topical media & game development
graphic-canvas-util-pixastic-actions-sepia.js / js
/*
* Pixastic Lib - Sepia filter - v0.1.0
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/
Pixastic.Actions.sepia = {
process : function(params) {
var mode = (parseInt(params.options.mode,10)||0);
if (mode < 0) mode = 0;
if (mode > 1) mode = 1;
if (Pixastic.Client.hasCanvasImageData()) {
var data = Pixastic.prepareData(params);
var rect = params.options.rect;
var w = rect.width;
var h = rect.height;
var w4 = w*4;
var y = h;
do {
var offsetY = (y-1)*w4;
var x = w;
do {
var offset = offsetY + (x-1)*4;
if (mode) {
// a bit faster, but not as good
var d = data[offset] * 0.299 + data[offset+1] * 0.587 + data[offset+2] * 0.114;
var r = (d + 39);
var g = (d + 14);
var b = (d - 36);
} else {
// Microsoft
var or = data[offset];
var og = data[offset+1];
var ob = data[offset+2];
var r = (or * 0.393 + og * 0.769 + ob * 0.189);
var g = (or * 0.349 + og * 0.686 + ob * 0.168);
var b = (or * 0.272 + og * 0.534 + ob * 0.131);
}
if (r < 0) r = 0; if (r > 255) r = 255;
if (g < 0) g = 0; if (g > 255) g = 255;
if (b < 0) b = 0; if (b > 255) b = 255;
data[offset] = r;
data[offset+1] = g;
data[offset+2] = b;
} while (--x);
} while (--y);
return true;
}
},
checkSupport : function() {
return Pixastic.Client.hasCanvasImageData();
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.