topical media & game development
graphic-o3d-samples-io-actors-avatar.js / js
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Our avatar object. Hooray!
function Avatar(initObj) {
this.absorbNamedValues(initObj);
this.animation = "Hero_Stand"
this.velX = 0;
this.velY = 0;
this.velZ = 0;
this.targetRotZ = 0; // Where we'd like to be facing.
this.targetVelX = 0; // Speed we'd like to be going.
this.swordRate = .5;
this.width = 30;
this.height = 50;
this.frame = 1;
this.framesSinceShot = 0; // If > 0, tack a "#1" onto our instance name.
this.isJumping = false;
// We always start on platform 0 to fix a placement bug.
this.platformID = 0;
this.x = 0;
this.y = 0;
this.mapX = 0;
this.z = 200;
this.parentPlatformID = 0;
}
Avatar.prototype = new Actor;
Avatar.prototype.onTick = function(timeElapsed) {
updateActor(this);
}
(C) Æliens
20/2/2008
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