topical media & game development
graphic-processing-learning-16-example-16-1-example-16-1.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 16-1: Display video
// Step 1. Import the video library
import processing.video.*;
// Step 2. Declare a Capture object
Capture video;
void setup() {
size(320,240);
// Step 3. Initialize Capture object via Constructor
// video is 320 x 240, @15 fps
video = new Capture(this,320,240,15);
}
void draw() {
// Check to see if a new frame is available
if (video.available()) {
// If so, Step 4. Read the image from the camera.
video.read();
}
// Step 5. Display the video image.
image(video,0,0);
}
(C) Æliens
20/2/2008
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