topical media & game development
lib-unity-tutorial-platform-start-Assets-Scripts-Player-JetPackParticleController.js / js
private var litAmount = 0.00;
function Start () {
var playerController : ThirdPersonController = GetComponent(ThirdPersonController);
// The script ensures an AudioSource component is always attached.
// First, we make sure the AudioSource component is initialized correctly:
audio.loop = false;
audio.Stop();
// Init the particles to not emit and switch off the spotlights:
var particles : Component[] = GetComponentsInChildren(ParticleEmitter);
var childLight : Light = GetComponentInChildren(Light);
for (var p : ParticleEmitter in particles)
{
p.emit = false;
}
childLight.enabled = false;
// Once every frame update particle emission and lights
while (true)
{
var isFlying = playerController.IsJumping();
// handle thruster sound effect
if (isFlying)
{
if (!audio.isPlaying)
{
audio.Play();
}
}
else
{
audio.Stop();
}
for (var p : ParticleEmitter in particles)
{
p.emit = isFlying;
}
if(isFlying)
litAmount = Mathf.Clamp01(litAmount + Time.deltaTime * 2);
else
litAmount = Mathf.Clamp01(litAmount - Time.deltaTime * 2);
childLight.enabled = isFlying;
childLight.intensity = litAmount;
yield;
}
}
@script RequireComponent(AudioSource)
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.