/* * This file is part of the "House of the Future" showcase project by M2H (http://www.M2H.nl) * The original author of this code Mike Hergaarden. * Feel free to use this code for your own projects, drop me a line if you made something exciting! */ //Moves between A and B #pragma strict var targetA : GameObject; var targetB : GameObject; var speed : float = 0.1; function FixedUpdate () { var weight = Mathf.Cos(Time.time * speed * 2 * Mathf.PI) * 0.5 + 0.5; transform.position = targetA.transform.position * weight + targetB.transform.position * (1-weight); }