topical media & game development

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graphic-processing-learning-05-example-5-5-example-5-5.pde / pde



  // Learning Processing
  // Daniel Shiffman
  // http://www.learningprocessing.com
  
  // Example 5-5: Button as switch
  boolean button = false;
  
  int x = 50;
  int y = 50;
  int w = 100;
  int h = 75;
  
  void setup() {
    size(200,200); 
  }
  
  void draw() {
    if (button) {
      background(255);
      stroke(0);
    } else {
      background(0);
      stroke(255);
    }
    
    fill(175);
    rect(x,y,w,h);
  }
  
  // When the mouse is pressed, the state of the button is toggled.   
  // Try moving this code to draw() like in the rollover example.  What goes wrong?
  void mousePressed() {
    if (mouseX > x && mouseX < x+w && mouseY > y && mouseY < y+h) {
      button = !button;
    }  
  }
  
  


(C) Æliens 20/2/2008

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