/** * Reflection * by Simon Greenwold. * * Vary the specular reflection component of a material * with the horizontal position of the mouse. */ void setup() { size(640, 360, P3D); noStroke(); colorMode(RGB, 1); fill(0.4); } void draw() { background(0); translate(width / 2, height / 2); // Set the specular color of lights that follow lightSpecular(1, 1, 1); directionalLight(0.8, 0.8, 0.8, 0, 0, -1); float s = mouseX / float(width); specular(s, s, s); sphere(120); }