private var tweenTarget : GameObject; var counter : GUIText; var count : int =0; function Start(){ tweenTarget=gameObject; roll("right"); counter.guiText.material.color = Color.black; Application.ExternalCall( "jsfun", "The game says hello!" ); } private function roll(direction: String): void{ switch(direction){ case "right": iTween.rotateBy(tweenTarget,{"z":-.5}); iTween.moveTo(tweenTarget,{"x":1.7, "onComplete":"roll", "onCompleteParams":"left"}); count+=1; break; case "left": iTween.rotateBy(tweenTarget,{"z":1}); iTween.moveTo(tweenTarget,{"x":-1.7, "onComplete":"roll", "onCompleteParams":"right"}); count+=1; break; } counter.text=count.ToString() + " Loops"; //Application.ExternalCall( "jsfun", count.ToString + " " tweenTarget.transform.ToString()); Application.ExternalCall( "jsfun", tweenTarget.transform.position.x ); }