/* This example demonstrates how to define and mutate geometry Lindsay S. Kay, lindsay.kay@xeolabs.com https://github.com/xeolabs/scenejs/wiki/geometry */ SceneJS.createScene({ type: "scene", id: "the-scene", canvasId: "theCanvas", loggingElementId: "theLoggingDiv", flags: { backfaces: false }, nodes: [ { type: "lookAt", eye : { x: 0.0, y: 10.0, z: 55 }, look : { y:1.0 }, up : { y: 1.0 }, nodes: [ { type: "camera", optics: { type: "perspective", fovy : 25.0, aspect : 1.47, near : 0.10, far : 300.0 }, nodes: [ { type: "light", mode: "dir", color: { r: 0.8, g: 0.8, b: 0.8 }, dir: { x: 0.0, y: -0.5, z: 1.0 } }, { type: "light", mode: "dir", color: { r: 0.8, g: 0.8, b: 0.8 }, dir: { x: 1.0, y: -1.0, z: -1.0 } }, { type: "rotate", id: "pitch", angle: -30.0, x : 1.0, nodes: [ { type: "rotate", id: "yaw", angle: 30.0, y : 1.0, nodes: [ { type: "material", baseColor: { r: 1.0, g: 1.0, b: 1.0 }, specularColor: { r: 0.4, g: 0.4, b: 0.4 }, specular: 0.2, shine: 6.0, nodes: [ { type: "geometry", id: "my-geometry", primitive: "triangles", positions : [ 5, 5, 5, -5, 5, 5,-5,-5, 5, 5,-5, 5, // v0-v3-v4-v5 right 5, 5, 5, 5,-5, 5, 5,-5,-5,5, 5,-5, // v0-v3-v4-v5 right 5, 5, 5, 5, 5,-5, -5, 5,-5, -5, 5, 5, // v0-v5-v6-v1 top -5, 5, 5, -5, 5,-5, -5,-5,-5, -5,-5, 5, // v1-v6-v7-v2 left -5,-5,-5, 5,-5,-5, 5,-5, 5, -5,-5, 5, // v7-v4-v3-v2 bottom 5,-5,-5, -5,-5,-5,-5, 5,-5, 5, 5,-5 // v4-v7-v6-v5 back ], normals : [ 0, 0, -1, 0, 0, -1, 0, 0, -1,0, 0, -1, // v0-v1-v2-v3 front -1, 0, 0,-1, 0, 0, -1, 0, 0,-1, 0, 0, // v0-v3-v4-v5 right 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // v0-v5-v6-v1 top 1, 0, 0, 1, 0, 0,1, 0, 0, 1, 0, 0, // v1-v6-v7-v2 left 0, 1, 0, 0,1, 0, 0,1, 0, 0,1, 0, // v7-v4-v3-v2 bottom 0, 0,1, 0, 0,1, 0, 0,1, 0, 0,1 // v4-v7-v6-v5 back ], uv : [ 5, 5, 0, 5, 0, 0, 5, 0, // v0-v1-v2-v3 front 0, 5, 0, 0, 5, 0, 5, 5, // v0-v3-v4-v5 right 5, 0, 5, 5, 0, 5, 0, 0, // v0-v5-v6-v1 top 5, 5, 0, 5, 0, 0, 5, 0, // v1-v6-v7-v2 left 0, 0, 5, 0, 5, 5, 0, 5, // v7-v4-v3-v2 bottom 0, 0, 5, 0, 5, 5, 0, 5 // v4-v7-v6-v5 back ], uv2 : [ ], indices : [ 0, 1, 2, 0, 2, 3, // Front 4, 5, 6, 4, 6, 7, // Right 8, 9,10, 8,10,11, // Top 12,13,14, 12,14,15, // Left 16,17,18, 16,18,19, // Bottom 20,21,22, 20,22,23 // Back ] } ] } ] } ] } ] } ] } ] }); var yaw = 30; var pitch = -30; var lastX; var lastY; var dragging = false; var canvas = document.getElementById("theCanvas"); function mouseDown(event) { lastX = event.clientX; lastY = event.clientY; dragging = true; } function touchStart(event) { lastX = event.targetTouches[0].clientX; lastY = event.targetTouches[0].clientY; dragging = true; } function mouseUp() { dragging = false; } function touchEnd() { dragging = false; } var scene = SceneJS.scene("the-scene"); function mouseMove(event) { var posX = event.clientX; var posY = event.clientY; actionMove(posX,posY); } function touchMove(event) { var posX = event.targetTouches[0].clientX; var posY = event.targetTouches[0].clientY; actionMove(posX,posY); } /* On a mouse drag, we'll re-render the scene, passing in * incremented angles in each time. */ function actionMove(posX, posY) { if (dragging) { yaw += (posX - lastX) * 0.5; pitch += (posY - lastY) * 0.5; lastX = posX; lastY = posY; scene.findNode("pitch").set("angle", pitch); scene.findNode("yaw").set("angle", yaw); } } canvas.addEventListener('mousedown', mouseDown, true); canvas.addEventListener('mousemove', mouseMove, true); canvas.addEventListener('mouseup', mouseUp, true); canvas.addEventListener('touchstart', touchStart, true); canvas.addEventListener('touchmove', touchMove, true); canvas.addEventListener('touchend', touchEnd, true); var geometry = scene.findNode("my-geometry"); var factor = 0; var time = 0; scene.start({ idleFunc: function() { geometry.set("positions", { positions: [ +factor, +factor, +factor, -factor, +factor, +factor, -factor, -factor, +factor, +factor,-factor, +factor, // v0-v3-v4-v right +factor, +factor, +factor, +factor, -factor, +factor, +factor, -factor, -factor, +factor, +factor, -factor, // v0-v3-v4-v right +factor, +factor, +factor, +factor, +factor, -factor, -factor, +factor, -factor, -factor, +factor, +factor, // v0-v 5* factor-v6-v1 top -factor, +factor, +factor, -factor, +factor, -factor, -factor, -factor, -factor, -factor, -factor, +factor, // v1-v6-v7-v2 left -factor, -factor, -factor, +factor, -factor, -factor, +factor, -factor, +factor, -factor, -factor, +factor, // v7-v4-v3-v2 bottom +factor, -factor, -factor, -factor, -factor, -factor, -factor, +factor, -factor, +factor, +factor, -factor // v4-v7-v6-v back ] }); factor = 3 + Math.sin(time); time += 0.01; } });