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lib-unity-presentation-Assets-Standard-Assets-Scripts-TimedObjectDestructor.js / js



  var timeOut = 1.0;
  var detachChildren = false;
  
  function Awake ()
  {
          Invoke ("DestroyNow", timeOut);
  }
  
  function DestroyNow ()
  {
          if (detachChildren) {
                  transform.DetachChildren ();
          }
          DestroyObject (gameObject);
  }


(C) Æliens 04/09/2009

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