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lib-unity-tutorial-walk-Assets-Standard-Assets-Camera-Scripts-MouseOrbit.js / js



  var target : Transform;
  var distance = 10.0;
  
  var xSpeed = 250.0;
  var ySpeed = 120.0;
  
  var yMinLimit = -20;
  var yMaxLimit = 80;
  
  private var x = 0.0;
  private var y = 0.0;
  
  @script AddComponentMenu("Camera-Control/Mouse Orbit")
  
  function Start () {
      var angles = transform.eulerAngles;
      x = angles.y;
      y = angles.x;
  
          // Make the rigid body not change rotation
             if (rigidbody)
                  rigidbody.freezeRotation = true;
  }
  
  function LateUpdate () {
      if (target) {
          x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
          y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
                   
                   y = ClampAngle(y, yMinLimit, yMaxLimit);
                          
          var rotation = Quaternion.Euler(y, x, 0);
          var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
          
          transform.rotation = rotation;
          transform.position = position;
      }
  }
  
  static function ClampAngle (angle : float, min : float, max : float) {
          if (angle < -360)
                  angle += 360;
          if (angle > 360)
                  angle -= 360;
          return Mathf.Clamp (angle, min, max);
  }


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.