topical media & game development
lib-unity-demo-sewer-Assets--Scripts-screenFlicker.js / js
private var initialColor : Color;
private var flicker = 0.0;
function Start()
{
initialColor = renderer.material.GetColor("_TintColor");
}
function Update ()
{
if (Random.value >= 0.7)
{
flicker = Random.value + 0.2;
renderer.material.SetColor ("_TintColor", Color(initialColor.r * flicker, initialColor.g * flicker, initialColor.b * flicker));
}
}
(C) Æliens
04/09/2009
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