/* * This file is part of the "House of the Future" showcase project by M2H (http://www.M2H.nl) * The original author of this code Mike Hergaarden. * Feel free to use this code for your own projects, drop me a line if you made something exciting! */ //Random sound/movement of these balls #pragma strict private var trans : Transform; private var rig : Rigidbody; private var playerTrans : Transform; function Awake () { trans = transform; rig=rigidbody; var size : float = Random.Range(0.4,2); trans.localScale= new Vector3( size, size, size); rig.mass = size; audio.pitch = Mathf.Clamp(2.5-size, 0, 1.3); RandomColor(); playerTrans = Camera.main.transform; Disable(); } private var disabled = false; function Update(){ if(disabled){ return; } if(Vector3.Distance(playerTrans.position, trans.position)>=14 || playerTrans.position.y>=17){ Disable(); } if(rig.velocity.magnitude<=1){ var max : float = 6.0; rig.velocity += new Vector3(Random.Range(-max,max), Random.Range(-max,max), Random.Range(-max,max)); }else if(rig.velocity.magnitude<=3){ rig.velocity *= 3; } } function Disable(){ disabled = true; yield WaitForSeconds(1); disabled = false; } function OnCollisionEnter(collision : Collision) { if(disabled){ return; } if (collision.relativeVelocity.magnitude >= 0.02 && !audio.isPlaying ){ audio.volume=collision.relativeVelocity.magnitude; audio.Play(); RandomColor(); } } function SetRed(){ renderer.material.color = Color.red; yield WaitForSeconds(0.1); renderer.material.color = Color.white; } function RandomColor(){ var i : int = Random.Range(0, 6); var color : Color = Color.red; if(i==0){ color = Color.red; }else if(i==0){ color = Color.white; }else if(i==1){ color = Color.magenta; }else if(i==2){ color = Color.blue; }else if(i==3){ color = Color.yellow; }else if(i==4){ color = Color.cyan; }else if(i==5){ color = Color.green; } renderer.material.color = color; }