/* Fake a Flog.* namespace */ if(typeof(Flog) == 'undefined') var Flog = {}; if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; Flog.RayTracer.Shape.Plane = Class.create(); Flog.RayTracer.Shape.Plane.prototype = { d: 0.0, initialize : function(pos, d, material) { this.position = pos; this.d = d; this.material = material; }, intersect: function(ray){ var info = new Flog.RayTracer.IntersectionInfo(); var Vd = this.position.dot(ray.direction); if(Vd == 0) return info; // no intersection var t = -(this.position.dot(ray.position) + this.d) / Vd; if(t <= 0) return info; info.shape = this; info.isHit = true; info.position = Flog.RayTracer.Vector.prototype.add( ray.position, Flog.RayTracer.Vector.prototype.multiplyScalar( ray.direction, t ) ); info.normal = this.position; info.distance = t; if(this.material.hasTexture){ var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x); var vV = vU.cross(this.position); var u = info.position.dot(vU); var v = info.position.dot(vV); info.color = this.material.getColor(u,v); } else { info.color = this.material.getColor(0,0); } return info; }, toString : function () { return 'Plane [' + this.position + ', d=' + this.d + ']'; } }