/** * Ortho vs Perspective. * * Click to see the difference between orthographic projection * and perspective projection as applied to a simple box. * The ortho() function sets an orthographic projection and * defines a parallel clipping volume. All objects with the * same dimension appear the same size, regardless of whether * they are near or far from the camera. The parameters to this * function specify the clipping volume where left and right * are the minimum and maximum x values, top and bottom are the * minimum and maximum y values, and near and far are the minimum * and maximum z values. */ void setup() { size(640, 360, P3D); noStroke(); fill(204); } void draw() { background(0); lights(); if(mousePressed) { float fov = PI/3.0; float cameraZ = (height/2.0) / tan(PI * fov / 360.0); perspective(fov, float(width)/float(height), cameraZ/2.0, cameraZ*2.0); } else { ortho(-width/2, width/2, -height/2, height/2, -10, 10); } translate(width/2, height/2, 0); rotateX(-PI/6); rotateY(PI/3); box(160); }