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graphic-o3d-samples-io-actors-verticalpad.js / js



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@fileoverview This file defines the VerticalPad class.

  
  
  
A Vertical Pad you can run on. These things oscillate between their starting position and a z of 350"

  
  function VerticalPad(initObj) {
    this.absorbNamedValues(initObj);
    this.maxSpeed = 4;
    this.moveAmount = 4;
    this.bottomZ = this.z;
    this.topZ = 350;
    this.width = 42;
    this.height = 10;
  }
  VerticalPad.prototype = new Actor;
  
  VerticalPad.prototype.onTick = function(timeElapsed) {
    // I bounce back and forth between the left and right points on my platform.
    if (this.z < this.bottomZ) {
      this.moveAmount += 1;
    } else if (this.z > this.topZ) {
      this.moveAmount -= 1;
    } else if (this.moveAmount >= 0) {
      this.moveAmount = this.maxSpeed;
    } else {
      this.moveAmount = -this.maxSpeed;
    }
  
    // I match my rotation to that of my platform.
    var myPlatform = world.platforms[this.platformID];
    this.rotZ = myPlatform.rotZ;
  
    this.z += this.moveAmount
  
    // If I collide with the avatar, then move the avatar along with me,
    // and set his "override" groundZ to be my own Z.
    if (this.collidesWith(avatar)) {
      if (avatar.velZ <= 0 && avatar.z >= this.z - 45) {
        avatar.z = this.z
        if (this.moveAmount < 0) {
          avatar.z += this.moveAmount;
        }
        avatar.groundZ = avatar.z;
      }
    }
  
    updateActor(this);
  }
  


(C) Æliens 20/2/2008

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