var Game = new function() { var boards = []; // Game Initialization this.initialize = function(canvasElementId,sprite_data,callback) { this.canvas = document.getElementById(canvasElementId); this.playerOffset = 10; this.canvasMultiplier= 1; this.setupMobile(); this.width = this.canvas.width; this.height= this.canvas.height; this.ctx = this.canvas.getContext && this.canvas.getContext('2d'); if(!this.ctx) { return alert("Please upgrade your browser to play"); } this.setupInput(); this.loop(); if(this.mobile) { this.setBoard(4,new TouchControls()); } SpriteSheet.load(sprite_data,callback); }; // Handle Input var KEY_CODES = { 37:'left', 39:'right', 32 :'fire' }; this.keys = {}; this.setupInput = function() { window.addEventListener('keydown',function(e) { if(KEY_CODES[event.keyCode]) { Game.keys[KEY_CODES[event.keyCode]] = true; e.preventDefault(); } },false); window.addEventListener('keyup',function(e) { if(KEY_CODES[event.keyCode]) { Game.keys[KEY_CODES[event.keyCode]] = false; e.preventDefault(); } },false); }; // Game Loop this.loop = function() { var dt = 30 / 1000; setTimeout(Game.loop,30); for(var i=0,len = boards.length;i= 1280 || !hasTouch) { return false; } if(w > h) { alert("Please rotate the device and then click OK"); w = window.innerWidth; h = window.innerHeight; } container.style.height = h*2 + "px"; window.scrollTo(0,1); h = window.innerHeight + 2; container.style.height = h + "px"; container.style.width = w + "px"; container.style.padding = 0; if(h >= this.canvas.height * 1.75 || w >= this.canvas.height * 1.75) { this.canvasMultiplier = 2; this.canvas.width = w / 2; this.canvas.height = h / 2; this.canvas.style.width = w + "px"; this.canvas.style.height = h + "px"; } else { this.canvas.width = w; this.canvas.height = h; } this.canvas.style.position='absolute'; this.canvas.style.left="0px"; this.canvas.style.top="0px"; }; return this; }; var SpriteSheet = new function() { this.map = { }; this.load = function(spriteData,callback) { this.map = spriteData; this.image = new Image(); this.image.onload = callback; this.image.src = 'mobile-game-ch03-fair-images-sprites.png'; }; this.draw = function(ctx,sprite,x,y,frame) { var s = this.map[sprite]; if(!frame) frame = 0; ctx.drawImage(this.image, s.sx + frame * s.w, s.sy, s.w, s.h, Math.floor(x), Math.floor(y), s.w, s.h); }; return this; }; var TitleScreen = function TitleScreen(title,subtitle,callback) { var up = false; this.step = function(dt) { if(!Game.keys['fire']) up = true; if(up && Game.keys['fire'] && callback) callback(); }; this.draw = function(ctx) { ctx.fillStyle = "#FFFFFF"; ctx.textAlign = "center"; ctx.font = "bold 40px bangers"; ctx.fillText(title,Game.width/2,Game.height/2); ctx.font = "bold 20px bangers"; ctx.fillText(subtitle,Game.width/2,Game.height/2 + 40); }; }; var GameBoard = function() { var board = this; // The current list of objects this.objects = []; this.cnt = {}; // Add a new object to the object list this.add = function(obj) { obj.board=this; this.objects.push(obj); this.cnt[obj.type] = (this.cnt[obj.type] || 0) + 1; return obj; }; // Mark an object for removal this.remove = function(obj) { var idx = this.removed.indexOf(obj); if(idx == -1) { this.removed.push(obj); return true; } else { return false; } }; // Reset the list of removed objects this.resetRemoved = function() { this.removed = []; }; // Removed an objects marked for removal from the list this.finalizeRemoved = function() { for(var i=0,len=this.removed.length;io2.y+o2.h-1) || (o1.x+o1.w-1o2.x+o2.w-1)); }; // Find the first object that collides with obj // match against an optional type this.collide = function(obj,type) { return this.detect(function() { if(obj != this) { var col = (!type || this.type & type) && board.overlap(obj,this); return col ? this : false; } }); }; }; var Sprite = function() { }; Sprite.prototype.setup = function(sprite,props) { this.sprite = sprite; this.merge(props); this.frame = this.frame || 0; this.w = SpriteSheet.map[sprite].w; this.h = SpriteSheet.map[sprite].h; }; Sprite.prototype.merge = function(props) { if(props) { for (var prop in props) { this[prop] = props[prop]; } } }; Sprite.prototype.draw = function(ctx) { SpriteSheet.draw(ctx,this.sprite,this.x,this.y,this.frame); }; Sprite.prototype.hit = function(damage) { this.board.remove(this); }; var Level = function(levelData,callback) { this.levelData = []; for(var i =0; i curShip[1]) { remove.push(curShip); } else if(curShip[0] < this.t) { // Get the enemy definition blueprint var enemy = enemies[curShip[3]], override = curShip[4]; // Add a new enemy with the blueprint and override this.board.add(new Enemy(enemy,override)); // Increment the start time by the gap curShip[0] += curShip[2]; } idx++; } // Remove any objects from the levelData that have passed for(var i=0,len=remove.length;i unitWidth && x < 2*unitWidth) { Game.keys['right'] = true; } } if(e.type == 'touchstart' || e.type == 'touchend') { for(i=0;i 4 * unitWidth) { Game.keys['fire'] = (e.type == 'touchstart'); } } } }; Game.canvas.addEventListener('touchstart',this.trackTouch,true); Game.canvas.addEventListener('touchmove',this.trackTouch,true); Game.canvas.addEventListener('touchend',this.trackTouch,true); Game.playerOffset = unitWidth + 20; }; var GamePoints = function() { Game.points = 0; var pointsLength = 8; this.draw = function(ctx) { ctx.save(); ctx.font = "bold 18px arial"; ctx.fillStyle= "#FFFFFF"; var txt = "" + Game.points; var i = pointsLength - txt.length, zeros = ""; while(i-- > 0) { zeros += "0"; } ctx.fillText(zeros + txt,10,20); ctx.restore(); }; this.step = function(dt) { }; };