var index = this.joints.length;
        var dist; 
         
        this.joints[index] = new Joint(this.middlePointMass, blob.getMiddlePointMass(), 0.0, 0.0); 
        dist = this.radius + blob.getRadius(); 
        this.joints[index].setDist(dist * 0.95, 0.0); 
      }
      this.getMiddlePointMass = function()
      {
        return this.middlePointMass; 
      }
      this.getRadius = function()
      {
        return this.radius; 
      }
      this.getXPos = function()
      {
        return this.middlePointMass.getXPos(); 
      }
      this.getYPos = function()
      {
        return this.middlePointMass.getYPos(); 
      }
      this.scale = function(scaleFactor)
      {
        var i; 
        
        for(i = 0; i < this.joints.length; i++)
        {
          this.joints[i].scale(scaleFactor); 
        }
        for(i = 0; i < this.sticks.length; i++)
        {
          this.sticks[i].scale(scaleFactor); 
        }
        this.radius *= scaleFactor; 
      }
      
      this.move = function(dt)
      {
        var i; 
        
        for(i = 0; i < this.pointMasses.length; i++)
        {
          this.pointMasses[i].move(dt); 
        }
        this.middlePointMass.move(dt); 
      }
      this.sc = function(env)
      {
        var i, j; 
        
        for(j = 0; j < 4; j++)
        {
          for(i = 0; i < this.pointMasses.length; i++)
          {
            if(env.collision(this.pointMasses[i].getPos(), this.pointMasses[i].getPrevPos()) == true)
            {
              this.pointMasses[i].setFriction(0.75); 
            } 
            else 
            {
              this.pointMasses[i].setFriction(0.01); 
            }
          }
          for(i = 0; i < this.sticks.length; i++)
          {
            this.sticks[i].sc(env); 
          }
          for(i = 0; i < this.joints.length; i++)
          {
            this.joints[i].sc(); 
          }
        }
      }
      this.setForce = function(force)
      {
        var i; 
        
        for(i = 0; i < this.pointMasses.length; i++)
        {
          this.pointMasses[i].setForce(force); 
        }
        this.middlePointMass.setForce(force); 
      }
      this.addForce = function(force)
      {
        var i; 
        
        for(i = 0; i < this.pointMasses.length; i++)
        {
          this.pointMasses[i].addForce(force); 
        }
        this.middlePointMass.addForce(force); 
        this.pointMasses[0].addForce(force); 
        this.pointMasses[0].addForce(force); 
        this.pointMasses[0].addForce(force); 
        this.pointMasses[0].addForce(force); 
      }
      this.moveTo = function(x, y)
      {
        var i, blobPos; 
        
        blobPos = this.middlePointMass.getPos(); 
        x -= blobPos.getX(x); 
        y -= blobPos.getY(y); 
  
        for(i = 0; i < this.pointMasses.length; i++)
        {
          blobPos = this.pointMasses[i].getPos(); 
          blobPos.addX(x); 
          blobPos.addY(y); 
        }
        blobPos = this.middlePointMass.getPos(); 
        blobPos.addX(x); 
        blobPos.addY(y); 
      }
      this.setSelected = function(selected)
      {
        this.selected = selected; 
      }
      
      this.drawEars = function(ctx, scaleFactor)
      {
        ctx.strokeStyle = "#000000"; 
        ctx.fillStyle = "#FFFFFF"; 
        ctx.lineWidth = 2; 
  
        ctx.beginPath(); 
        ctx.moveTo((-0.55 * this.radius) * scaleFactor, (-0.35 * this.radius) * scaleFactor);
        ctx.lineTo((-0.52 * this.radius) * scaleFactor, (-0.55 * this.radius) * scaleFactor);
        ctx.lineTo((-0.45 * this.radius) * scaleFactor, (-0.40 * this.radius) * scaleFactor);
        ctx.fill(); 
        ctx.stroke(); 
        
        ctx.beginPath(); 
        ctx.moveTo((0.55 * this.radius) * scaleFactor, (-0.35 * this.radius) * scaleFactor);
        ctx.lineTo((0.52 * this.radius) * scaleFactor, (-0.55 * this.radius) * scaleFactor);
        ctx.lineTo((0.45 * this.radius) * scaleFactor, (-0.40 * this.radius) * scaleFactor);
        ctx.fill(); 
        ctx.stroke(); 
      }
      
      this.drawHappyEyes1 = function(ctx, scaleFactor)
      {      
        ctx.lineWidth = 1; 
        ctx.fillStyle = "#FFFFFF";
        ctx.beginPath(); 
        ctx.arc((-0.15 * this.radius) * scaleFactor, 
                (-0.20 * this.radius) * scaleFactor, 
                this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
        ctx.fill(); 
        ctx.stroke();  
  
        ctx.beginPath(); 
        ctx.arc(( 0.15 * this.radius) * scaleFactor, 
                (-0.20 * this.radius) * scaleFactor, 
                this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
        ctx.fill(); 
        ctx.stroke();          
  
        ctx.fillStyle = "#000000";
        ctx.beginPath(); 
        ctx.arc((-0.15 * this.radius) * scaleFactor, 
                (-0.17 * this.radius) * scaleFactor, 
                this.radius * 0.06 * scaleFactor, 0, 2.0 * Math.PI, false);
        ctx.fill();  
  
        ctx.beginPath(); 
        ctx.arc(( 0.15 * this.radius) * scaleFactor, 
                (-0.17 * this.radius) * scaleFactor, 
                this.radius * 0.06 * scaleFactor, 0, 2.0 * Math.PI, false);
        ctx.fill();  
      }
      this.drawHappyEyes2 = function(ctx, scaleFactor)
      {      
        ctx.lineWidth = 1; 
        ctx.fillStyle = "#FFFFFF";
        ctx.beginPath(); 
        ctx.arc((-0.15 * this.radius) * scaleFactor, 
                (-0.20 * this.radius) * scaleFactor, 
                this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
        ctx.stroke();  
  
        ctx.beginPath(); 
        ctx.arc(( 0.15 * this.radius) * scaleFactor, 
                (-0.20 * this.radius) * scaleFactor, 
                this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
        ctx.stroke();          
  
        ctx.lineWidth = 1;       
        ctx.beginPath(); 
        ctx.moveTo((-0.25   * this.radius) * scaleFactor, 
                   (-0.20 * this.radius) * scaleFactor); 
        ctx.lineTo((-0.05 * this.radius) * scaleFactor, 
                   (-0.20 * this.radius) * scaleFactor); 
        ctx.stroke();  
  
        ctx.beginPath(); 
        ctx.moveTo(( 0.25   * this.radius) * scaleFactor, 
                   (-0.20 * this.radius) * scaleFactor); 
        ctx.lineTo(( 0.05 * this.radius) * scaleFactor, 
                   (-0.20 * this.radius) * scaleFactor); 
        ctx.stroke();  
      }
      this.drawHappyFace1 = function(ctx, scaleFactor)
      {      
        ctx.lineWidth = 2; 
        ctx.strokeStyle = "#000000";
        ctx.fillStyle = "#000000";
        ctx.beginPath(); 
        ctx.arc(0.0, 0.0, 
          this.radius * 0.25 * scaleFactor, 0, Math.PI, false);
        ctx.stroke();
      }
      this.drawHappyFace2 = function(ctx, scaleFactor)
      {      
        ctx.lineWidth = 2; 
        ctx.strokeStyle = "#000000";
        ctx.fillStyle = "#000000";
        ctx.beginPath(); 
        ctx.arc(0.0, 0.0, 
          this.radius * 0.25 * scaleFactor, 0, Math.PI, false);
        ctx.fill();  
      }
      this.drawOohFace = function(ctx, scaleFactor)
      {
        ctx.lineWidth = 2; 
        ctx.strokeStyle = "#000000";
        ctx.fillStyle = "#000000";
        ctx.beginPath(); 
        ctx.arc(0.0, (0.1 * this.radius) * scaleFactor, 
          this.radius * 0.25 * scaleFactor, 0, Math.PI, false);
        ctx.fill();  
  
        ctx.beginPath();
  
        ctx.moveTo((-0.25 * this.radius) * scaleFactor, (-0.3 * this.radius) * scaleFactor);
        ctx.lineTo((-0.05 * this.radius) * scaleFactor, (-0.2 * this.radius) * scaleFactor);
        ctx.lineTo((-0.25 * this.radius) * scaleFactor, (-0.1 * this.radius) * scaleFactor);
  
        ctx.moveTo((0.25 * this.radius) * scaleFactor, (-0.3 * this.radius) * scaleFactor);
        ctx.lineTo((0.05 * this.radius) * scaleFactor, (-0.2 * this.radius) * scaleFactor);
        ctx.lineTo((0.25 * this.radius) * scaleFactor, (-0.1 * this.radius) * scaleFactor);
  
        ctx.stroke();           
      } 
      this.drawFace = function(ctx, scaleFactor)
      {
        if(this.drawFaceStyle == 1 && Math.random() < 0.05)
        {
          this.drawFaceStyle = 2; 
        }
        else if(this.drawFaceStyle == 2 && Math.random() < 0.1)
        {
          this.drawFaceStyle = 1; 
        }
  
        if(this.drawEyeStyle == 1 && Math.random() < 0.025)
        {
          this.drawEyeStyle = 2; 
        }
        else if(this.drawEyeStyle == 2 && Math.random() < 0.3)
        {
          this.drawEyeStyle = 1; 
        }
                    
        if(this.middlePointMass.getVelocity() > 0.004)
        {    
          this.drawOohFace(ctx, scaleFactor);     
        }
        else 
        {
          if(this.drawFaceStyle == 1)
          {
            this.drawHappyFace1(ctx, scaleFactor, 0.0, -0.3);     
          }
          else 
          {
            this.drawHappyFace2(ctx, scaleFactor, 0.0, -0.3);     
          }
          
          if(this.drawEyeStyle == 1)
          {
            this.drawHappyEyes1(ctx, scaleFactor, 0.0, -0.3);     
          }
          else 
          {
            this.drawHappyEyes2(ctx, scaleFactor, 0.0, -0.3);     
          }
        }
      }
      this.getPointMass = function(index)
      {
        index += this.pointMasses.length; 
        index = index % this.pointMasses.length; 
        return this.pointMasses[index]; 
      }
      this.drawBody = function(ctx, scaleFactor)
      {
        var i; 
        
        ctx.strokeStyle = "#000000"; 
        if(this.selected == true)
        {
          ctx.fillStyle = "#FFCCCC"; 
        }
        else 
        {
          ctx.fillStyle = "#FFFFFF"; 
        }
        ctx.lineWidth = 5; 
        ctx.beginPath(); 
        ctx.moveTo(this.pointMasses[0].getXPos() * scaleFactor, 
          this.pointMasses[0].getYPos() * scaleFactor); 
  
        for(i = 0; i < this.pointMasses.length; i++)
        {
          var px, py, nx, ny, tx, ty, cx, cy; 
          var prevPointMass, currentPointMass, nextPointMass, nextNextPointMass;
          
          prevPointMass = this.getPointMass(i - 1); 
          currentPointMass = this.pointMasses[i]; 
          nextPointMass = this.getPointMass(i + 1);   
          nextNextPointMass = this.getPointMass(i + 2);   
          
          tx = nextPointMass.getXPos(); 
          ty = nextPointMass.getYPos(); 
          
          cx = currentPointMass.getXPos(); 
          cy = currentPointMass.getYPos(); 
  
          px = cx * 0.5 + tx * 0.5; 
          py = cy * 0.5 + ty * 0.5; 
          
          nx = cx - prevPointMass.getXPos() + tx - nextNextPointMass.getXPos();         
          ny = cy - prevPointMass.getYPos() + ty - nextNextPointMass.getYPos(); 
          
          px += nx * 0.16; 
          py += ny * 0.16; 
          
          px = px * scaleFactor; 
          py = py * scaleFactor; 
          
          tx = tx * scaleFactor; 
          ty = ty * scaleFactor; 
          
          ctx.bezierCurveTo(px, py, tx, ty, tx, ty);        
        }    
  
        ctx.closePath(); 
        ctx.stroke(); 
        ctx.fill(); 
      }
      this.drawSimpleBody = function(ctx, scaleFactor)
      {
        for(i = 0; i < this.sticks.length; i++)
        {
          this.sticks[i].draw(ctx, scaleFactor); 
        }
      }
  
      this.draw = function(ctx, scaleFactor)
      {
        var i; 
        var up, ori, ang; 
              
        this.drawBody(ctx, scaleFactor); 
  
        ctx.strokeStyle = "#000000"; 
        ctx.fillStyle = "#000000"
  
        ctx.save(); 
        ctx.translate(this.middlePointMass.getXPos() * scaleFactor, 
          (this.middlePointMass.getYPos() - 0.35 * this.radius) * scaleFactor); 
        
        up = new Vector(0.0, -1.0); 
        ori = new Vector(0.0, 0.0); 
        ori.set(this.pointMasses[0].getPos()); 
        ori.sub(this.middlePointMass.getPos()); 
        ang = Math.acos(ori.dotProd(up) / ori.length());
        if(ori.getX() < 0.0)
        {
          ctx.rotate(-ang);  
        }
        else 
        {
          ctx.rotate(ang);  
        }
        
        // this.drawEars(ctx, scaleFactor); 
        this.drawFace(ctx, scaleFactor); 
        
        ctx.restore(); 
      }    
    }
    
    function BlobCollective(x, y, startNum, maxNum)
    {
      this.maxNum = maxNum;
      this.numActive = 1; 
      this.blobs = new Array(); 
      this.tmpForce = new Vector(0.0, 0.0); 
      this.selectedBlob = null; 
      
      this.blobs[0] = new Blob(x, y, 0.4, 8); 
      
      this.split = function()
      {
        var i, maxIndex = 0, maxRadius = 0.0;
        var emptySlot; 
        var motherBlob, newBlob;  
      
        if(this.numActive == this.maxNum)
        {
          return; 
        }
        
        emptySlot = this.blobs.length;
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] != null && this.blobs[i].getRadius() > maxRadius)
          {
            maxRadius = this.blobs[i].getRadius(); 
            motherBlob = this.blobs[i]; 
          }
          else if(this.blobs[i] == null)
          {
            emptySlot = i; 
          }
        }
        
        motherBlob.scale(0.75); 
        newBlob = new Blob(motherBlob.getXPos(), 
          motherBlob.getYPos(), motherBlob.getRadius(), 8); 
          
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          this.blobs[i].addBlob(newBlob); 
          newBlob.addBlob(this.blobs[i]); 
        }
        this.blobs[emptySlot] = newBlob; 
          
        this.numActive++; 
      }
      
      this.findSmallest = function(exclude)
      {
        var minRadius = 1000.0, minIndex; 
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(i == exclude || this.blobs[i] == null)
          {
            continue; 
          }
          if(this.blobs[i].getRadius() < minRadius)
          {
            minIndex = i; 
            minRadius = this.blobs[i].getRadius();  
          }
        }
        return minIndex; 
      }
      this.findClosest = function(exclude)
      {
        var minDist = 1000.0, foundIndex, dist, aXbX, aYbY;
        var i;
        var myPointMass, otherPointMass;    
  
        myPointMass = this.blobs[exclude].getMiddlePointMass(); 
        for(i = 0; i < this.blobs.length; i++)
        {
          if(i == exclude || this.blobs[i] == null)
          {
            continue; 
          }
          
          otherPointMass = this.blobs[i].getMiddlePointMass(); 
          aXbX = myPointMass.getXPos() - otherPointMass.getXPos(); 
          aYbY = myPointMass.getYPos() - otherPointMass.getYPos(); 
          dist = aXbX * aXbX + aYbY * aYbY; 
          if(dist < minDist)
          {
            minDist = dist; 
            foundIndex = i; 
          }
        }
        return foundIndex; 
      }
      this.join = function()
      {
        var blob1Index, blob2Index, blob1, blob2; 
        var r1, r2, r3; 
        
        if(this.numActive == 1)
        {
          return; 
        }
        
        blob1Index = this.findSmallest(-1); 
        blob2Index = this.findClosest(blob1Index);
        
        r1 = this.blobs[blob1Index].getRadius(); 
        r2 = this.blobs[blob2Index].getRadius(); 
        r3 = Math.sqrt(r1 * r1 + r2 * r2); 
        
        this.blobs[blob1Index] = null; 
        this.blobs[blob2Index].scale(0.945 * r3 / r2); 
        
        this.numActive--; 
      }
      
      this.selectBlob = function(x, y)
      {
        var i, minDist = 10000.0; 
        var otherPointMass; 
        var selectedBlob; 
        var selectOffset = null; 
        
        if(this.selectedBlob != null)
        {
          return; 
        }
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          
          otherPointMass = this.blobs[i].getMiddlePointMass(); 
          aXbX = x - otherPointMass.getXPos(); 
          aYbY = y - otherPointMass.getYPos(); 
          dist = aXbX * aXbX + aYbY * aYbY; 
          if(dist < minDist)
          {
            minDist = dist; 
            if(dist < this.blobs[i].getRadius() * 0.5)
            {
              this.selectedBlob = this.blobs[i]; 
              selectOffset = { x : aXbX, y : aYbY };  
            }
          }
        }
        
        if(this.selectedBlob != null)
        {
          this.selectedBlob.setSelected(true); 
        }
        return selectOffset; 
      }
      this.unselectBlob = function()
      {
        if(this.selectedBlob == null)
        {
          return; 
        }
        this.selectedBlob.setSelected(false); 
        this.selectedBlob = null; 
      }
      this.selectedBlobMoveTo = function(x, y)
      {
        if(this.selectedBlob == null)
        {
          return; 
        }
        this.selectedBlob.moveTo(x, y); 
      }
      
      this.move = function(dt)
      {
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          this.blobs[i].move(dt); 
        }
      }
      this.sc = function(env)
      {
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          this.blobs[i].sc(env); 
        }    
        if(this.blobAnchor != null)
        {
          this.blobAnchor.sc(); 
        }
      }
      this.setForce = function(force)
      {
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          if(this.blobs[i] == this.selectedBlob)
          {
            this.blobs[i].setForce(new Vector(0.0, 0.0)); 
            continue; 
          }
          this.blobs[i].setForce(force); 
        }
      }
      this.addForce = function(force)
      {
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          if(this.blobs[i] == this.selectedBlob)
          {
            continue; 
          }
          this.tmpForce.setX(force.getX() * (Math.random() * 0.75 + 0.25)); 
          this.tmpForce.setY(force.getY() * (Math.random() * 0.75 + 0.25)); 
          this.blobs[i].addForce(this.tmpForce); 
        }
      }
      this.draw = function(ctx, scaleFactor)
      {
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          this.blobs[i].draw(ctx, scaleFactor); 
        }    
      }
    }
  
    function debug(msg, okFunc, cancelFunc)
    {
      if(confirm(msg) == true && okFunc != null)
      {
        okFunc(); 
      }
      else if(cancelFunc != null)
      {
        cancelFunc(); 
      }
    }
  
    var env; 
    var width = 600.0; 
    var height = 400.0; 
    var scaleFactor = 200.0; 
    var blobColl; 
    var gravity; 
    var stopped; 
    var savedMouseCoords = null; 
    var selectOffset = null; 
  
    function update()
    {
      var dt = 0.05; 
      
      if(savedMouseCoords != null && selectOffset != null)
      {
        blobColl.selectedBlobMoveTo(savedMouseCoords.x - selectOffset.x, 
          savedMouseCoords.y - selectOffset.y); 
      }
      
      blobColl.move(dt); 
      blobColl.sc(env); 
      blobColl.setForce(gravity); 
    }
  
    function draw()
    {
      var canvas = document.getElementById('blob');
      if(canvas.getContext == null)
      {
        return; 
      }
       
      var ctx = canvas.getContext('2d');
  
      ctx.clearRect(0, 0, width, height); 
      
      env.draw(ctx, scaleFactor); 
      blobColl.draw(ctx, scaleFactor); 
    }
    
    function timeout()
    {
      draw(); 
      update(); 
          
      if(stopped == false)
      {
        setTimeout('timeout()', 30); 
      }
    }
    
    function init()
    {  
      var canvas = document.getElementById('blob');
      if(canvas.getContext == null)
      {
        alert("You need Firefox version 1.5 or higher for this to work, sorry."); 
        return; 
      }
  
      document.onkeydown = function(event) 
      {
        var keyCode; 
        
        if(event == null)
        {
          keyCode = window.event.keyCode; 
        }
        else 
        {
          keyCode = event.keyCode; 
        }
  
        switch(keyCode)
        {
          // left 
          case 37: 
            blobColl.addForce(new Vector(-50.0, 0.0)); 
            break; 
           
          // up 
          case 38: 
            blobColl.addForce(new Vector(0.0, -50.0)); 
            break; 
            
          // right 
          case 39: 
            blobColl.addForce(new Vector(50.0, 0.0)); 
            break; 
          
          // down
          case 40: 
            blobColl.addForce(new Vector(0.0, 50.0)); 
            break; 
            
          // join 'j' 
          case 74:
            blobColl.join(); 
            break;  
          
          // split 'h'
          case 72: 
            blobColl.split(); 
            break; 
            
          // toggle gravity 'g'
          case 71: 
            toggleGravity(); 
            break; 
  
          default: 
            break; 
        } 
      }
      
    
      function getMouseCoords(event)
      {
        if(event == null)
        {
          event = window.event; 
        }
        if(event == null)
        {
          return null; 
        }
        if(event.pageX || event.pageY){
          return {x:event.pageX / scaleFactor, y:event.pageY / scaleFactor};
        }
        return null;
      }
      document.onmousedown = function(event)
      {
        var mouseCoords; 
        
        if(stopped == true)
        {
          return; 
        }
        mouseCoords = getMouseCoords(event); 
        if(mouseCoords == null)
        {
          return; 
        }
        selectOffset = blobColl.selectBlob(mouseCoords.x, mouseCoords.y);         
      }
      document.onmouseup = function(event)
      {
        blobColl.unselectBlob(); 
        savedMouseCoords = null; 
        selectOffset = null; 
      }
      document.onmousemove = function(event)
      {
        var mouseCoords; 
        
        if(stopped == true)
        {
          return; 
        }
        if(selectOffset == null)
        {
          return; 
        }
        mouseCoords = getMouseCoords(event); 
        if(mouseCoords == null)
        {
          return; 
        }
        blobColl.selectedBlobMoveTo(mouseCoords.x - selectOffset.x, mouseCoords.y - selectOffset.y); 
        
        savedMouseCoords = mouseCoords; 
      }
      
      env = new Environment(0.2, 0.2, 2.6, 1.6); 
      blobColl = new BlobCollective(1.0, 1.0, 1, 200); 
      gravity = new Vector(0.0, 10.0); 
      stopped = false; 
  
      timeout(); 
    }
  
    function stop()
    {
      stopped = true; 
    }
    function start()
    {
      stopped = false; 
      timeout(); 
    }
    function toggleGravity()
    {
      if(gravity.getY() > 0.0)
      {
        gravity.setY(0.0); 
      }
      else 
      {
        gravity.setY(10.0); 
      }
    }
    
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.