topical media & game development

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graphic-processing-site-examples-Basics-Image-Sprite-Sprite.pde / pde



  
Sprite (Teddy) by James Patterson. Demonstrates loading and displaying a transparent GIF image.

  
   
  PImage teddy;
  
  float xpos;
  float ypos;
  float drag = 30.0;
  
  void setup() 
  {
    size(200,200);
    teddy = loadImage("teddy.gif");
    xpos = width/2;
    ypos = height/2;
    frameRate(60);
  }
  
  void draw() 
  { 
    background(102);
    
    float difx = mouseX - xpos-teddy.width/2;
    if(abs(difx) > 1.0) {
      xpos = xpos + difx/drag;
      xpos = constrain(xpos, 0, width-teddy.width);
    }  
    
    float dify = mouseY - ypos-teddy.height/2;
    if(abs(dify) > 1.0) {
      ypos = ypos + dify/drag;
      ypos = constrain(ypos, 0, height-teddy.height);
    }  
    
    // Display the sprite at the position xpos, ypos
    image(teddy, xpos, ypos);
  }
  


(C) Æliens 20/2/2008

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