topical media & game development

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lib-unity-demo-sewer-Assets--Scripts-screenFlicker.js / js



  private var initialColor : Color;
  
  private var flicker = 0.0;
  
  function Start()
  {
          initialColor = renderer.material.GetColor("_TintColor");
  }
  
  function Update () 
  {
          if (Random.value >= 0.7)
          {
          
                  flicker = Random.value + 0.2;
                  
                  renderer.material.SetColor ("_TintColor", Color(initialColor.r * flicker, initialColor.g * flicker, initialColor.b * flicker));
          }
  }


(C) Æliens 04/09/2009

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