topical media & game development
graphic-processing-algorithm-Ch09-p211-p211.pde / pde
MyObject b = new MyObject(40); //create an object
void setup(){
size(500,500, P3D); //setup the screen
camera(-100,100,-100,0,0,0,0,0,1); //get a viewpoint
}
void draw(){
background(255);
pointLight(255, 255, 255, -200,300,-400);
b.draw3(); //draw the object
}
(C) Æliens
04/09/2009
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