var Drag = { // The current element being dragged obj: null, // The initalization function for the drag object // o = The element to act as the drag handle // oRoot = The element to be dragged, if not specified, // the handle will be the element dragged. // minX, maxX, minY, maxY = The min and max coordinates allowed for the element // bSwapHorzRef = Toggle the horizontal coordinate system // bSwapVertRef = Toggle the vertical coordinate system // fxMapper, fyMapper = Functions for mapping x and y coordinates to others init: function(o, oRoot, minX, maxX, minY, maxY, bSwapHorzRef, bSwapVertRef, fXMapper, fYMapper) { // Watch for the drag event to start o.onmousedown = Drag.start; // Figure out which coordinate system is being used o.hmode = bSwapHorzRef ? false : true ; o.vmode = bSwapVertRef ? false : true ; // Figure out which element is acting as the draggable ‘handle’ o.root = oRoot && oRoot != null ? oRoot : o ; // Initalize the specified coordinate system if (o.hmode && isNaN(parseInt(o.root.style.left ))) o.root.style.left = "0px"; if (o.vmode && isNaN(parseInt(o.root.style.top ))) o.root.style.top = "0px"; if (!o.hmode && isNaN(parseInt(o.root.style.right ))) o.root.style.right = "0px"; if (!o.vmode && isNaN(parseInt(o.root.style.bottom))) o.root.style.bottom = "0px"; // Look to see if the user provided min/max x/y coordinates o.minX = typeof minX != 'undefined' ? minX : null; o.minY = typeof minY != 'undefined' ? minY : null; o.maxX = typeof maxX != 'undefined' ? maxX : null; o.maxY = typeof maxY != 'undefined' ? maxY : null; // Check for any specified x and y coordinate mappers o.xMapper = fXMapper ? fXMapper : null; o.yMapper = fYMapper ? fYMapper : null; // Add shells for all the user-defined functions o.root.onDragStart = new Function(); o.root.onDragEnd = new Function(); o.root.onDrag = new Function(); }, start: function(e) { // Figure out the object that’s being dragged var o = Drag.obj = this; // Normalize the event object e = Drag.fixE(e); // Get the current x and y coordinates var y = parseInt(o.vmode ? o.root.style.top : o.root.style.bottom); var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right ); // Call the user’s function with the current x and y coordinates o.root.onDragStart(x, y); // Remember the starting mouse position o.lastMouseX = e.clientX; o.lastMouseY = e.clientY; // If we’re using the CSS coordinate system if (o.hmode) { // set the min and max coordiantes, where applicable if (o.minX != null) o.minMouseX = e.clientX - x + o.minX; if (o.maxX != null) o.maxMouseX = o.minMouseX + o.maxX - o.minX; // Otherwise, we’re using a traditional mathematical coordinate system } else { if (o.minX != null) o.maxMouseX = -o.minX + e.clientX + x; if (o.maxX != null) o.minMouseX = -o.maxX + e.clientX + x; } // If we’re using the CSS coordinate system if (o.vmode) { // set the min and max coordiantes, where applicable if (o.minY != null) o.minMouseY = e.clientY - y + o.minY; if (o.maxY != null) o.maxMouseY = o.minMouseY + o.maxY - o.minY; // Otherwise, we’re using a traditional mathematical coordinate system } else { if (o.minY != null) o.maxMouseY = -o.minY + e.clientY + y; if (o.maxY != null) o.minMouseY = -o.maxY + e.clientY + y; } // Watch for ‘dragging’ and ‘drag end’ events document.onmousemove = Drag.drag; document.onmouseup = Drag.end; return false; }, // A function to watch for all movements of the mouse during the drag event drag: function(e) { // Normalize the event object e = Drag.fixE(e); // Get our reference to the element being dragged var o = Drag.obj; // Get the position of the mouse within the window var ey = e.clientY; var ex = e.clientX; // Get the current x and y coordinates var y = parseInt(o.vmode ? o.root.style.top : o.root.style.bottom); var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right ); var nx, ny; // If a minimum X position was set, make sure it doesn’t go past that if (o.minX != null) ex = o.hmode ? Math.max(ex, o.minMouseX) : Math.min(ex, o.maxMouseX); // If a maximum X position was set, make sure it doesn’t go past that if (o.maxX != null) ex = o.hmode ? Math.min(ex, o.maxMouseX) : Math.max(ex, o.minMouseX); // If a minimum Y position was set, make sure it doesn’t go past that if (o.minY != null) ey = o.vmode ? Math.max(ey, o.minMouseY) : Math.min(ey, o.maxMouseY); // If a maximum Y position was set, make sure it doesn’t go past that if (o.maxY != null) ey = o.vmode ? Math.min(ey, o.maxMouseY) : Math.max(ey, o.minMouseY); // Figure out the newly translated x and y coordinates nx = x + ((ex - o.lastMouseX) * (o.hmode ? 1 : -1)); ny = y + ((ey - o.lastMouseY) * (o.vmode ? 1 : -1)); // and translate them using an x or y mapper function (if provided) if (o.xMapper) nx = o.xMapper(y) else if (o.yMapper) ny = o.yMapper(x) // Set the new x and y coordinates onto the element Drag.obj.root.style[o.hmode ? "left" : "right"] = nx + "px"; Drag.obj.root.style[o.vmode ? "top" : "bottom"] = ny + "px"; // and remember the last position of the mouse Drag.obj.lastMouseX = ex; Drag.obj.lastMouseY = ey; // Call the user’s onDrag function with the current x and y coordinates Drag.obj.root.onDrag(nx, ny); return false; }, // Function that handles the end of a drag event end: function() { // No longer watch for mouse events (as the drag is done) document.onmousemove = null; document.onmouseup = null; // Call our special onDragEnd function with the x and y coordinates // of the element at the end of the drag event Drag.obj.root.onDragEnd( parseInt(Drag.obj.root.style[Drag.obj.hmode ? "left" : "right"]), parseInt(Drag.obj.root.style[Drag.obj.vmode ? "top" : "bottom"])); // No longer watch the object for drags Drag.obj = null; }, // A function for normalizes the event object fixE: function(e) { // If no event object exists, then this is IE, so provide IE’s event object if (typeof e == 'undefined') e = window.event; // If the layer properties aren’t set, get the values from the equivalent // offset properties if (typeof e.layerX == 'undefined') e.layerX = e.offsetX; if (typeof e.layerY == 'undefined') e.layerY = e.offsetY; return e; } };