private var initialColor : Color; private var flicker = 0.0; function Start() { initialColor = renderer.material.GetColor("_TintColor"); } function Update () { if (Random.value >= 0.7) { flicker = Random.value + 0.2; renderer.material.SetColor ("_TintColor", Color(initialColor.r * flicker, initialColor.g * flicker, initialColor.b * flicker)); } }