PImage myImage; //define an image object void setup(){ myImage = loadImage("memorial.jpg"); //load it size(myImage.width,myImage.height); //size it to fit the window image(myImage, 0,0); //display the image loadPixels(); //load the pixels } //********** void draw(){ } //********* drag to simulate a paint brush void mouseDragged(){ for(int y=mouseY-10; y