var fs = require('fs'), Canvas = require('canvas'), canvas = new Canvas(200,200), ctx = canvas.getContext('2d'); ctx.fillStyle = "#CCC"; ctx.fillRect(0,0,100,100); ctx.fillStyle = "#C00"; ctx.fillRect(50,50,100,100); fs.writeFileSync("mobile-game-ch08-spriter-sprites.png",canvas.toBuffer());