topical media & game development
graphic-processing-learning-14-example-14-14-example-14-14.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 14-14: Rotating both squares
float theta1 = 0;
float theta2 = 0;
void setup() {
size(200,200,P3D);
}
void draw() {
background(255);
stroke(0);
fill(175);
rectMode(CENTER);
// Save the current transformation matrix.
// This is where we started, with (0,0) in the top left corner of the window and no rotation.
pushMatrix();
// Translate and rotate the first rectangle.
translate(50,50);
rotateZ(theta1);
// Display the first rectangle.
rect(0,0,60,60);
// Restore matrix from Step 1 so that it isn't affected by Steps 2 and 3!
popMatrix();
pushMatrix();
// Translate and rotate the second rectangle.
translate(150,150);
rotateY(theta2);
// Display the second rectangle.
rect(0,0,60,60);
popMatrix();
theta1 += 0.02;
theta2 += 0.02;
}
(C) Æliens
20/2/2008
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