50 &&
mouseX < w-50 && mouseX > 50) {
//color = Math.random() * 0xFFFFFF;
//txt.text = "Color: 0x" + color.toString();
//if (togsplat == 1) {
toggle_painting();
//}
}
}
private function start_painting():void{
dopaint = 1;
addEventListener(Event.ENTER_FRAME, paint);
}
private function stop_painting():void{
dopaint = 0;
removeEventListener(Event.ENTER_FRAME, paint);
}
private function toggle_painting():void{
if (dopaint == 0) start_painting(); else stop_painting();
}
public function paint(event:Event):void {
//counter++;
//txt.text = counter.toString();
//if (with_wii == 0) {
//vpX = mouseX;
//vpY = mouseY;
//}
splat = Math.random() * 0xFFFFFF;
//AE
//graphics.lineTo(mouseX, mouseY);
/**
*
* The code for the paint function was ported and adapted from:
* "Splatter", by Stamen Design
* http://stamen.com/projects/splatter
*
**/
mid_x = ((end_x - start_x) * (1 + mid_point_push)) + start_x;
mid_y = ((end_y - start_y) * (1 + mid_point_push)) + start_y;
start_x = end_x;
start_y = end_y;
//end_x = vpX;// = mouseX;
//end_y = vpY;// = mouseY;
end_x = mouseX;
end_y = mouseY;
distance = Math.sqrt(Math.pow((end_x - start_x), 2) + Math.pow((end_y - start_y), 2));
new_size = max_line_width / distance;
size = aggression*new_size;//(new_size_influence * new_size) + ((1 - new_size_influence) * size);
splatter(painting.graphics, start_x, start_y, end_x, end_y, mid_x, mid_y, size);
parity = false;
/*
_parent.new_size_influence += ((Math.random() * 0.1) - 0.05);
_parent.mid_point_push += ((Math.random() * 0.1) - 0.05);
_parent.max_line_width += ((Math.random() * 4) - 2);
*/
new_size_influence += ((Math.random() * 0.1) - 0.05);
mid_point_push += ((Math.random() * 0.1) - 0.05);
max_line_width += ((Math.random() * 4) - 2);
}
private function splatter(obj:Graphics, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, d:Number):void {
//var obj:Graphics = painting.graphics;
obj.lineStyle(d, splat, 100);
//txt.text = d.toString();
obj.moveTo(x1, y1);
obj.curveTo(x3, y3, x2, y2);
//curves.push([x1, y1, x3, y3, x2, y2, d]);
// splotch
var dd:Number = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
for (var i:uint = 0; i