/** * Move Eye. * by Simon Greenwold. * * The camera lifts up (controlled by mouseY) while looking at the same point. */ void setup() { size(640, 360, P3D); fill(204); } void draw() { lights(); background(0); // Change height of the camera with mouseY camera(30.0, mouseY, 220.0, // eyeX, eyeY, eyeZ 0.0, 0.0, 0.0, // centerX, centerY, centerZ 0.0, 1.0, 0.0); // upX, upY, upZ noStroke(); box(90); stroke(255); line(-100, 0, 0, 100, 0, 0); line(0, -100, 0, 0, 100, 0); line(0, 0, -100, 0, 0, 100); }