y) s = y; else s = x;
player.scaleX = s * fx; player.scaleY = s * fy;
return s;
}
private function init():void {
trace("app");
}
private function finalize():void {
trace("finished");
player.image = "assets/@logo.jpg";
resize(1.0,0.8);
player.ximpel.start();
player.index=2;
}
]]>