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#javascript-physics-js-box2d-collision-b2Manifold.js / js



  /*
  * Copyright (c) 2006-2007 Erin Catto 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

// A manifold for two touching convex shapes.
var b2Manifold = Class.create();
b2Manifold.prototype = 
{
        initialize: function(){
                this.points = new Array(b2Settings.b2_maxManifoldPoints);
                for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++){
                        this.points[i] = new b2ContactPoint();
                }
                this.normal = new b2Vec2();
        },
        points: null,
        normal: null,
        pointCount: 0};



  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked, and must not be
  * misrepresented the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  // A manifold for two touching convex shapes.
  var b2Manifold = Class.create();
  b2Manifold.prototype = 
  {
          initialize: function(){
                  this.points = new Array(b2Settings.b2_maxManifoldPoints);
                  for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++){
                          this.points[i] = new b2ContactPoint();
                  }
                  this.normal = new b2Vec2();
          },
          points: null,
          normal: null,
          pointCount: 0};
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.