// Learning Processing // Daniel Shiffman // http://www.learningprocessing.com // Example 10-2: Bouncing ball class class Ball { float r; // radius float x,y; // location float xspeed,yspeed; // speed // Constructor Ball(float tempR) { r = tempR; x = random(width); y = random(height); xspeed = random( - 5,5); yspeed = random( - 5,5); } void move() { x += xspeed; // Increment x y += yspeed; // Increment y // Check horizontal edges if (x > width || x < 0) { xspeed *= - 1; } //Check vertical edges if (y > height || y < 0) { yspeed *= - 1; } } // Draw the ball void display() { stroke(0); fill(0,50); ellipse(x,y,r*2,r*2); } }